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(experiment) use GH actions for Windows builds

Peter Squicciarini 4 ani în urmă
părinte
comite
768ea6778e
9 a modificat fișierele cu 212 adăugiri și 172 ștergeri
  1. 87 0
      .github/workflows/windows.yml
  2. 0 16
      azure-pipelines.yml
  3. 7 14
      build.sh
  4. 106 45
      check_tags.sh
  5. 2 4
      get_repo.sh
  6. 0 5
      prepare_vscode.sh
  7. 1 12
      sum.sh
  8. 9 15
      update_version.sh
  9. 0 61
      win32-build.yml

+ 87 - 0
.github/workflows/windows.yml

@@ -0,0 +1,87 @@
+name: windows_build
+
+on:
+  schedule:
+    - cron: '0 0 * * *'
+  push:
+  pull_request:
+    branches: [ master ]
+
+jobs:
+  windows:
+    runs-on: windows-2016
+    env:
+      VSCODE_ARCH: ${{ matrix.vscode_arch }}
+    strategy:
+      fail-fast: false
+      matrix:
+        vscode_arch: [x64, ia32, arm64]
+
+    steps:
+      - uses: actions/checkout@v2
+
+      - name: Setup Node.js environment
+        uses: actions/setup-node@v1
+        with:
+          node-version: 12.18.3
+
+      - name: Install Yarn
+        run: npm install -g yarn
+
+      - name: Setup Python 2
+        uses: actions/setup-python@v2
+        with:
+          python-version: '2.x'
+
+      - name: Clone VSCode repo
+        run: ./get_repo.sh
+        shell: bash
+
+      - name: Check existing VSCodium tags/releases
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+        run: ./check_tags.sh
+        shell: bash
+
+      - name: Build
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+          npm_config_arch: ${{ matrix.vscode_arch }}
+          npm_config_target_arch: ${{ matrix.vscode_arch }}
+        run: ./build.sh
+        if: env.SHOULD_BUILD == 'yes'
+
+      - name: Move/rename build artifacts
+        run: |
+          mv vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe VSCodiumSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
+          mv vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
+          mv vscode\\.build\\win32-${VSCODE_ARCH}\\archive\\VSCode-win32-${VSCODE_ARCH}.zip VSCodium-win32-${VSCODE_ARCH}-${LATEST_MS_TAG}.zip
+        shell: bash
+        if: env.SHOULD_BUILD == 'yes'
+
+      - name: Generate shasums
+        run: ./sum.sh
+        shell: bash
+        if: env.SHOULD_BUILD == 'yes'
+      
+      - name: Release
+        uses: softprops/action-gh-release@v1
+        if: env.SHOULD_BUILD == 'yes'
+        with:
+          tag_name: ${{ env.LATEST_MS_TAG }}
+          files: |
+            ./*.sha256
+            ./VSCodium*.zip
+            ./VSCodiumUserSetup*.exe
+            ./VSCodiumSetup*.exe
+        env:
+          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+
+      - name: Update versions repo
+        if: env.SHOULD_BUILD == 'yes'
+        run: ./update_version.sh
+        shell: bash
+        env:
+          GITHUB_TOKEN: ${{ secrets.STRONGER_GITHUB_TOKEN }}
+          GITHUB_USERNAME: ${{ github.repository_owner }}
+

+ 0 - 16
azure-pipelines.yml

@@ -1,16 +0,0 @@
-jobs:
-- job: Windows
-  pool:
-    vmImage: VS2017-Win2016
-  variables:
-    BUILDARCH: x64
-  steps:
-  - template: win32-build.yml
-
-- job: Windows32
-  pool:
-    vmImage: VS2017-Win2016
-  variables:
-    BUILDARCH: ia32
-  steps:
-  - template: win32-build.yml

+ 7 - 14
build.sh

@@ -5,14 +5,7 @@ set -ex
 if [[ "$SHOULD_BUILD" == "yes" ]]; then
   npm config set scripts-prepend-node-path true
 
