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@@ -63,20 +63,30 @@ public class MessageConfig {
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cfg.addDefault("not_in_arena", "&cYou are not in an arena right now");
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cfg.addDefault("not_in_arena", "&cYou are not in an arena right now");
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cfg.addDefault("game_quit", "You lef this game");
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cfg.addDefault("game_quit", "You lef this game");
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cfg.addDefault("not_enter_arena", "&cYou may not enter this arena right now");
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cfg.addDefault("not_enter_arena", "&cYou may not enter this arena right now");
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+
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cfg.addDefault("game_starts_new_in", "Game starts new in &e%seconds% &7seconds");
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cfg.addDefault("game_starts_new_in", "Game starts new in &e%seconds% &7seconds");
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cfg.addDefault("game_ends_in_minutes", "Game ends in &e%minutes% &7minutes");
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cfg.addDefault("game_ends_in_minutes", "Game ends in &e%minutes% &7minutes");
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cfg.addDefault("game_ends_in_seconds", "Game ends in &e%seconds% &7seconds");
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cfg.addDefault("game_ends_in_seconds", "Game ends in &e%seconds% &7seconds");
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cfg.addDefault("game_starts_in", "Game starts in &e%seconds% &7seconds");
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cfg.addDefault("game_starts_in", "Game starts in &e%seconds% &7seconds");
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+
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cfg.addDefault("not_enough_players", "&cThere are not enough players online");
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cfg.addDefault("not_enough_players", "&cThere are not enough players online");
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cfg.addDefault("teams_unequal", "&cThe teams are unequal distributed");
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cfg.addDefault("teams_unequal", "&cThe teams are unequal distributed");
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cfg.addDefault("game_starts", "&aThe game starts");
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cfg.addDefault("game_starts", "&aThe game starts");
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+
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cfg.addDefault("fall_protection", "&cFall protection inactive in %seconds% seconds");
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cfg.addDefault("fall_protection", "&cFall protection inactive in %seconds% seconds");
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cfg.addDefault("fall_protection_inactive", "&cFall protection inactive");
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cfg.addDefault("fall_protection_inactive", "&cFall protection inactive");
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cfg.addDefault("fall_protection_deactivated", "&cFall protection deactivated by sneaking");
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cfg.addDefault("fall_protection_deactivated", "&cFall protection deactivated by sneaking");
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+
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cfg.addDefault("money", "You received &e%money% &7coins");
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cfg.addDefault("money", "You received &e%money% &7coins");
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cfg.addDefault("kick_inactivity", "&cYou were inactive on missilewars");
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cfg.addDefault("kick_inactivity", "&cYou were inactive on missilewars");
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+
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cfg.addDefault("title_won", "%team%");
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cfg.addDefault("title_won", "%team%");
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cfg.addDefault("subtitle_won", "&7has won the game");
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cfg.addDefault("subtitle_won", "&7has won the game");
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+ cfg.addDefault("title_winner", "You");
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+ cfg.addDefault("subtitle_winner", "&7have won");
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+ cfg.addDefault("title_loser", "You");
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+ cfg.addDefault("subtitle_loser", "&7have lost");
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+
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cfg.addDefault("spectator", "&7You are now a spectator");
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cfg.addDefault("spectator", "&7You are now a spectator");
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cfg.addDefault("change_team_not_now", "&cNow you cannot change your team anymore");
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cfg.addDefault("change_team_not_now", "&cNow you cannot change your team anymore");
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cfg.addDefault("already_in_team", "&cYou are already in this team");
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cfg.addDefault("already_in_team", "&cYou are already in this team");
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@@ -90,12 +100,15 @@ public class MessageConfig {
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cfg.addDefault("died", "%player% &7died");
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cfg.addDefault("died", "%player% &7died");
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cfg.addDefault("died_explosion", "%player% &7was blown up");
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cfg.addDefault("died_explosion", "%player% &7was blown up");
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cfg.addDefault("player_left", "%player% &7left the game");
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cfg.addDefault("player_left", "%player% &7left the game");
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+
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cfg.addDefault("team_offline", "Everyone from %team% &7is offline");
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cfg.addDefault("team_offline", "Everyone from %team% &7is offline");
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cfg.addDefault("team_buffed", "%team% &7was buffed as one player left the team");
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cfg.addDefault("team_buffed", "%team% &7was buffed as one player left the team");
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cfg.addDefault("team_nerved", "%team% &7was nerved as one player joined the team");
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cfg.addDefault("team_nerved", "%team% &7was nerved as one player joined the team");
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+
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cfg.addDefault("restart_after_game", "&7The server will restart after this game");
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cfg.addDefault("restart_after_game", "&7The server will restart after this game");
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cfg.addDefault("arena_leave", "&cYou are not allowed to leave the arena");
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cfg.addDefault("arena_leave", "&cYou are not allowed to leave the arena");
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cfg.addDefault("missile_place_deny", "&cYou are not allowed to place a missile here");
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cfg.addDefault("missile_place_deny", "&cYou are not allowed to place a missile here");
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+
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cfg.addDefault("sign.0", "•● MissileWars ●•");
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cfg.addDefault("sign.0", "•● MissileWars ●•");
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cfg.addDefault("sign.1", "%state%");
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cfg.addDefault("sign.1", "%state%");
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cfg.addDefault("sign.2", "%arena%");
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cfg.addDefault("sign.2", "%arena%");
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@@ -104,6 +117,7 @@ public class MessageConfig {
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cfg.addDefault("sign.state.ingame", "&bIngame");
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cfg.addDefault("sign.state.ingame", "&bIngame");
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cfg.addDefault("sign.state.ended", "&cRestarting...");
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cfg.addDefault("sign.state.ended", "&cRestarting...");
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cfg.addDefault("sign.state.error", "&cError...");
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cfg.addDefault("sign.state.error", "&cError...");
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+
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cfg.addDefault("vote.success", "You successfully voted for the map %map%");
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cfg.addDefault("vote.success", "You successfully voted for the map %map%");
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cfg.addDefault("vote.finished", "The map %map% &7was elected");
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cfg.addDefault("vote.finished", "The map %map% &7was elected");
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cfg.addDefault("vote.gui", "Vote for a map");
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cfg.addDefault("vote.gui", "Vote for a map");
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