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- /*
- This file is part of mcMMO.
- mcMMO is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- mcMMO is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.gmail.nossr50.config;
- import java.util.*;
- import java.util.logging.Logger;
- import org.bukkit.Location;
- import org.bukkit.block.Block;
- import org.bukkit.entity.Entity;
- import org.bukkit.entity.LivingEntity;
- import org.bukkit.entity.Player;
- import com.gmail.nossr50.mcMMO;
- public class Misc
- {
- String location = "mcmmo.properties";
-
- protected static final Logger log = Logger.getLogger("Minecraft");
-
- public ArrayList<Integer> mobSpawnerList = new ArrayList<Integer>();
- public HashSet<Block> blockWatchList = new HashSet<Block>();
- public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
- public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
- public HashMap<Location, Player> tntTracker = new HashMap<Location, Player>();
- mcMMO plugin = null;
-
- //BLEED QUE STUFF
- public LivingEntity[] bleedQue = new LivingEntity[20];
- public int bleedQuePos = 0;
- public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
- public int bleedRemovalQuePos = 0;
- public Misc(mcMMO mcMMO)
- {
- plugin = mcMMO;
- }
-
- public void addToBleedQue(LivingEntity entity)
- {
- //Assign entity to empty position
- bleedQue[bleedQuePos] = entity;
-
- //Move position up by 1 increment
- bleedQuePos++;
-
- //Check if array is full
- if(bleedQuePos >= bleedQue.length)
- {
- //Create new temporary array
- LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
- //Copy data from bleedQue to temporary array
- System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
- //Point bleedQue to new array
- bleedQue = temp;
- }
- }
-
- public void addToBleedRemovalQue(LivingEntity entity)
- {
- //Assign entity to empty position
- bleedRemovalQue[bleedRemovalQuePos] = entity;
-
- //Move position up by 1 increment
- bleedRemovalQuePos++;
-
- //Check if array is full
- if(bleedRemovalQuePos >= bleedRemovalQue.length)
- {
- //Create new temporary array
- LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
- //Copy data from bleedRemovalQue to temporary array
- System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
- //Point bleedRemovalQue to new array
- bleedRemovalQue = temp;
- }
- }
- }
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