ArcheryCommand.java 3.3 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  3. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  4. import com.gmail.nossr50.locale.LocaleLoader;
  5. import com.gmail.nossr50.skills.archery.Archery;
  6. import com.gmail.nossr50.util.TextComponentFactory;
  7. import com.gmail.nossr50.util.skills.CombatUtils;
  8. import net.md_5.bungee.api.chat.TextComponent;
  9. import org.bukkit.entity.Player;
  10. import java.util.ArrayList;
  11. import java.util.List;
  12. public class ArcheryCommand extends SkillCommand {
  13. private String skillShotBonus;
  14. private String dazeChance;
  15. private String dazeChanceLucky;
  16. private String retrieveChance;
  17. private String retrieveChanceLucky;
  18. private boolean canSkillShot;
  19. private boolean canDaze;
  20. private boolean canRetrieve;
  21. public ArcheryCommand() {
  22. super(PrimarySkillType.ARCHERY);
  23. }
  24. @Override
  25. protected void dataCalculations(Player player, double skillValue) {
  26. // ARCHERY_ARROW_RETRIEVAL
  27. if (canRetrieve) {
  28. String[] retrieveStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
  29. retrieveChance = retrieveStrings[0];
  30. retrieveChanceLucky = retrieveStrings[1];
  31. }
  32. // ARCHERY_DAZE
  33. if (canDaze) {
  34. String[] dazeStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_DAZE);
  35. dazeChance = dazeStrings[0];
  36. dazeChanceLucky = dazeStrings[1];
  37. }
  38. // SKILL SHOT
  39. if (canSkillShot) {
  40. skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
  41. }
  42. }
  43. @Override
  44. protected void permissionsCheck(Player player) {
  45. canSkillShot = canUseSubskill(player, SubSkillType.ARCHERY_SKILL_SHOT);
  46. canDaze = canUseSubskill(player, SubSkillType.ARCHERY_DAZE);
  47. canRetrieve = canUseSubskill(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
  48. }
  49. @Override
  50. protected List<String> statsDisplay(Player player, double skillValue, boolean hasEndurance, boolean isLucky) {
  51. List<String> messages = new ArrayList<>();
  52. if (canRetrieve) {
  53. messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
  54. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
  55. }
  56. if (canDaze) {
  57. messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
  58. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
  59. }
  60. if (canSkillShot) {
  61. messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
  62. }
  63. if (canUseSubskill(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
  64. messages.add(getStatMessage(SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK,
  65. String.valueOf(CombatUtils.getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))));
  66. }
  67. return messages;
  68. }
  69. @Override
  70. protected List<TextComponent> getTextComponents(Player player) {
  71. List<TextComponent> textComponents = new ArrayList<>();
  72. TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ARCHERY);
  73. return textComponents;
  74. }
  75. }