prepare_assets.sh 5.9 KB

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  1. #!/usr/bin/env bash
  2. # shellcheck disable=SC1091
  3. set -e
  4. APP_NAME_LC="$( echo "${APP_NAME}" | awk '{print tolower($0)}' )"
  5. npm install -g checksum
  6. sum_file() {
  7. if [[ -f "${1}" ]]; then
  8. echo "Calculating checksum for ${1}"
  9. checksum -a sha256 "${1}" > "${1}".sha256
  10. checksum "${1}" > "${1}".sha1
  11. fi
  12. }
  13. mkdir -p assets
  14. if [[ "${OS_NAME}" == "osx" ]]; then
  15. if [[ "${CI_BUILD}" != "no" ]]; then
  16. cd "VSCode-darwin-${VSCODE_ARCH}"
  17. CERTIFICATE_P12="${APP_NAME}.p12"
  18. KEYCHAIN="${RUNNER_TEMP}/build.keychain"
  19. echo "${CERTIFICATE_OSX_P12}" | base64 --decode > "${CERTIFICATE_P12}"
  20. echo "+ create temporary keychain"
  21. security create-keychain -p mysecretpassword "${KEYCHAIN}"
  22. security set-keychain-settings -lut 21600 "${KEYCHAIN}"
  23. security unlock-keychain -p mysecretpassword "${KEYCHAIN}"
  24. security list-keychains -s "$(security list-keychains | xargs)" "${KEYCHAIN}"
  25. # security list-keychains -d user
  26. # security show-keychain-info ${KEYCHAIN}
  27. echo "+ import certificate to keychain"
  28. security import "${CERTIFICATE_P12}" -k "${KEYCHAIN}" -P "${CERTIFICATE_OSX_PASSWORD}" -T /usr/bin/codesign
  29. security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k mysecretpassword "${KEYCHAIN}" > /dev/null
  30. # security find-identity "${KEYCHAIN}"
  31. echo "+ signing"
  32. if [[ "${VSCODE_QUALITY}" == "insider" ]]; then
  33. codesign --deep --force --verbose --sign "${CERTIFICATE_OSX_ID}" "${APP_NAME} - Insiders.app"
  34. else
  35. codesign --deep --force --verbose --sign "${CERTIFICATE_OSX_ID}" "${APP_NAME}.app"
  36. fi
  37. cd ..
  38. fi
  39. if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
  40. echo "Building and moving ZIP"
  41. cd "VSCode-darwin-${VSCODE_ARCH}"
  42. zip -r -X -y "../assets/${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ./*.app
  43. cd ..
  44. fi
  45. if [[ "${SHOULD_BUILD_DMG}" != "no" ]]; then
  46. echo "Building and moving DMG"
  47. pushd "VSCode-darwin-${VSCODE_ARCH}"
  48. npx create-dmg ./*.app ..
  49. mv ../*.dmg "../assets/${APP_NAME}.${VSCODE_ARCH}.${RELEASE_VERSION}.dmg"
  50. popd
  51. fi
  52. if [[ "${SHOULD_BUILD_SRC}" == "yes" ]]; then
  53. git archive --format tar.gz --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.tar.gz" HEAD
  54. git archive --format zip --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.zip" HEAD
  55. fi
  56. VSCODE_PLATFORM="darwin"
  57. elif [[ "${OS_NAME}" == "windows" ]]; then
  58. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  59. yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
  60. if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
  61. 7z.exe a -tzip "../assets/${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" -x!CodeSignSummary*.md -x!tools "../VSCode-win32-${VSCODE_ARCH}/*" -r
  62. fi
  63. if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
  64. yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
  65. fi
  66. if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
  67. yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
  68. fi
  69. if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
  70. if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
  71. . ../build/windows/msi/build.sh
  72. fi
  73. if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
  74. . ../build/windows/msi/build-updates-disabled.sh
  75. fi
  76. fi
  77. cd ..
  78. if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
  79. echo "Moving System EXE"
  80. mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
  81. fi
  82. if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
  83. echo "Moving User EXE"
  84. mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
  85. fi
  86. if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
  87. if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
  88. echo "Moving MSI"
  89. mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" assets/
  90. fi
  91. if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
  92. echo "Moving MSI with disabled updates"
  93. mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" assets/
  94. fi
  95. fi
  96. VSCODE_PLATFORM="win32"
  97. else
  98. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  99. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" && "${VSCODE_ARCH}" != "x64" ]]; then
  100. SHOULD_BUILD_APPIMAGE="no"
  101. fi
  102. if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  103. yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb"
  104. fi
  105. if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
  106. yarn gulp "vscode-linux-${VSCODE_ARCH}-build-rpm"
  107. fi
  108. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  109. . ../build/linux/appimage/build.sh
  110. fi
  111. cd ..
  112. if [[ "${CI_BUILD}" == "no" ]]; then
  113. . ./stores/snapcraft/build.sh
  114. if [[ "${SKIP_ASSETS}" == "no" ]]; then
  115. mv stores/snapcraft/build/*.snap assets/
  116. fi
  117. fi
  118. if [[ "${SHOULD_BUILD_TAR}" != "no" ]]; then
  119. echo "Building and moving TAR"
  120. cd "VSCode-linux-${VSCODE_ARCH}"
  121. tar czf "../assets/${APP_NAME}-linux-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
  122. cd ..
  123. fi
  124. if [[ "${SHOULD_BUILD_DEB}" != "no" ]]; then
  125. echo "Moving DEB"
  126. mv vscode/.build/linux/deb/*/deb/*.deb assets/
  127. fi
  128. if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
  129. echo "Moving RPM"
  130. mv vscode/.build/linux/rpm/*/*.rpm assets/
  131. fi
  132. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  133. echo "Moving AppImage"
  134. mv build/linux/appimage/out/*.AppImage* assets/
  135. find assets -name '*.AppImage*' -exec bash -c 'mv $0 ${0/_-_/-}' {} \;
  136. fi
  137. VSCODE_PLATFORM="linux"
  138. fi
  139. if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
  140. echo "Building and moving REH"
  141. cd "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}"
  142. tar czf "../assets/${APP_NAME_LC}-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
  143. cd ..
  144. fi
  145. cd assets
  146. for FILE in *; do
  147. if [[ -f "${FILE}" ]]; then
  148. sum_file "${FILE}"
  149. fi
  150. done
  151. cd ..