-  export BUILD_SOURCEVERSION=$LATEST_MS_COMMIT
   echo "LATEST_MS_COMMIT: ${LATEST_MS_COMMIT}"
-  echo "BUILD_SOURCEVERSION: ${BUILD_SOURCEVERSION}"
-
-  if [[ "$CI_WINDOWS" == "True" ]]; then
-    export npm_config_arch="$BUILDARCH"
-    export npm_config_target_arch="$BUILDARCH"
-  fi
 
   . prepare_vscode.sh
 
@@ -27,14 +20,14 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
 
   if [[ "$OS_NAME" == "osx" ]]; then
     yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
-  elif [[ "$CI_WINDOWS" == "True" ]]; then
+  elif [[ "$OS_NAME" == "windows" ]]; then
     cp LICENSE.txt LICENSE.rtf # windows build expects rtf license
-    yarn gulp "vscode-win32-${BUILDARCH}-min-ci"
-    yarn gulp "vscode-win32-${BUILDARCH}-code-helper"
-    yarn gulp "vscode-win32-${BUILDARCH}-inno-updater"
-    yarn gulp "vscode-win32-${BUILDARCH}-archive"
-    yarn gulp "vscode-win32-${BUILDARCH}-system-setup"
-    yarn gulp "vscode-win32-${BUILDARCH}-user-setup"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-code-helper"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-archive"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
+    yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
   else # linux
     yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
     if [[ "$SKIP_LINUX_PACKAGES" != "True" ]]; then

