Răsfoiți Sursa

bugfix linux metadata paths; set OS_NAME in windows builds

Peter Squicciarini 4 ani în urmă
părinte
comite
78aa52ea05
2 a modificat fișierele cu 3 adăugiri și 2 ștergeri
  1. 1 0
      .github/workflows/windows.yml
  2. 2 2
      prepare_vscode.sh

+ 1 - 0
.github/workflows/windows.yml

@@ -12,6 +12,7 @@ jobs:
     runs-on: windows-2016
     env:
       VSCODE_ARCH: ${{ matrix.vscode_arch }}
+      OS_NAME: 'windows'
     strategy:
       fail-fast: false
       matrix:

+ 2 - 2
prepare_vscode.sh

@@ -67,8 +67,8 @@ if [[ "$OS_NAME" == "linux" ]]; then
   
   # fix the packages metadata
   # code.appdata.xml
-  sed -i 's|Visual Studio Code|VSCodium|g' src/resources/linux/code.appdata.xml
-  sed -i 's|https://code.visualstudio.com/docs/setup/linux|https://github.com/VSCodium/vscodium#download-install|' src/resources/linux/code.appdata.xml
+  sed -i 's|Visual Studio Code|VSCodium|g' resources/linux/code.appdata.xml
+  sed -i 's|https://code.visualstudio.com/docs/setup/linux|https://github.com/VSCodium/vscodium#download-install|' resources/linux/code.appdata.xml
   sed -i 's|https://code.visualstudio.com/home/home-screenshot-linux-lg.png|https://vscodium.com/img/vscodium.png|' resources/linux/code.appdata.xml
   sed -i 's|https://code.visualstudio.com|https://vscodium.com|' resources/linux/code.appdata.xml