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- package com.gmail.nossr50.skills.woodcutting;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.config.experience.ExperienceConfig;
- import com.gmail.nossr50.datatypes.experience.XPGainReason;
- import com.gmail.nossr50.datatypes.interactions.NotificationType;
- import com.gmail.nossr50.datatypes.player.McMMOPlayer;
- import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
- import com.gmail.nossr50.datatypes.skills.SubSkillType;
- import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.skills.SkillManager;
- import com.gmail.nossr50.util.*;
- import com.gmail.nossr50.util.player.NotificationManager;
- import com.gmail.nossr50.util.random.RandomChanceUtil;
- import com.gmail.nossr50.util.skills.CombatUtils;
- import com.gmail.nossr50.util.skills.RankUtils;
- import com.gmail.nossr50.util.skills.SkillActivationType;
- import com.gmail.nossr50.util.skills.SkillUtils;
- import org.bukkit.Bukkit;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.block.BlockFace;
- import org.bukkit.block.BlockState;
- import org.bukkit.entity.Player;
- import org.bukkit.event.player.PlayerItemDamageEvent;
- import org.bukkit.inventory.ItemStack;
- import java.util.ArrayList;
- import java.util.HashSet;
- import java.util.List;
- import java.util.Set;
- public class WoodcuttingManager extends SkillManager {
- private boolean treeFellerReachedThreshold = false;
- private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
- /**
- * The x/y differences to the blocks in a flat cylinder around the center
- * block, which is excluded.
- */
- private static final int[][] directions = {
- new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
- new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
- new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
- new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
- new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
- };
- public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
- super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
- treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
- }
- public boolean canUseLeafBlower(ItemStack heldItem) {
- return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
- && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
- && ItemUtils.isAxe(heldItem);
- }
- public boolean canUseTreeFeller(ItemStack heldItem) {
- return mcMMOPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER)
- && ItemUtils.isAxe(heldItem);
- }
- private boolean canGetDoubleDrops() {
- return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
- && RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
- && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
- }
- /**
- * Begins Woodcutting
- *
- * @param blockState Block being broken
- */
- public void woodcuttingBlockCheck(BlockState blockState) {
- int xp = getExperienceFromLog(blockState);
- switch (blockState.getType()) {
- case BROWN_MUSHROOM_BLOCK:
- case RED_MUSHROOM_BLOCK:
- break;
- default:
- if (canGetDoubleDrops()) {
- checkForDoubleDrop(blockState);
- }
- }
- applyXpGain(xp, XPGainReason.PVE);
- }
- /**
- * Begins Tree Feller
- *
- * @param blockState Block being broken
- */
- public void processTreeFeller(BlockState blockState) {
- Player player = getPlayer();
- Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
- treeFellerReachedThreshold = false;
- processTree(blockState, treeFellerBlocks);
- // If the player is trying to break too many blocks
- if (treeFellerReachedThreshold) {
- treeFellerReachedThreshold = false;
- NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
- return;
- }
- // If the tool can't sustain the durability loss
- if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) {
- NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
- double health = player.getHealth();
- if (health > 1) {
- CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
- }
- return;
- }
- dropTreeFellerLootFromBlocks(treeFellerBlocks);
- treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
- }
- /**
- * Processes Tree Feller in a recursive manner
- *
- * @param blockState Block being checked
- * @param treeFellerBlocks List of blocks to be removed
- */
- /*
- * Algorithm: An int[][] of X/Z directions is created on static class
- * initialization, representing a cylinder with radius of about 2 - the
- * (0,0) center and all (+-2, +-2) corners are omitted.
- *
- * processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
- * switching between these two behaviors:
- *
- * (Call blockState "this log" for the below explanation.)
- *
- * [A] There is another log above this log (TRUNK)
- * Only the flat cylinder in the directions array is searched.
- * [B] There is not another log above this log (BRANCH AND TOP)
- * The cylinder in the directions array is extended up and down by 1
- * block in the Y-axis, and the block below this log is checked as
- * well. Due to the fact that the directions array will catch all
- * blocks on a red mushroom, the special method for it is eliminated.
- *
- * This algorithm has been shown to achieve a performance of 2-5
- * milliseconds on regular trees and 10-15 milliseconds on jungle trees
- * once the JIT has optimized the function (use the ability about 4 times
- * before taking measurements).
