Swords.java 6.6 KB

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  1. package com.gmail.nossr50.skills;
  2. import org.bukkit.ChatColor;
  3. import org.bukkit.entity.Animals;
  4. import org.bukkit.entity.Arrow;
  5. import org.bukkit.entity.Entity;
  6. import org.bukkit.entity.Monster;
  7. import org.bukkit.entity.Player;
  8. import org.bukkit.entity.Wolf;
  9. import org.bukkit.event.entity.EntityDamageByEntityEvent;
  10. import org.bukkit.event.entity.EntityDamageByProjectileEvent;
  11. import org.bukkit.event.entity.EntityDamageEvent;
  12. import org.bukkit.plugin.Plugin;
  13. import com.gmail.nossr50.Combat;
  14. import com.gmail.nossr50.Users;
  15. import com.gmail.nossr50.m;
  16. import com.gmail.nossr50.mcPermissions;
  17. import com.gmail.nossr50.config.Config;
  18. import com.gmail.nossr50.datatypes.PlayerProfile;
  19. import com.gmail.nossr50.party.Party;
  20. public class Swords {
  21. public static void bleedCheck(Player attacker, Entity x){
  22. PlayerProfile PPa = Users.getProfile(attacker);
  23. if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
  24. if(PPa.getSwordsInt() >= 750){
  25. if(Math.random() * 1000 >= 750){
  26. if(!(x instanceof Player))
  27. Config.getInstance().addToBleedQue(x);
  28. if(x instanceof Player){
  29. Player target = (Player)x;
  30. Users.getProfile(target).addBleedTicks(3);
  31. }
  32. attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
  33. }
  34. } else if (Math.random() * 1000 <= PPa.getSwordsInt()){
  35. if(!(x instanceof Player))
  36. Config.getInstance().addToBleedQue(x);
  37. if(x instanceof Player){
  38. Player target = (Player)x;
  39. Users.getProfile(target).addBleedTicks(2);
  40. }
  41. attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
  42. }
  43. }
  44. }
  45. public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx){
  46. int targets = 0;
  47. Entity x = event.getEntity();
  48. targets = m.getTier(attacker);
  49. for(Entity derp : x.getWorld().getEntities()){
  50. if(m.getDistance(x.getLocation(), derp.getLocation()) < 5){
  51. if(derp instanceof Player){
  52. Player target = (Player)derp;
  53. if(Party.getInstance().inSameParty(attacker, target))
  54. continue;
  55. if(!target.getName().equals(attacker.getName()) && targets >= 1){
  56. target.damage(event.getDamage() / 4);
  57. target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
  58. Users.getProfile(target).addBleedTicks(5);
  59. targets--;
  60. }
  61. }
  62. if(derp instanceof Monster && targets >= 1){
  63. if(!Config.getInstance().isBleedTracked(derp))
  64. Config.getInstance().addToBleedQue(x);
  65. Monster target = (Monster)derp;
  66. target.damage(event.getDamage() / 4);
  67. targets--;
  68. }
  69. if(derp instanceof Wolf){
  70. Wolf hurrDurr = (Wolf)derp;
  71. if(Taming.getOwner(hurrDurr, pluginx) == attacker)
  72. continue;
  73. if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
  74. continue;
  75. }
  76. if(derp instanceof Animals && targets >= 1){
  77. if(!Config.getInstance().isBleedTracked(derp))
  78. Config.getInstance().addToBleedQue(x);
  79. Animals target = (Animals)derp;
  80. target.damage(event.getDamage() / 4);
  81. targets--;
  82. }
  83. }
  84. }
  85. }
  86. public static void parryCheck(EntityDamageByEntityEvent event, Player defender){
  87. Entity y = event.getDamager();
  88. PlayerProfile PPd = Users.getProfile(defender);
  89. if(defender != null && m.isSwords(defender.getItemInHand())
  90. && mcPermissions.getInstance().swords(defender)){
  91. if(PPd.getSwordsInt() >= 900){
  92. if(Math.random() * 3000 <= 900){
  93. event.setCancelled(true);
  94. defender.sendMessage(ChatColor.GREEN+"**PARRIED**");
  95. defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
  96. if(y instanceof Player){
  97. Player attacker = (Player)y;
  98. attacker.sendMessage(ChatColor.GREEN+"**PARRIED**");
  99. }
  100. }
  101. } else {
  102. if(Math.random() * 3000 <= PPd.getSwordsInt()){
  103. event.setCancelled(true);
  104. defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
  105. defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
  106. if(y instanceof Player){
  107. Player attacker = (Player)y;
  108. attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
  109. }
  110. }
  111. }
  112. }
  113. }
  114. public static void counterAttackChecks(EntityDamageEvent event){
  115. //Don't want to counter attack arrows
  116. if(event instanceof EntityDamageByProjectileEvent)
  117. return;
  118. if(event instanceof EntityDamageByEntityEvent)
  119. {
  120. Entity f = ((EntityDamageByEntityEvent) event).getDamager();
  121. if(event.getEntity() instanceof Player)
  122. {
  123. Player defender = (Player)event.getEntity();
  124. PlayerProfile PPd = Users.getProfile(defender);
  125. if(m.isSwords(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender))
  126. {
  127. if(PPd.getSwordsInt() >= 600)
  128. {
  129. if(Math.random() * 2000 <= 600)
  130. {
  131. Combat.dealDamage(f, event.getDamage() / 2);
  132. defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
  133. if(f instanceof Player)
  134. ((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
  135. }
  136. }
  137. else if (Math.random() * 2000 <= PPd.getSwordsInt())
  138. {
  139. Combat.dealDamage(f, event.getDamage() / 2);
  140. defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
  141. if(f instanceof Player)
  142. ((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
  143. }
  144. }
  145. }
  146. }
  147. }
  148. public static void bleedSimulate(){
  149. //Add items from Que list to BleedTrack list
  150. for(Entity x : Config.getInstance().getBleedQue()){
  151. Config.getInstance().addBleedTrack(x);
  152. }
  153. //Clear list
  154. Config.getInstance().clearBleedQue();
  155. //Cleanup any dead entities from the list
  156. for(Entity x : Config.getInstance().getBleedRemovalQue()){
  157. Config.getInstance().removeBleedTrack(x);
  158. }
  159. //Clear bleed removal list
  160. Config.getInstance().clearBleedRemovalQue();
  161. //Bleed monsters/animals
  162. for(Entity x : Config.getInstance().getBleedTracked()){
  163. if(x == null){
  164. continue;
  165. }
  166. if(m.getHealth(x) <= 0){
  167. continue;
  168. }
  169. if(x instanceof Animals){
  170. ((Animals) x).damage(2);
  171. }
  172. if(x instanceof Monster){((Monster) x).damage(2);}
  173. }
  174. }
  175. }