+ 106 - 45
check_tags.sh

@@ -15,52 +15,113 @@ if [ "$GITHUB_TOKEN" != "" ]; then
         echo "Building on Mac because we have no ZIP"
         export SHOULD_BUILD="yes"
       fi
-    elif [[ $VSCODE_ARCH == "arm64" ]]; then
-      HAVE_ARM64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["arm64.deb"])')
-      HAVE_ARM64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "arm64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
-      if [[ "$HAVE_ARM64_DEB" != "true" ]]; then
-        echo "Building on Linux arm64 because we have no DEB"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$HAVE_ARM64_TAR" != "true" ]]; then
-        echo "Building on Linux arm64 because we have no TAR"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$SHOULD_BUILD" != "yes" ]]; then
-        echo "Already have all the Linux arm64 builds"
-      fi
-    elif [[ $VSCODE_ARCH == "armhf" ]]; then
-      HAVE_ARM_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["armhf.deb"])')
-      HAVE_ARM_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "armhf-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
-      if [[ "$HAVE_ARM_DEB" != "true" ]]; then
-        echo "Building on Linux arm because we have no DEB"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$HAVE_ARM_TAR" != "true" ]]; then
-        echo "Building on Linux arm because we have no TAR"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$SHOULD_BUILD" != "yes" ]]; then
-        echo "Already have all the Linux arm builds"
-      fi
-    else
-      HAVE_64_RPM=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["x86_64.rpm"])')
-      HAVE_64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["amd64.deb"])')
-      HAVE_64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "x64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
-      if [[ "$HAVE_64_RPM" != "true" ]]; then
-        echo "Building on Linux x64 because we have no RPM"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$HAVE_64_DEB" != "true" ]]; then
-        echo "Building on Linux x64 because we have no DEB"
-        export SHOULD_BUILD="yes"
-      fi
-      if [[ "$HAVE_64_TAR" != "true" ]]; then
-        echo "Building on Linux x64 because we have no TAR"
-        export SHOULD_BUILD="yes"
+    elif [[ "$OS_NAME" == "windows" ]]; then
+      if [[ $VSCODE_ARCH == "arm64" ]]; then
+        HAVE_ARM64_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_ARM64_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_ARM64_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_ARM64_SYS" != "true" ]]; then
+          echo "Building on Windows arm64 because we have no system setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_ARM64_USR" != "true" ]]; then
+          echo "Building on Windows arm64 because we have no user setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_ARM64_ZIP" != "true" ]]; then
+          echo "Building on Windows arm64 because we have no zip"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Windows arm64 builds"
+        fi
+      elif [[ $VSCODE_ARCH == "ia32" ]]; then
+        HAVE_IA32_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_IA32_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_IA32_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_IA32_SYS" != "true" ]]; then
+          echo "Building on Windows ia32 because we have no system setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_IA32_USR" != "true" ]]; then
+          echo "Building on Windows ia32 because we have no user setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_IA32_ZIP" != "true" ]]; then
+          echo "Building on Windows ia32 because we have no zip"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Windows ia32 builds"
+        fi
+      else # Windows x64
+        HAVE_X64_SYS=$(echo $VSCODIUM_ASSETS | jq --arg suffix "$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_X64_USR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "UserSetup-$VSCODE_ARCH-$LATEST_MS_TAG.exe" 'map(.name) | contains([$suffix])')
+        HAVE_X64_ZIP=$(echo $VSCODIUM_ASSETS | jq --arg suffix "win32-$VSCODE_ARCH-$LATEST_MS_TAG.zip" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_X64_SYS" != "true" ]]; then
+          echo "Building on Windows x64 because we have no system setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_X64_USR" != "true" ]]; then
+          echo "Building on Windows x64 because we have no user setup"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_X64_ZIP" != "true" ]]; then
+          echo "Building on Windows x64 because we have no zip"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Windows x64 builds"
+        fi
       fi
-      if [[ "$SHOULD_BUILD" != "yes" ]]; then
-        echo "Already have all the Linux x64 builds"
+    elif [[ "$OS_NAME" == "linux" ]]; then
+      if [[ $VSCODE_ARCH == "arm64" ]]; then
+        HAVE_ARM64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["arm64.deb"])')
+        HAVE_ARM64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "arm64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_ARM64_DEB" != "true" ]]; then
+          echo "Building on Linux arm64 because we have no DEB"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_ARM64_TAR" != "true" ]]; then
+          echo "Building on Linux arm64 because we have no TAR"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Linux arm64 builds"
+        fi
+      elif [[ $VSCODE_ARCH == "armhf" ]]; then
+        HAVE_ARM_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["armhf.deb"])')
+        HAVE_ARM_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "armhf-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_ARM_DEB" != "true" ]]; then
+          echo "Building on Linux arm because we have no DEB"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_ARM_TAR" != "true" ]]; then
+          echo "Building on Linux arm because we have no TAR"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Linux arm builds"
+        fi
+      else # Linux x64
+        HAVE_64_RPM=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["x86_64.rpm"])')
+        HAVE_64_DEB=$(echo $VSCODIUM_ASSETS | jq 'map(.name) | contains(["amd64.deb"])')
+        HAVE_64_TAR=$(echo $VSCODIUM_ASSETS | jq --arg suffix "x64-$LATEST_MS_TAG.tar.gz" 'map(.name) | contains([$suffix])')
+        if [[ "$HAVE_64_RPM" != "true" ]]; then
+          echo "Building on Linux x64 because we have no RPM"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_64_DEB" != "true" ]]; then
+          echo "Building on Linux x64 because we have no DEB"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$HAVE_64_TAR" != "true" ]]; then
+          echo "Building on Linux x64 because we have no TAR"
+          export SHOULD_BUILD="yes"
+        fi
+        if [[ "$SHOULD_BUILD" != "yes" ]]; then
+          echo "Already have all the Linux x64 builds"
+        fi
       fi
     fi
   else

+ 2 - 4
get_repo.sh

@@ -9,8 +9,6 @@ echo "Got the latest MS tag: ${LATEST_MS_TAG}"
 git clone https://github.com/Microsoft/vscode.git --branch $LATEST_MS_TAG --depth 1
 
 # for GH actions
-if [[ "$CI_WINDOWS" != "True" ]]; then
-  echo "LATEST_MS_COMMIT=$LATEST_MS_COMMIT" >> $GITHUB_ENV
-  echo "LATEST_MS_TAG=$LATEST_MS_TAG" >> $GITHUB_ENV
-fi
+echo "LATEST_MS_COMMIT=$LATEST_MS_COMMIT" >> $GITHUB_ENV
+echo "LATEST_MS_TAG=$LATEST_MS_TAG" >> $GITHUB_ENV
 