- */
- private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
- List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
- // Check the block up and take different behavior (smaller search) if it's a log
- if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
- for (int[] dir : directions) {
- processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
- if (treeFellerReachedThreshold) {
- return;
- }
- }
- }
- else {
- // Cover DOWN
- processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
- // Search in a cube
- for (int y = -1; y <= 1; y++) {
- for (int[] dir : directions) {
- processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
- if (treeFellerReachedThreshold) {
- return;
- }
- }
- }
- }
- // Recursive call for each log found
- for (BlockState futureCenterBlock : futureCenterBlocks) {
- if (treeFellerReachedThreshold) {
- return;
- }
- processTree(futureCenterBlock, treeFellerBlocks);
- }
- }
- /**
- * Handles the durability loss
- *
- * @param treeFellerBlocks List of blocks to be removed
- * @param inHand tool being used
- * @param player the player holding the item
- * @return True if the tool can sustain the durability loss
- */
- private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand, Player player) {
- //Treat the NBT tag for unbreakable and the durability enchant differently
- if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
- return true;
- }
- short durabilityLoss = 0;
- Material type = inHand.getType();
- for (BlockState blockState : treeFellerBlocks) {
- if (BlockUtils.isLog(blockState)) {
- durabilityLoss += Config.getInstance().getAbilityToolDamage();
- }
- }
- // Call PlayerItemDamageEvent first to make sure it's not cancelled
- final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss);
- Bukkit.getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- return true;
- }
- SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
- return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
- }
- /**
- * Handle a block addition to the list of blocks to be removed and to the
- * list of blocks used for future recursive calls of
- * 'processTree()'
- *
- * @param blockState Block to be added
- * @param futureCenterBlocks List of blocks that will be used to call
- * 'processTree()'
- * @param treeFellerBlocks List of blocks to be removed
- * @return true if and only if the given blockState was a Log not already
- * in treeFellerBlocks.
- */
- private boolean processTreeFellerTargetBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
- if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
- return false;
- }
- // Without this check Tree Feller propagates through leaves until the threshold is hit
- if (treeFellerBlocks.size() > treeFellerThreshold) {
- treeFellerReachedThreshold = true;
- }
- if (BlockUtils.isLog(blockState)) {
- treeFellerBlocks.add(blockState);
- futureCenterBlocks.add(blockState);
- return true;
- }
- else if (BlockUtils.isLeaves(blockState)) {
- treeFellerBlocks.add(blockState);
- return false;
- }
- return false;
- }
- /**
- * Handles the dropping of blocks
- *
- * @param treeFellerBlocks List of blocks to be dropped
- */
- private void dropTreeFellerLootFromBlocks(Set<BlockState> treeFellerBlocks) {
- Player player = getPlayer();
- int xp = 0;
- int processedLogCount = 0;
- for (BlockState blockState : treeFellerBlocks) {
- int beforeXP = xp;
- Block block = blockState.getBlock();
- if (!EventUtils.simulateBlockBreak(block, player, true)) {
- break; // TODO: Shouldn't we use continue instead?
- }
- Material material = blockState.getType();
- //TODO: Update this to drop the correct items/blocks via NMS
- if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
- xp += processTreeFellerXPGains(blockState, processedLogCount);
- Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
- } else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
- Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
- } else {
- if (BlockUtils.isLog(blockState)) {
- if (canGetDoubleDrops()) {
- checkForDoubleDrop(blockState);
- }
- xp += processTreeFellerXPGains(blockState, processedLogCount);
- Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
- }
- if (BlockUtils.isLeaves(blockState)) {
- Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
- }
- }
- blockState.setType(Material.AIR);
- blockState.update(true);
- //Update only when XP changes
- processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
- }
- applyXpGain(xp, XPGainReason.PVE);
- }
- private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
- if(beforeXP != xp)
- processedLogCount+=1;
- return processedLogCount;
- }
- /**
- * Retrieves the experience reward from logging via Tree Feller
- * Experience is reduced per log processed so far
- * Experience is only reduced if the config option to reduce Tree Feller XP is set
- * Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
- *
- * @param blockState Log being broken
- * @param woodCount how many logs have given out XP for this tree feller so far
- * @return Amount of experience
- */
- private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
- int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
- if(rawXP <= 0)
- return 0;
- if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
- int reducedXP = rawXP - (woodCount * 5);
- rawXP = Math.max(1, reducedXP);
- return rawXP;
- } else {
- return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
- }
- }
- /**
- * Retrieves the experience reward from a log
- *
- * @param blockState Log being broken
- * @return Amount of experience
- */
- protected static int getExperienceFromLog(BlockState blockState) {
- if (mcMMO.getModManager().isCustomLog(blockState)) {
- return mcMMO.getModManager().getBlock(blockState).getXpGain();
- }
- return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
- }
- /**
- * Checks for double drops
- *
- * @param blockState Block being broken
- */
- protected static void checkForDoubleDrop(BlockState blockState) {
- if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
- Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
- }
- else {
- if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
- Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
- }
- }
- }
- }
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