RollEventHandler.java 2.5 KB

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  1. package com.gmail.nossr50.skills.acrobatics;
  2. import org.bukkit.event.entity.EntityDamageEvent;
  3. import com.gmail.nossr50.datatypes.SkillType;
  4. import com.gmail.nossr50.locale.LocaleLoader;
  5. import com.gmail.nossr50.util.Misc;
  6. import com.gmail.nossr50.util.Permissions;
  7. import com.gmail.nossr50.util.Skills;
  8. public class RollEventHandler extends AcrobaticsEventHandler {
  9. public boolean isGraceful;
  10. private int damageThreshold;
  11. protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
  12. super(manager, event);
  13. isGracefulRoll();
  14. calculateSkillModifier();
  15. calculateDamageThreshold();
  16. calculateModifiedDamage();
  17. }
  18. @Override
  19. protected void calculateSkillModifier() {
  20. int skillModifer = manager.getSkillLevel();
  21. if (isGraceful) {
  22. skillModifer = skillModifer * 2;
  23. }
  24. skillModifer = Misc.skillCheck(skillModifer, Acrobatics.ROLL_MAX_BONUS_LEVEL);
  25. this.skillModifier = skillModifer;
  26. }
  27. @Override
  28. protected void calculateModifiedDamage() {
  29. int modifiedDamage = damage - damageThreshold;
  30. if (modifiedDamage < 0) {
  31. modifiedDamage = 0;
  32. }
  33. this.modifiedDamage = modifiedDamage;
  34. }
  35. @Override
  36. protected void modifyEventDamage() {
  37. event.setDamage(modifiedDamage);
  38. if (event.getDamage() == 0) {
  39. event.setCancelled(true);
  40. }
  41. }
  42. @Override
  43. protected void sendAbilityMessage() {
  44. if (isGraceful) {
  45. player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
  46. }
  47. else {
  48. player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
  49. }
  50. }
  51. @Override
  52. protected void processXPGain(int xpGain) {
  53. Skills.xpProcessing(player, manager.getProfile(), SkillType.ACROBATICS, xpGain);
  54. }
  55. /**
  56. * Check if this is a graceful roll.
  57. */
  58. private void isGracefulRoll() {
  59. if (Permissions.gracefulRoll(player)) {
  60. this.isGraceful = player.isSneaking();
  61. }
  62. else {
  63. this.isGraceful = false;
  64. }
  65. }
  66. /**
  67. * Calculate the damage threshold for this event.
  68. */
  69. private void calculateDamageThreshold() {
  70. int damageThreshold = 7;
  71. if (isGraceful) {
  72. damageThreshold = damageThreshold * 2;
  73. }
  74. this.damageThreshold = damageThreshold;
  75. }
  76. }