+ 0 - 5
prepare_vscode.sh

@@ -2,11 +2,6 @@
 
 set -e
 
-if [[ "$CI_WINDOWS" == "True" ]]; then
-  export npm_config_arch="$BUILDARCH"
-  export npm_config_target_arch="$BUILDARCH"
-fi
-
 cp -rp src/* vscode/
 cd vscode || exit
 

+ 1 - 12
sum.sh

@@ -1,20 +1,9 @@
 #!/bin/bash
 
-# shasum blows up in Azure, so using this
-# node package which has similar syntax and identical output
-if [[ "$CI_WINDOWS" == "True" ]]; then
-  npm i -g checksum
-fi
-
 sum_file () {
   if [[ -f "$1" ]]; then
-    if [[ "$CI_WINDOWS" == "True" ]]; then
-      checksum -a sha256 "$1" > "$1".sha256
-      checksum -a sha1 "$1" > "$1".sha1
-    else
       shasum -a 256 "$1" > "$1".sha256
       shasum "$1" > "$1".sha1
-    fi
   fi
 }
 
@@ -22,7 +11,7 @@ if [[ "$SHOULD_BUILD" == "yes" ]]; then
   if [[ "$OS_NAME" == "osx" ]]; then
     sum_file VSCodium-darwin-*.zip
     sum_file VSCodium*.dmg
-  elif [[ "$CI_WINDOWS" == "True" ]]; then
+  elif [[ "$OS_NAME" == "windows" ]]; then
     sum_file VSCodiumSetup-*.exe
     sum_file VSCodiumUserSetup-*.exe
     sum_file VSCodium-win32-*.zip

+ 9 - 15
update_version.sh

@@ -27,14 +27,8 @@ fi
 URL_BASE=https://github.com/VSCodium/vscodium/releases/download/${LATEST_MS_TAG}
 
 # to make testing on forks easier
-if [[ "$CI_WINDOWS" == "True" ]]; then
-  # BUILD_REPOSITORY_URI = e.g. https://github.com/VSCodium/vscodium
-  VERSIONS_REPO=$(echo ${BUILD_REPOSITORY_URI} | awk -F"/" '{ print $4 }')/versions
-
-  git config --global core.autocrlf true
-else
-  VERSIONS_REPO="${GITHUB_USERNAME}/versions"
-fi
+VERSIONS_REPO="${GITHUB_USERNAME}/versions"
+echo "Versions repo:" $VERSIONS_REPO
 
 # generateJson <assetName>
 # e.g. generateJson VSCodium-darwin-1.33.0.zip
@@ -103,22 +97,22 @@ if [[ "$OS_NAME" == "osx" ]]; then
   VERSION_PATH="darwin/${VSCODE_ARCH}"
   JSON="$(generateJson ${ASSET_NAME})"
   updateLatestVersion "$VERSION_PATH" "$JSON"
-elif [[ "$CI_WINDOWS" == "True" ]]; then
+elif [[ "$OS_NAME" == "windows" ]]; then
   # system installer
-  ASSET_NAME=VSCodiumSetup-${BUILDARCH}-${LATEST_MS_TAG}.exe
-  VERSION_PATH="win32/${BUILDARCH}/system"
+  ASSET_NAME=VSCodiumSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
+  VERSION_PATH="win32/${VSCODE_ARCH}/system"
   JSON="$(generateJson ${ASSET_NAME})"
   updateLatestVersion "$VERSION_PATH" "$JSON"
 
   # user installer
-  ASSET_NAME=VSCodiumUserSetup-${BUILDARCH}-${LATEST_MS_TAG}.exe
-  VERSION_PATH="win32/${BUILDARCH}/user"
+  ASSET_NAME=VSCodiumUserSetup-${VSCODE_ARCH}-${LATEST_MS_TAG}.exe
+  VERSION_PATH="win32/${VSCODE_ARCH}/user"
   JSON="$(generateJson ${ASSET_NAME})"
   updateLatestVersion "$VERSION_PATH" "$JSON"
 
