Browse Source

Renaming default Game and default Arena (file and name setting)

RedstoneFuture 1 week ago
parent
commit
8dee9103be

+ 1 - 1
missilewars-plugin/src/main/java/de/butzlabben/missilewars/configuration/Config.java

@@ -81,7 +81,7 @@ public class Config {
 
 
         cfg.addDefault("games.multiple_games", false);
         cfg.addDefault("games.multiple_games", false);
         cfg.addDefault("games.folder", "plugins/MissileWars/games");
         cfg.addDefault("games.folder", "plugins/MissileWars/games");
-        cfg.addDefault("games.default_game", "game0.yml");
+        cfg.addDefault("games.default_game", "game1.yml");
 
 
         cfg.addDefault("missiles.folder", "plugins/MissileWars/schematics/missiles");
         cfg.addDefault("missiles.folder", "plugins/MissileWars/schematics/missiles");
         cfg.addDefault("shields.folder", "plugins/MissileWars/schematics/shields");
         cfg.addDefault("shields.folder", "plugins/MissileWars/schematics/shields");

+ 1 - 1
missilewars-plugin/src/main/java/de/butzlabben/missilewars/configuration/arena/ArenaConfig.java

@@ -35,7 +35,7 @@ import java.io.IOException;
 public class ArenaConfig implements Cloneable {
 public class ArenaConfig implements Cloneable {
 
 
     // The values defined here are only valid if there is no Config yet.
     // The values defined here are only valid if there is no Config yet.
-    private String name = "arena0";
+    private String name = "arena1";
     @SerializedName("display_name") private String displayName = "&eDefault map";
     @SerializedName("display_name") private String displayName = "&eDefault map";
     @SerializedName("display_material") private String displayMaterial = "STONE";
     @SerializedName("display_material") private String displayMaterial = "STONE";
     @SerializedName("template_world") private String templateWorld = "default_map";
     @SerializedName("template_world") private String templateWorld = "default_map";

+ 2 - 2
missilewars-plugin/src/main/java/de/butzlabben/missilewars/configuration/game/GameConfig.java

@@ -45,7 +45,7 @@ import java.util.stream.Collectors;
 public class GameConfig {
 public class GameConfig {
 
 
     // The values defined here are only valid if there is no Config yet.
     // The values defined here are only valid if there is no Config yet.
-    private String name = "game0";
+    private String name = "game1";
     @SerializedName("display_name") private String displayName = "&eDefault game";
     @SerializedName("display_name") private String displayName = "&eDefault game";
     @SerializedName("auto_load") private boolean autoLoad = true;
     @SerializedName("auto_load") private boolean autoLoad = true;
     @SerializedName("min_players") private int minPlayers = 2;
     @SerializedName("min_players") private int minPlayers = 2;
@@ -59,7 +59,7 @@ public class GameConfig {
     @SerializedName("rejoin_ongoing_game") private RejoinIngameBehavior rejoinIngameBehavior = RejoinIngameBehavior.LAST_TEAM;
     @SerializedName("rejoin_ongoing_game") private RejoinIngameBehavior rejoinIngameBehavior = RejoinIngameBehavior.LAST_TEAM;
     @SerializedName("lobby") private LobbyConfig lobbyConfig = new LobbyConfig();
     @SerializedName("lobby") private LobbyConfig lobbyConfig = new LobbyConfig();
     @SerializedName("possible_arenas") private List<String> possibleArenas = new ArrayList<>() {{
     @SerializedName("possible_arenas") private List<String> possibleArenas = new ArrayList<>() {{
-        add("arena0");
+        add("arena1");
     }};
     }};
 
 
     // These values are only set after the Config has been read.
     // These values are only set after the Config has been read.

+ 1 - 1
missilewars-plugin/src/main/java/de/butzlabben/missilewars/game/Arenas.java

@@ -48,7 +48,7 @@ public class Arenas {
         // Get all arena files or create a new one
         // Get all arena files or create a new one
         File[] arenaFiles = folder.listFiles();
         File[] arenaFiles = folder.listFiles();
         if (arenaFiles.length == 0) {
         if (arenaFiles.length == 0) {
-            File defaultConfig = new File(folder, "arena0.yml");
+            File defaultConfig = new File(folder, "arena1.yml");
             try {
             try {
                 defaultConfig.createNewFile();
                 defaultConfig.createNewFile();
                 Serializer.serialize(defaultConfig, new ArenaConfig());
                 Serializer.serialize(defaultConfig, new ArenaConfig());