RedstoneFuture %!s(int64=2) %!d(string=hai) anos
pai
achega
f5cc017f02

+ 2 - 4
missilewars-plugin/src/main/java/de/butzlabben/missilewars/listener/PlayerListener.java

@@ -120,11 +120,10 @@ public class PlayerListener implements Listener {
         // old game handling:
         // old game handling:
         if (gameFrom != null) registerPlayerArenaLeaveEvent(player, gameFrom);
         if (gameFrom != null) registerPlayerArenaLeaveEvent(player, gameFrom);
 
 
-        // teleport after a delay between the arena leave and the next area join
+        // new game handling (after a delay):
         if (gameTo == null) return;
         if (gameTo == null) return;
         new BukkitRunnable() {
         new BukkitRunnable() {
             public void run() {
             public void run() {
-                // new game handling:
                 PlayerArenaJoinEvent joinEvent = registerPlayerArenaJoinEvent(player, gameTo);
                 PlayerArenaJoinEvent joinEvent = registerPlayerArenaJoinEvent(player, gameTo);
                 if (joinEvent.isCancelled()) gameTo.teleportToFallbackSpawn(player);
                 if (joinEvent.isCancelled()) gameTo.teleportToFallbackSpawn(player);
             }
             }
@@ -146,11 +145,10 @@ public class PlayerListener implements Listener {
         // old game handling:
         // old game handling:
         if (gameFrom != null) registerPlayerArenaLeaveEvent(player, gameFrom);
         if (gameFrom != null) registerPlayerArenaLeaveEvent(player, gameFrom);
 
 
-        // new game handling:
+        // new game handling (after a delay):
         if (gameTo == null) return;
         if (gameTo == null) return;
         new BukkitRunnable() {
         new BukkitRunnable() {
             public void run() {
             public void run() {
-                // new game handling:
                 PlayerArenaJoinEvent joinEvent = registerPlayerArenaJoinEvent(player, gameTo);
                 PlayerArenaJoinEvent joinEvent = registerPlayerArenaJoinEvent(player, gameTo);
                 if (joinEvent.isCancelled()) Game.knockbackEffect(player, from, to);
                 if (joinEvent.isCancelled()) Game.knockbackEffect(player, from, to);
             }
             }