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@@ -53,9 +53,18 @@ import de.butzlabben.missilewars.util.geometry.GameArea;
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import de.butzlabben.missilewars.util.geometry.Geometry;
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import de.butzlabben.missilewars.util.serialization.Serializer;
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import de.butzlabben.missilewars.util.version.VersionUtil;
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+import java.util.HashMap;
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+import java.util.List;
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+import java.util.Map;
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+import java.util.UUID;
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+import java.util.function.Consumer;
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import lombok.Getter;
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import lombok.ToString;
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-import org.bukkit.*;
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+import org.bukkit.Bukkit;
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+import org.bukkit.GameMode;
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+import org.bukkit.Location;
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+import org.bukkit.Material;
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+import org.bukkit.World;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.Player;
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@@ -67,12 +76,6 @@ import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.util.Vector;
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-import java.util.HashMap;
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-import java.util.List;
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-import java.util.Map;
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-import java.util.UUID;
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-import java.util.function.Consumer;
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-
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/**
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* @author Butzlabben
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* @since 01.01.2018
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@@ -441,8 +444,7 @@ public class Game {
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* @return true, if it's in the Lobby-Area
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*/
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public boolean isInLobbyArea(Location location) {
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- if (!Geometry.isInsideIn(location, lobby.getArea())) return false;
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- return true;
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+ return Geometry.isInsideIn(location, lobby.getArea());
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}
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/**
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@@ -452,8 +454,7 @@ public class Game {
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* @return true, if it's in the Game-Area
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*/
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public boolean isInGameArea(Location location) {
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- if (!Geometry.isInsideIn(location, gameArea)) return false;
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- return true;
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+ return Geometry.isInsideIn(location, gameArea);
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}
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/**
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@@ -465,8 +466,7 @@ public class Game {
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* @return true, if it's in the Inner Game-Area
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*/
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public boolean isInInnerGameArea(Location location) {
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- if (!Geometry.isInsideIn(location, innerGameArea)) return false;
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- return true;
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+ return Geometry.isInsideIn(location, innerGameArea);
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}
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/**
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@@ -476,8 +476,7 @@ public class Game {
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* @return true, if it's in the game world
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*/
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public boolean isInGameWorld(Location location) {
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- if (!Geometry.isInWorld(location, gameArea.getWorld())) return false;
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- return true;
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+ return Geometry.isInWorld(location, gameArea.getWorld());
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}
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/**
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