   # windows archive
-  ASSET_NAME=VSCodium-win32-${BUILDARCH}-${LATEST_MS_TAG}.zip
-  VERSION_PATH="win32/${BUILDARCH}/archive"
+  ASSET_NAME=VSCodium-win32-${VSCODE_ARCH}-${LATEST_MS_TAG}.zip
+  VERSION_PATH="win32/${VSCODE_ARCH}/archive"
   JSON="$(generateJson ${ASSET_NAME})"
   updateLatestVersion "$VERSION_PATH" "$JSON"
 else # linux

+ 0 - 61
win32-build.yml

@@ -1,61 +0,0 @@
-steps:
-- task: NodeTool@0 
-  inputs:
-    versionSpec: "12.14.1"
-- task: UsePythonVersion@0
-  displayName: 'Use Python 2.x'
-  inputs:
-    versionSpec: 2.x
-- task: ShellScript@2
-  displayName: 'get VSCode sources'
-  inputs: 
-    scriptPath: get_repo.sh
-- powershell: |
-    $LATEST_MS_COMMIT="$(git -C vscode rev-list --tags --max-count=1)"
-    $LATEST_MS_TAG="$(git -C vscode describe --tags)"
-    Write-Host "##vso[task.setvariable variable=LATEST_MS_TAG]$LATEST_MS_TAG"
-    Write-Host "##vso[task.setvariable variable=LATEST_MS_COMMIT]$LATEST_MS_COMMIT"
-    Write-Host "##vso[task.setvariable variable=BUILD_SOURCEVERSION]$LATEST_MS_COMMIT"
-  displayName: 'set env LATEST_MS_TAG, LATEST_MS_COMMIT'
-- task: PowerShell@2
-  inputs:
-    filePath: 'check_tags.ps1'
-  env:
-    MAPPED_GITHUB_TOKEN: $(GITHUB_TOKEN)
-- powershell: |
-    bash ./build.sh
-  displayName: 'go build it!'
-- bash: |
-    if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\system-setup\\VSCodeSetup.exe VSCodiumSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
-  displayName: 'move the system setup'
-- bash: |
-    if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\user-setup\\VSCodeSetup.exe VSCodiumUserSetup-$(BUILDARCH)-${LATEST_MS_TAG}.exe; fi
-  displayName: 'move the user setup'
-- bash: |
-    if [[ "$SHOULD_BUILD" == "yes" ]]; then mv vscode\\.build\\win32-$(BUILDARCH)\\archive\\VSCode-win32-$(BUILDARCH).zip VSCodium-win32-$(BUILDARCH)-${LATEST_MS_TAG}.zip; fi
-  displayName: 'move the zip folder'
-- powershell: |
-    bash ./sum.sh
-  condition: eq(variables['SHOULD_BUILD'], 'yes')
-  displayName: 'compute sums'
-- task: CopyFiles@2
-  inputs:
-    contents: |
-      VSCodium*.zip
-      VSCodiumUserSetup*.exe
-      VSCodiumSetup*.exe
-      *.sha256
-    targetFolder: $(Build.ArtifactStagingDirectory)
-  condition: eq(variables['SHOULD_BUILD'], 'yes')
-  displayName: 'copy artifacts to staging directory'
-- task: PublishBuildArtifacts@1
-  displayName: 'Publish artifacts'
-  condition: eq(variables['SHOULD_BUILD'], 'yes')
-  inputs:
-    PathtoPublish: $(Build.ArtifactStagingDirectory)
-    ArtifactName: 'everything'
-- bash: ./update_version.sh
-  displayName: 'update version json'
-  env:
-    GITHUB_TOKEN: $(GITHUB_TOKEN)
-    GITHUB_USERNAME: $(GITHUB_USERNAME)