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fix: build archive (#1586)

Baptiste Augrain 1 year ago
parent
commit
a8262e5152
1 changed files with 1 additions and 1 deletions
  1. 1 1
      prepare_assets.sh

+ 1 - 1
prepare_assets.sh

@@ -76,7 +76,7 @@ elif [[ "${OS_NAME}" == "windows" ]]; then
   yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
 
   if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
-    yarn gulp "vscode-win32-${VSCODE_ARCH}-archive"
+    7z.exe a -tzip "../assets/${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" -x!CodeSignSummary*.md -x!tools "../VSCode-win32-${VSCODE_ARCH}/*" -r
   fi
 
   if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then