build.sh 1.4 KB

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  1. #!/usr/bin/env bash
  2. # shellcheck disable=SC1091
  3. set -ex
  4. . version.sh
  5. if [[ "${SHOULD_BUILD}" == "yes" ]]; then
  6. echo "MS_COMMIT=\"${MS_COMMIT}\""
  7. . prepare_vscode.sh
  8. cd vscode || { echo "'vscode' dir not found"; exit 1; }
  9. yarn monaco-compile-check
  10. yarn valid-layers-check
  11. yarn gulp compile-build
  12. yarn gulp compile-extension-media
  13. yarn gulp compile-extensions-build
  14. yarn gulp minify-vscode
  15. if [[ "${OS_NAME}" == "osx" ]]; then
  16. yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
  17. find "../VSCode-darwin-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
  18. VSCODE_PLATFORM="darwin"
  19. elif [[ "${OS_NAME}" == "windows" ]]; then
  20. . ../build/windows/rtf/make.sh
  21. yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci"
  22. if [[ "${VSCODE_ARCH}" != "ia32" && "${VSCODE_ARCH}" != "x64" ]]; then
  23. SHOULD_BUILD_REH="no"
  24. fi
  25. VSCODE_PLATFORM="win32"
  26. else # linux
  27. # in CI, packaging will be done by a different job
  28. if [[ "${CI_BUILD}" == "no" ]]; then
  29. yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
  30. find "../VSCode-linux-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
  31. fi
  32. VSCODE_PLATFORM="linux"
  33. fi
  34. if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
  35. if [[ "${OS_NAME}" == "linux" ]]; then
  36. export VSCODE_NODE_GLIBC='-glibc-2.17'
  37. fi
  38. yarn gulp minify-vscode-reh
  39. yarn gulp "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-min-ci"
  40. fi
  41. cd ..
  42. fi