|
@@ -330,14 +330,18 @@ if [ "${VSCODIUM_ASSETS}" != "null" ]; then
|
|
|
fi
|
|
|
fi
|
|
|
else
|
|
|
- if [[ "${OS_NAME}" == "windows" ]]; then
|
|
|
- if [[ "${VSCODE_ARCH}" == "arm64" ]]; then
|
|
|
- export SHOULD_BUILD_REH="no"
|
|
|
- fi
|
|
|
- elif [[ "${OS_NAME}" == "linux" ]]; then
|
|
|
+ if [[ "${OS_NAME}" == "linux" ]]; then
|
|
|
if [[ "${VSCODE_ARCH}" != "x64" ]]; then
|
|
|
export SHOULD_BUILD_APPIMAGE="no"
|
|
|
fi
|
|
|
+ if [[ "${OS_NAME}" == "osx" ]]; then
|
|
|
+ if [[ "${VSCODE_QUALITY}" == "insider" && "${VSCODE_ARCH}" == "arm64" ]]; then
|
|
|
+ export SHOULD_BUILD_SRC="yes"
|
|
|
+ fi
|
|
|
+ elif [[ "${OS_NAME}" == "windows" ]]; then
|
|
|
+ if [[ "${VSCODE_ARCH}" == "arm64" ]]; then
|
|
|
+ export SHOULD_BUILD_REH="no"
|
|
|
+ fi
|
|
|
fi
|
|
|
|
|
|
echo "Release assets do not exist at all, continuing build"
|