advanced.yml 17 KB

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  1. #
  2. # Advanced configuration
  3. # Last updated on ${project.version}-b${BUILD_NUMBER}
  4. #
  5. # For advanced users only! There is no need to change anything here.
  6. #
  7. # You can customize almost every aspect of every skill here.
  8. # Its mainly here if you've customized the experience formula.
  9. # Configure at what level you get better with certain abilities.
  10. #
  11. #####
  12. #
  13. # Settings for the Skills
  14. ###
  15. Skills:
  16. General:
  17. Ability:
  18. # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
  19. # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
  20. IncreaseLevel: 50
  21. EnchantBuff: 5
  22. #
  23. # Settings for Acrobatics
  24. ###
  25. Acrobatics:
  26. Dodge:
  27. # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
  28. # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
  29. # DamageModifier: Dodge damage will be divided by this modifier
  30. ChanceMax: 20.0
  31. MaxBonusLevel: 800
  32. DamageModifier: 2.0
  33. Roll:
  34. # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
  35. # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
  36. # DamageThreshold: The max damage a player can negate with a roll
  37. ChanceMax: 100.0
  38. MaxBonusLevel: 1000
  39. DamageThreshold: 7.0
  40. GracefulRoll:
  41. # ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
  42. # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
  43. # DamageThreshold: The max damage a player can negate with a graceful roll
  44. ChanceMax: 100.0
  45. MaxBonusLevel: 500
  46. DamageThreshold: 14.0
  47. #
  48. # Settings for Archery
  49. ###
  50. Archery:
  51. SkillShot:
  52. # IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
  53. # IncreasePercentage: This is a percentage value, 0.1 = 10%
  54. # MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
  55. IncreaseLevel: 50
  56. IncreasePercentage: 0.1
  57. MaxBonus: 2.0
  58. MaxDamage: 9.0
  59. Daze:
  60. # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
  61. # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
  62. # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
  63. ChanceMax: 50.0
  64. MaxBonusLevel: 1000
  65. Modifier: 4.0
  66. Retrieve:
  67. # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
  68. # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
  69. ChanceMax: 100.0
  70. MaxBonusLevel: 1000
  71. # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
  72. ForceMultiplier: 2.0
  73. #
  74. # Settings for Axes
  75. ###
  76. Axes:
  77. DamageIncrease:
  78. # MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
  79. # MaxBonusLevel: Level where <MaxBonus> is reached
  80. MaxBonus: 4.0
  81. MaxBonusLevel: 200
  82. AxesCritical:
  83. # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
  84. # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
  85. ChanceMax: 37.50
  86. MaxBonusLevel: 750
  87. AxesCritical:
  88. # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  89. PVP_Modifier: 1.5
  90. PVE_Modifier: 2.0
  91. GreaterImpact:
  92. # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
  93. # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  94. # BonusDamage: Extra damage for GreaterImpact hits
  95. Chance: 25.0
  96. KnockbackModifier: 1.5
  97. BonusDamage: 2.0
  98. ArmorImpact:
  99. # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
  100. # Chance: Chance of hitting with ArmorImpact
