UnarmedCommand.java 5.5 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  3. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  4. import com.gmail.nossr50.locale.LocaleLoader;
  5. import com.gmail.nossr50.skills.unarmed.Unarmed;
  6. import com.gmail.nossr50.util.Permissions;
  7. import com.gmail.nossr50.util.TextComponentFactory;
  8. import com.gmail.nossr50.util.skills.RankUtils;
  9. import net.md_5.bungee.api.chat.TextComponent;
  10. import org.bukkit.entity.Player;
  11. import java.util.ArrayList;
  12. import java.util.List;
  13. public class UnarmedCommand extends SkillCommand {
  14. private String berserkLength;
  15. private String berserkLengthEndurance;
  16. private String deflectChance;
  17. private String deflectChanceLucky;
  18. private String disarmChance;
  19. private String disarmChanceLucky;
  20. private String ironGripChance;
  21. private String ironGripChanceLucky;
  22. private double ironArmBonus;
  23. private boolean canBerserk;
  24. private boolean canDisarm;
  25. private boolean canIronArm;
  26. private boolean canDeflect;
  27. private boolean canIronGrip;
  28. public UnarmedCommand() {
  29. super(PrimarySkillType.UNARMED);
  30. }
  31. @Override
  32. protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
  33. // UNARMED_ARROW_DEFLECT
  34. if (canDeflect) {
  35. String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
  36. deflectChance = deflectStrings[0];
  37. deflectChanceLucky = deflectStrings[1];
  38. }
  39. // BERSERK
  40. if (canBerserk) {
  41. String[] berserkStrings = calculateLengthDisplayValues(player, skillValue);
  42. berserkLength = berserkStrings[0];
  43. berserkLengthEndurance = berserkStrings[1];
  44. }
  45. // UNARMED_DISARM
  46. if (canDisarm) {
  47. String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_DISARM, isLucky);
  48. disarmChance = disarmStrings[0];
  49. disarmChanceLucky = disarmStrings[1];
  50. }
  51. // IRON ARM
  52. if (canIronArm) {
  53. ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
  54. }
  55. // IRON GRIP
  56. if (canIronGrip) {
  57. String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_IRON_GRIP, isLucky);
  58. ironGripChance = ironGripStrings[0];
  59. ironGripChanceLucky = ironGripStrings[1];
  60. }
  61. }
  62. @Override
  63. protected void permissionsCheck(Player player) {
  64. canBerserk = RankUtils.hasUnlockedSubskill(player, SubSkillType.UNARMED_BERSERK) && Permissions.berserk(player);
  65. canIronArm = canUseSubskill(player, SubSkillType.UNARMED_IRON_ARM_STYLE);
  66. canDeflect = canUseSubskill(player, SubSkillType.UNARMED_ARROW_DEFLECT);
  67. canDisarm = canUseSubskill(player, SubSkillType.UNARMED_DISARM);
  68. canIronGrip = canUseSubskill(player, SubSkillType.UNARMED_IRON_GRIP);
  69. // TODO: Apparently we forgot about block cracker?
  70. }
  71. @Override
  72. protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
  73. List<String> messages = new ArrayList<String>();
  74. if (canDeflect) {
  75. messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
  76. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
  77. //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
  78. }
  79. if (canBerserk) {
  80. messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
  81. + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
  82. //messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
  83. }
  84. if (canDisarm) {
  85. messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
  86. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
  87. //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
  88. }
  89. if (canIronArm) {
  90. messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
  91. }
  92. if (canIronGrip) {
  93. messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
  94. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
  95. //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
  96. }
  97. return messages;
  98. }
  99. @Override
  100. protected List<TextComponent> getTextComponents(Player player) {
  101. List<TextComponent> textComponents = new ArrayList<>();
  102. TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.UNARMED);
  103. return textComponents;
  104. }
  105. }