build.sh 2.9 KB

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  1. #!/usr/bin/env bash
  2. # shellcheck disable=SC1091,SC2129
  3. ### Windows
  4. # to run with Bash: "C:\Program Files\Git\bin\bash.exe" ./build/build.sh
  5. ###
  6. export APP_NAME="VSCodium"
  7. export BINARY_NAME="codium"
  8. export CI_BUILD="no"
  9. export SHOULD_BUILD="yes"
  10. export SKIP_ASSETS="yes"
  11. export SKIP_BUILD="no"
  12. export SKIP_SOURCE="no"
  13. export VSCODE_LATEST="no"
  14. export VSCODE_QUALITY="stable"
  15. export VSCODE_SKIP_NODE_VERSION_CHECK="yes"
  16. while getopts ":ilops" opt; do
  17. case "$opt" in
  18. i)
  19. export BINARY_NAME="codium-insiders"
  20. export VSCODE_QUALITY="insider"
  21. ;;
  22. l)
  23. export VSCODE_LATEST="yes"
  24. ;;
  25. o)
  26. export SKIP_BUILD="yes"
  27. ;;
  28. p)
  29. export SKIP_ASSETS="no"
  30. ;;
  31. s)
  32. export SKIP_SOURCE="yes"
  33. ;;
  34. *)
  35. ;;
  36. esac
  37. done
  38. case "${OSTYPE}" in
  39. darwin*)
  40. export OS_NAME="osx"
  41. ;;
  42. msys* | cygwin*)
  43. export OS_NAME="windows"
  44. ;;
  45. *)
  46. export OS_NAME="linux"
  47. ;;
  48. esac
  49. UNAME_ARCH=$( uname -m )
  50. if [[ "${UNAME_ARCH}" == "arm64" ]]; then
  51. export VSCODE_ARCH="arm64"
  52. elif [[ "${UNAME_ARCH}" == "ppc64le" ]]; then
  53. export VSCODE_ARCH="ppc64le"
  54. elif [[ "${UNAME_ARCH}" == "riscv64" ]]; then
  55. export VSCODE_ARCH="riscv64"
  56. else
  57. export VSCODE_ARCH="x64"
  58. fi
  59. export NODE_OPTIONS="--max-old-space-size=8192"
  60. echo "OS_NAME=\"${OS_NAME}\""
  61. echo "SKIP_SOURCE=\"${SKIP_SOURCE}\""
  62. echo "SKIP_BUILD=\"${SKIP_BUILD}\""
  63. echo "SKIP_ASSETS=\"${SKIP_ASSETS}\""
  64. echo "VSCODE_ARCH=\"${VSCODE_ARCH}\""
  65. echo "VSCODE_LATEST=\"${VSCODE_LATEST}\""
  66. echo "VSCODE_QUALITY=\"${VSCODE_QUALITY}\""
  67. if [[ "${SKIP_SOURCE}" == "no" ]]; then
  68. rm -rf vscode* VSCode*
  69. . get_repo.sh
  70. . version.sh
  71. # save variables for later
  72. echo "MS_TAG=\"${MS_TAG}\"" > build.env
  73. echo "MS_COMMIT=\"${MS_COMMIT}\"" >> build.env
  74. echo "RELEASE_VERSION=\"${RELEASE_VERSION}\"" >> build.env
  75. echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\"" >> build.env
  76. else
  77. if [[ "${SKIP_ASSETS}" != "no" ]]; then
  78. rm -rf VSCode*
  79. fi
  80. . build.env
  81. echo "MS_TAG=\"${MS_TAG}\""
  82. echo "MS_COMMIT=\"${MS_COMMIT}\""
  83. echo "RELEASE_VERSION=\"${RELEASE_VERSION}\""
  84. echo "BUILD_SOURCEVERSION=\"${BUILD_SOURCEVERSION}\""
  85. fi
  86. if [[ "${SKIP_BUILD}" == "no" ]]; then
  87. if [[ "${SKIP_SOURCE}" != "no" ]]; then
  88. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  89. git add .
  90. git reset -q --hard HEAD
  91. cd ..
  92. fi
  93. . build.sh
  94. if [[ "${VSCODE_LATEST}" == "yes" ]]; then
  95. jsonTmp=$( cat "${VSCODE_QUALITY}.json" | jq --arg 'tag' "${MS_TAG/\-insider/}" --arg 'commit' "${MS_COMMIT}" '. | .tag=$tag | .commit=$commit' )
  96. echo "${jsonTmp}" > "${VSCODE_QUALITY}.json" && unset jsonTmp
  97. fi
  98. fi
  99. if [[ "${SKIP_ASSETS}" == "no" ]]; then
  100. if [[ "${OS_NAME}" == "windows" ]]; then
  101. rm -rf build/windows/msi/releasedir
  102. fi
  103. if [[ "${OS_NAME}" == "osx" && -f "./macos-codesign.env" ]]; then
  104. . macos-codesign.env
  105. echo "CERTIFICATE_OSX_ID: ${CERTIFICATE_OSX_ID}"
  106. fi
  107. . prepare_assets.sh
  108. fi