2
0
Эх сурвалжийг харах

Improving game-join sounds

RedstoneFuture 1 жил өмнө
parent
commit
2905a5ab09

+ 5 - 0
missilewars-plugin/src/main/java/de/butzlabben/missilewars/game/GameJoinManager.java

@@ -177,6 +177,11 @@ public class GameJoinManager {
         }
         }
         
         
         mwPlayer.getTeam().teleportToTeamSpawn(player);
         mwPlayer.getTeam().teleportToTeamSpawn(player);
+        if (isGameJoin) {
+            mwPlayer.getPlayer().playSound(mwPlayer.getPlayer().getLocation(), Sound.ITEM_TRIDENT_THUNDER, 0.6f, 1.4f);
+        } else {
+            mwPlayer.getPlayer().playSound(mwPlayer.getPlayer().getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 100, 3);
+        }
         
         
         if (mwPlayer.getTeam().getTeamType() == TeamType.PLAYER) {
         if (mwPlayer.getTeam().getTeamType() == TeamType.PLAYER) {
             // normal team-player join:
             // normal team-player join:

+ 0 - 1
missilewars-plugin/src/main/java/de/butzlabben/missilewars/game/timer/LobbyTimer.java

@@ -111,7 +111,6 @@ public class LobbyTimer extends Timer implements Runnable {
      */
      */
     public void executeGameStart() {
     public void executeGameStart() {
         broadcast(Messages.getMessage(true, Messages.MessageEnum.GAME_GAME_STARTS));
         broadcast(Messages.getMessage(true, Messages.MessageEnum.GAME_GAME_STARTS));
-        playPling();
         getGame().startGame();
         getGame().startGame();
     }
     }