  101. # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  102. IncreaseLevel: 50
  103. Chance: 25.0
  104. MaxPercentageDurabilityDamage: 20.0
  105. SkullSplitter:
  106. # DamageModifier: Damage will get divided by this modifier
  107. DamageModifier: 2.0
  108. #
  109. # Settings for Fishing
  110. ###
  111. Fishing:
  112. # Rank_Levels: Fishing level where rank gets unlocked
  113. Rank_Levels:
  114. Rank_1: 0
  115. Rank_2: 125
  116. Rank_3: 250
  117. Rank_4: 375
  118. Rank_5: 500
  119. Rank_6: 625
  120. Rank_7: 700
  121. Rank_8: 875
  122. ShakeChance:
  123. Rank_1: 15.0
  124. Rank_2: 15.0
  125. Rank_3: 25.0
  126. Rank_4: 35.0
  127. Rank_5: 45.0
  128. Rank_6: 55.0
  129. Rank_7: 65.0
  130. Rank_8: 75.0
  131. # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
  132. VanillaXPMultiplier:
  133. Rank_1: 1
  134. Rank_2: 2
  135. Rank_3: 3
  136. Rank_4: 3
  137. Rank_5: 4
  138. Rank_6: 4
  139. Rank_7: 5
  140. Rank_8: 5
  141. FishermansDiet:
  142. # This determines when Fisherman's Diet adds extra hunger recovery to food
  143. RankChange: 200
  144. IceFishing:
  145. # UnlockLevel: Fishing level when the Ice Fishing ability unlocks
  146. UnlockLevel: 50
  147. MasterAngler:
  148. # UnlockLevel: Fishing level when the Master Angler ability unlocks
  149. # BoatMultiplier: Catch rate is multiplied by this modifier
  150. # BiomeModifier: Catch rate is multiplied by this modifier
  151. UnlockLevel: 125
  152. BoatModifier: 2.0
  153. BiomeModifier: 2.0
  154. #
  155. # Settings for Herbalism
  156. ###
  157. Herbalism:
  158. FarmersDiet:
  159. # This determines when Farmers Diet adds extra hunger recovery to food
  160. RankChange: 200
  161. GreenThumb:
  162. # StageChange: Level value when the GreenThumb stage rank goes up
  163. # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
  164. # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
  165. StageChange: 200
  166. ChanceMax: 100.0
  167. MaxBonusLevel: 1500
  168. DoubleDrops:
  169. # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  170. # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  171. ChanceMax: 100.0
  172. MaxBonusLevel: 1000
  173. HylianLuck:
  174. # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
  175. # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
  176. ChanceMax: 10.0
  177. MaxBonusLevel: 1000
  178. ShroomThumb:
  179. # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
  180. # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
  181. ChanceMax: 50.0
  182. MaxBonusLevel: 1500
  183. #
  184. # Settings for Mining
  185. ###
  186. Mining:
  187. DoubleDrops:
  188. # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  189. # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  190. ChanceMax: 100.0
  191. MaxBonusLevel: 1000
  192. # BlastMining_Rank: BlastMining rank unlocks
  193. BlastMining:
  194. Rank_Levels:
  195. Rank_1: 125
  196. Rank_2: 250
  197. Rank_3: 375
  198. Rank_4: 500
  199. Rank_5: 625
  200. Rank_6: 750
  201. Rank_7: 875
  202. Rank_8: 1000
  203. # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
  204. BlastDamageDecrease:
  205. Rank_1: 0.0
  206. Rank_2: 0.0
  207. Rank_3: 0.0
  208. Rank_4: 25.0
  209. Rank_5: 25.0
  210. Rank_6: 50.0
  211. Rank_7: 50.0
  212. Rank_8: 100.0
  213. # OreBonus Ranks: % of extra ores received when Blast Mining
  214. OreBonus:
  215. Rank_1: 35.0
  216. Rank_2: 40.0
  217. Rank_3: 45.0
  218. Rank_4: 50.0
  219. Rank_5: 55.0
  220. Rank_6: 60.0
  221. Rank_7: 65.0
  222. Rank_8: 70.0
