ArcheryCommand.java 3.7 KB

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  1. package com.gmail.nossr50.skills.archery;
  2. import com.gmail.nossr50.locale.LocaleLoader;
  3. import com.gmail.nossr50.skills.SkillCommand;
  4. import com.gmail.nossr50.skills.utilities.SkillType;
  5. import com.gmail.nossr50.util.Permissions;
  6. public class ArcheryCommand extends SkillCommand {
  7. private String skillShotBonus;
  8. private String dazeChance;
  9. private String dazeChanceLucky;
  10. private String retrieveChance;
  11. private String retrieveChanceLucky;
  12. private boolean canSkillShot;
  13. private boolean canDaze;
  14. private boolean canRetrieve;
  15. public ArcheryCommand() {
  16. super(SkillType.ARCHERY);
  17. }
  18. @Override
  19. protected void dataCalculations() {
  20. //SKILL SHOT
  21. double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
  22. if (bonus > Archery.skillShotMaxBonusPercentage) {
  23. skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
  24. }
  25. else {
  26. skillShotBonus = percent.format(bonus);
  27. }
  28. //DAZE
  29. String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
  30. dazeChance = dazeStrings[0];
  31. dazeChanceLucky = dazeStrings[1];
  32. //RETRIEVE
  33. String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
  34. retrieveChance = retrieveStrings[0];
  35. retrieveChanceLucky = retrieveStrings[1];
  36. }
  37. @Override
  38. protected void permissionsCheck() {
  39. canSkillShot = Permissions.archeryBonus(player);
  40. canDaze = Permissions.daze(player);
  41. canRetrieve = Permissions.trackArrows(player);
  42. }
  43. @Override
  44. protected boolean effectsHeaderPermissions() {
  45. return canSkillShot || canDaze || canRetrieve;
  46. }
  47. @Override
  48. protected void effectsDisplay() {
  49. luckyEffectsDisplay();
  50. if (canSkillShot) {
  51. player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1")));
  52. }
  53. if (canDaze) {
  54. player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeModifier)));
  55. }
  56. if (canRetrieve) {
  57. player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5")));
  58. }
  59. }
  60. @Override
  61. protected boolean statsHeaderPermissions() {
  62. return canSkillShot || canDaze || canRetrieve;
  63. }
  64. @Override
  65. protected void statsDisplay() {
  66. if (canSkillShot) {
  67. player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
  68. }
  69. if (canDaze) {
  70. if (isLucky) {
  71. player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky));
  72. }
  73. else {
  74. player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance));
  75. }
  76. }
  77. if (canRetrieve) {
  78. if (isLucky) {
  79. player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky));
  80. }
  81. else {
  82. player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance));
  83. }
  84. }
  85. }
  86. }