prepare_assets.sh 6.2 KB

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  1. #!/usr/bin/env bash
  2. # shellcheck disable=SC1091
  3. set -e
  4. APP_NAME_LC="$( echo "${APP_NAME}" | awk '{print tolower($0)}' )"
  5. npm install -g checksum
  6. sum_file() {
  7. if [[ -f "${1}" ]]; then
  8. echo "Calculating checksum for ${1}"
  9. checksum -a sha256 "${1}" > "${1}".sha256
  10. checksum "${1}" > "${1}".sha1
  11. fi
  12. }
  13. mkdir -p assets
  14. if [[ "${OS_NAME}" == "osx" ]]; then
  15. if [[ "${CI_BUILD}" != "no" ]]; then
  16. CERTIFICATE_P12="${APP_NAME}.p12"
  17. KEYCHAIN="${RUNNER_TEMP}/buildagent.keychain"
  18. AGENT_TEMPDIRECTORY="${RUNNER_TEMP}"
  19. echo "${CERTIFICATE_OSX_P12_DATA}" | base64 --decode > "${CERTIFICATE_P12}"
  20. echo "+ create temporary keychain"
  21. security create-keychain -p pwd "${KEYCHAIN}"
  22. security set-keychain-settings -lut 21600 "${KEYCHAIN}"
  23. security unlock-keychain -p pwd "${KEYCHAIN}"
  24. security show-keychain-info "${KEYCHAIN}"
  25. echo "+ import certificate to keychain"
  26. security import "${CERTIFICATE_P12}" -k "${KEYCHAIN}" -P "${CERTIFICATE_OSX_P12_PASSWORD}" -T /usr/bin/codesign
  27. security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k pwd "${KEYCHAIN}" > /dev/null
  28. security find-identity "${KEYCHAIN}"
  29. CODESIGN_IDENTITY="$( security find-identity -v -p codesigning "${KEYCHAIN}" | grep -oEi "([0-9A-F]{40})" | head -n 1 )"
  30. echo "+ signing"
  31. export CODESIGN_IDENTITY AGENT_TEMPDIRECTORY
  32. DEBUG="electron-osx-sign*" node vscode/build/darwin/sign.js "$( pwd )"
  33. echo "+ notarize"
  34. cd "VSCode-darwin-${VSCODE_ARCH}"
  35. ZIP_FILE="./${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip"
  36. zip -r -X -y "${ZIP_FILE}" ./*.app
  37. xcrun notarytool store-credentials "notarytool-profile" --apple-id "${CERTIFICATE_OSX_ID}" --password "${CERTIFICATE_OSX_APP_PASSWORD}"
  38. xcrun notarytool submit "${ZIP_FILE}" ---keychain-profile "notarytool-profile" --wait
  39. echo "+ attach staple"
  40. xcrun stapler staple ./*.app
  41. rm "${ZIP_FILE}"
  42. cd ..
  43. fi
  44. if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
  45. echo "Building and moving ZIP"
  46. cd "VSCode-darwin-${VSCODE_ARCH}"
  47. zip -r -X -y "../assets/${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ./*.app
  48. cd ..
  49. fi
  50. if [[ "${SHOULD_BUILD_DMG}" != "no" ]]; then
  51. echo "Building and moving DMG"
  52. pushd "VSCode-darwin-${VSCODE_ARCH}"
  53. npx create-dmg ./*.app ..
  54. mv ../*.dmg "../assets/${APP_NAME}.${VSCODE_ARCH}.${RELEASE_VERSION}.dmg"
  55. popd
  56. fi
  57. if [[ "${SHOULD_BUILD_SRC}" == "yes" ]]; then
  58. git archive --format tar.gz --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.tar.gz" HEAD
  59. git archive --format zip --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.zip" HEAD
  60. fi
  61. VSCODE_PLATFORM="darwin"
  62. elif [[ "${OS_NAME}" == "windows" ]]; then
  63. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  64. yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
  65. if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
  66. 7z.exe a -tzip "../assets/${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" -x!CodeSignSummary*.md -x!tools "../VSCode-win32-${VSCODE_ARCH}/*" -r
  67. fi
  68. if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
  69. yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
  70. fi
  71. if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
  72. yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
  73. fi
  74. if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
  75. if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
  76. . ../build/windows/msi/build.sh
  77. fi
  78. if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
  79. . ../build/windows/msi/build-updates-disabled.sh
  80. fi
  81. fi
  82. cd ..
  83. if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
  84. echo "Moving System EXE"
  85. mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
  86. fi
  87. if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
  88. echo "Moving User EXE"
  89. mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
  90. fi
  91. if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
  92. if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
  93. echo "Moving MSI"
  94. mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" assets/
  95. fi
  96. if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
  97. echo "Moving MSI with disabled updates"
  98. mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" assets/
  99. fi
  100. fi
  101. VSCODE_PLATFORM="win32"
  102. else
  103. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  104. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" && "${VSCODE_ARCH}" != "x64" ]]; then
  105. SHOULD_BUILD_APPIMAGE="no"
  106. fi
  107. if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  108. yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb"
  109. fi
  110. if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
  111. yarn gulp "vscode-linux-${VSCODE_ARCH}-build-rpm"
  112. fi
  113. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  114. . ../build/linux/appimage/build.sh
  115. fi
  116. cd ..
  117. if [[ "${CI_BUILD}" == "no" ]]; then
  118. . ./stores/snapcraft/build.sh
  119. if [[ "${SKIP_ASSETS}" == "no" ]]; then
  120. mv stores/snapcraft/build/*.snap assets/
  121. fi
  122. fi
  123. if [[ "${SHOULD_BUILD_TAR}" != "no" ]]; then
  124. echo "Building and moving TAR"
  125. cd "VSCode-linux-${VSCODE_ARCH}"
  126. tar czf "../assets/${APP_NAME}-linux-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
  127. cd ..
  128. fi
  129. if [[ "${SHOULD_BUILD_DEB}" != "no" ]]; then
  130. echo "Moving DEB"
  131. mv vscode/.build/linux/deb/*/deb/*.deb assets/
  132. fi
  133. if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
  134. echo "Moving RPM"
  135. mv vscode/.build/linux/rpm/*/*.rpm assets/
  136. fi
  137. if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
  138. echo "Moving AppImage"
  139. mv build/linux/appimage/out/*.AppImage* assets/
  140. find assets -name '*.AppImage*' -exec bash -c 'mv $0 ${0/_-_/-}' {} \;
  141. fi
  142. VSCODE_PLATFORM="linux"
  143. fi
  144. if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
  145. echo "Building and moving REH"
  146. cd "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}"
  147. tar czf "../assets/${APP_NAME_LC}-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
  148. cd ..
  149. fi
  150. cd assets
  151. for FILE in *; do
  152. if [[ -f "${FILE}" ]]; then
  153. sum_file "${FILE}"
  154. fi
  155. done
  156. cd ..