  223. # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
  224. DebrisReduction:
  225. Rank_1: 10.0
  226. Rank_2: 20.0
  227. Rank_3: 30.0
  228. Rank_4: 30.0
  229. Rank_5: 30.0
  230. Rank_6: 30.0
  231. Rank_7: 30.0
  232. Rank_8: 30.0
  233. # DropMultiplier Ranks: # of times each ore will drop
  234. DropMultiplier:
  235. Rank_1: 1
  236. Rank_2: 1
  237. Rank_3: 1
  238. Rank_4: 1
  239. Rank_5: 2
  240. Rank_6: 2
  241. Rank_7: 3
  242. Rank_8: 3
  243. # BlastRadiusModifier Ranks: Increases the blast radius by this amount
  244. BlastRadiusModifier:
  245. Rank_1: 1.0
  246. Rank_2: 1.0
  247. Rank_3: 2.0
  248. Rank_4: 2.0
  249. Rank_5: 3.0
  250. Rank_6: 3.0
  251. Rank_7: 4.0
  252. Rank_8: 4.0
  253. #
  254. # Settings for Repair
  255. ###
  256. Repair:
  257. RepairMastery:
  258. # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
  259. # MaxBonusLevel: On this level, the maximum bonus is reached
  260. MaxBonusPercentage: 200.0
  261. MaxBonusLevel: 1000
  262. SuperRepair:
  263. # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
  264. # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
  265. ChanceMax: 100.0
  266. MaxBonusLevel: 1000
  267. Salvage:
  268. # UnlockLevel: Level when Salvage become available
  269. UnlockLevel: 600
  270. ArcaneForging:
  271. May_Lose_Enchants: true
  272. Rank_Levels:
  273. Rank_1: 125
  274. Rank_2: 250
  275. Rank_3: 375
  276. Rank_4: 500
  277. Rank_5: 625
  278. Rank_6: 750
  279. Rank_7: 875
  280. Rank_8: 1000
  281. Keep_Enchants_Chance:
  282. Rank_1: 10.0
  283. Rank_2: 20.0
  284. Rank_3: 30.0
  285. Rank_4: 40.0
  286. Rank_5: 50.0
  287. Rank_6: 50.0
  288. Rank_7: 60.0
  289. Rank_8: 60.0
  290. Downgrades_Enabled: true
  291. Downgrades_Chance:
  292. Rank_1: 75.0
  293. Rank_2: 50.0
  294. Rank_3: 40.0
  295. Rank_4: 30.0
  296. Rank_5: 25.0
  297. Rank_6: 20.0
  298. Rank_7: 15.0
  299. Rank_8: 10.0
  300. #
  301. # Settings for Smelting
  302. ###
  303. Smelting:
  304. FuelEfficiency:
  305. # Multiplier: The furnace burn time will be multiplied by this value.
  306. # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
  307. Multiplier: 3.0
  308. MaxBonusLevel: 1000
  309. SecondSmelt:
  310. # ChanceMax: Maximum chance of triggering Second Smelt
  311. # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
  312. ChanceMax: 100.0
  313. MaxBonusLevel: 1000
  314. FluxMining:
  315. # UnlockLevel: Level when Flux Mining becomes available
  316. # Chance: Chance for Flux Mining to activate
  317. UnlockLevel: 250
  318. Chance: 33.0
  319. # Rank_Levels: Smelting level where rank gets unlocked
  320. Rank_Levels:
  321. Rank_1: 125
  322. Rank_2: 250
  323. Rank_3: 375
  324. Rank_4: 500
  325. Rank_5: 625
  326. Rank_6: 750
  327. Rank_7: 875
  328. Rank_8: 1000
  329. # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
  330. VanillaXPMultiplier:
  331. Rank_1: 1
  332. Rank_2: 2
  333. Rank_3: 3
  334. Rank_4: 3
  335. Rank_5: 4
  336. Rank_6: 4
  337. Rank_7: 5
  338. Rank_8: 5
  339. #
  340. # Settings for Swords
  341. ###
  342. Swords:
  343. Bleed:
  344. # ChanceMax: Maximum chance of triggering bleeding
  345. # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
  346. ChanceMax: 75.0
  347. MaxBonusLevel: 750
  348. # These settings determine how long the Bleeding effect lasts
  349. MaxTicks: 3
  350. BaseTicks: 2
  351. Counter:
  352. # RequiresBlock: Determines if blocking is required to trigger counter attack
  353. RequiresBlock: true
  354. # ChanceMax: Maximum chance of triggering a counter attack
  355. # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
  356. ChanceMax: 30.0
  357. MaxBonusLevel: 600
  358. # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  359. DamageModifier: 2.0
  360. SerratedStrikes:
  361. # DamageModifier: Damage will get divided by this modifier
  362. # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  363. DamageModifier: 4.0
  364. BleedTicks: 5
  365. #
  366. # Settings for Taming
  367. ###
  368. Taming:
  369. Gore:
  370. # ChanceMax: Maximum chance of triggering gore
  371. # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
  372. ChanceMax: 100.0
  373. MaxBonusLevel: 1000
  374. # BleedTicks: Determines the length of the bleeding effect
  375. # Modifier: Damage will get multiplied by this modifier
  376. BleedTicks: 2
  377. Modifier: 2.0
  378. FastFood:
  379. # UnlockLevel: Level when FastFood unlocks
  380. # Chance: The chance for wolves to heal hp when inflicting damage
  381. UnlockLevel: 50
  382. Chance: 50.0
  383. EnvironmentallyAware:
  384. # UnlockLevel: Level when EnvironmentallyAware unlocks
  385. UnlockLevel: 100
  386. ThickFur:
  387. # UnlockLevel: Level when ThickFur unlocks
  388. # Modifier: Damage will get divided by this modifier
  389. UnlockLevel: 250
  390. Modifier: 2.0
  391. HolyHound:
  392. # UnlockLevel: Level when HolyHound unlocks
  393. UnlockLevel: 375
  394. ShockProof:
  395. # UnlockLevel: Level when ShockProof unlocks
  396. # Modifier: Damage will get divided by this modifier
  397. UnlockLevel: 500
  398. Modifier: 6.0
  399. SharpenedClaws:
  400. # UnlockLevel: Level when SharpenedClaws unlocks
  401. # Bonus: This bonus will get added to the damage caused
  402. UnlockLevel: 750
  403. Bonus: 2.0
  404. #
  405. # Settings for Unarmed
  406. ###
  407. Unarmed:
  408. Disarm:
  409. # ChanceMax: Maximum chance of disarming other players
  410. # MaxBonusLevel: Level when the maximum chance to disarm is reached
  411. ChanceMax: 33.0
  412. MaxBonusLevel: 1000
  413. Deflect:
  414. # ChanceMax: Maximum chance of deflecting arrows
  415. # MaxBonusLevel: Level when the maximum chance to deflect is reached
  416. ChanceMax: 50.0
  417. MaxBonusLevel: 1000
  418. IronGrip:
  419. # ChanceMax: Maximum chance of preventing being disarmed
  420. # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
  421. ChanceMax: 100.0
  422. MaxBonusLevel: 1000
  423. IronArm:
  424. # BonusMin: Minimum bonus damage for unarmed
  425. # BonusMax: Maximum bonus damage for unarmed
  426. # IncreaseLevel: Bonus damage increases every increase level
  427. BonusMin: 3.0
  428. BonusMax: 8.0
  429. IncreaseLevel: 50
  430. #
  431. # Settings for Woodcutting
  432. ###
  433. Woodcutting:
  434. LeafBlower:
  435. # UnlockLevel: At this level, the passive ability LeafBlower unlocks
  436. UnlockLevel: 100
  437. DoubleDrops:
  438. # ChanceMax: Maximum chance of receiving double drops
  439. # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  440. ChanceMax: 100.0
  441. MaxBonusLevel: 1000
  442. #
  443. # Customize the kraken!
  444. ###
  445. Kraken:
  446. Enabled: true
  447. Tries_Before_Release: 50
  448. Health: 50.0
  449. Name: The Kraken
  450. Attack_Interval_Seconds: 1
  451. Attack_Damage: 1.0
  452. Global_Sounds: true
  453. Allow_Escaping: false
  454. Unleashed_Message:
  455. Server: (PLAYER) has unleashed the kraken!
  456. Player: THE KRAKEN HAS BEEN UNLEASHED!
  457. Defeated_Message:
  458. Escape: You have escaped from the kraken!
  459. Killed: You have slain the kraken!