Repair.java 9.8 KB

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  1. package com.gmail.nossr50.skills.repair;
  2. import java.util.Map;
  3. import java.util.Map.Entry;
  4. import org.bukkit.Material;
  5. import org.bukkit.Sound;
  6. import org.bukkit.enchantments.Enchantment;
  7. import org.bukkit.entity.Player;
  8. import org.bukkit.inventory.ItemStack;
  9. import org.getspout.spoutapi.SpoutManager;
  10. import org.getspout.spoutapi.player.SpoutPlayer;
  11. import com.gmail.nossr50.mcMMO;
  12. import com.gmail.nossr50.config.AdvancedConfig;
  13. import com.gmail.nossr50.config.Config;
  14. import com.gmail.nossr50.datatypes.PlayerProfile;
  15. import com.gmail.nossr50.locale.LocaleLoader;
  16. import com.gmail.nossr50.skills.SkillType;
  17. import com.gmail.nossr50.skills.SkillTools;
  18. import com.gmail.nossr50.util.Misc;
  19. import com.gmail.nossr50.util.Permissions;
  20. import com.gmail.nossr50.util.Users;
  21. public class Repair {
  22. static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
  23. public static final double REPAIR_MASTERY_CHANCE_MAX = advancedConfig.getRepairMasteryMaxBonus();
  24. public static final int REPAIR_MASTERY_MAX_BONUS_LEVEL = advancedConfig.getRepairMasteryMaxLevel();
  25. public static final double SUPER_REPAIR_CHANCE_MAX = advancedConfig.getSuperRepairChanceMax();
  26. public static final int SUPER_REPAIR_MAX_BONUS_LEVEL = advancedConfig.getSuperRepairMaxLevel();
  27. public static boolean arcaneForgingDowngrades = advancedConfig.getArcaneForgingDowngradeEnabled();
  28. public static boolean arcaneForgingEnchantLoss = advancedConfig.getArcaneForgingEnchantLossEnabled();
  29. public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
  30. public static int anvilID = Config.getInstance().getRepairAnvilId();
  31. /**
  32. * Handle the XP gain for repair events.
  33. *
  34. * @param player Player repairing the item
  35. * @param profile PlayerProfile of the repairing player
  36. * @param is Item being repaired
  37. * @param durabilityBefore Durability of the item before repair
  38. * @param modify Amount to modify the durability by
  39. * @param boost True if the modifier is a boost, false if the modifier is a reduction
  40. */
  41. protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
  42. short dif = (short) (durabilityBefore - durabilityAfter);
  43. dif = (short) (dif * modify);
  44. SkillTools.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
  45. //CLANG CLANG
  46. player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  47. }
  48. /**
  49. * Get current Arcane Forging rank.
  50. *
  51. * @param profile The PlayerProfile of the player to get the rank for
  52. * @return The player's current Arcane Forging rank
  53. */
  54. public static int getArcaneForgingRank(PlayerProfile profile) {
  55. int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
  56. if (skillLevel >= advancedConfig.getArcaneForgingRankLevels4()) {
  57. return 4;
  58. }
  59. else if (skillLevel >= advancedConfig.getArcaneForgingRankLevels3()) {
  60. return 3;
  61. }
  62. else if (skillLevel >= advancedConfig.getArcaneForgingRankLevels2()) {
  63. return 2;
  64. }
  65. else if (skillLevel >= advancedConfig.getArcaneForgingRankLevels1()) {
  66. return 1;
  67. }
  68. else {
  69. return 0;
  70. }
  71. }
  72. /**
  73. * Handles removing & downgrading enchants.
  74. *
  75. * @param player Player repairing the item
  76. * @param is Item being repaired
  77. */
  78. protected static void addEnchants(Player player, ItemStack is) {
  79. if (Permissions.arcaneBypass(player)) {
  80. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  81. return;
  82. }
  83. Map<Enchantment, Integer> enchants = is.getEnchantments();
  84. if (enchants.size() == 0) {
  85. return;
  86. }
  87. int rank = getArcaneForgingRank(Users.getProfile(player));
  88. if (rank == 0 || !Permissions.arcaneForging(player)) {
  89. for (Enchantment x : enchants.keySet()) {
  90. is.removeEnchantment(x);
  91. }
  92. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
  93. return;
  94. }
  95. boolean downgraded = false;
  96. for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
  97. Enchantment enchantment = enchant.getKey();
  98. int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
  99. if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
  100. int enchantLevel = enchant.getValue();
  101. if (advancedConfig.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
  102. if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
  103. is.addEnchantment(enchantment, --enchantLevel);
  104. downgraded = true;
  105. }
  106. }
  107. }
  108. else {
  109. is.removeEnchantment(enchantment);
  110. }
  111. }
  112. Map<Enchantment, Integer> newEnchants = is.getEnchantments();
  113. if (newEnchants.isEmpty()) {
  114. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
  115. }
  116. else if (downgraded || newEnchants.size() < enchants.size()) {
  117. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
  118. }
  119. else {
  120. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  121. }
  122. }
  123. /**
  124. * Gets chance of keeping enchantment during repair.
  125. *
  126. * @param rank Arcane Forging rank
  127. * @return The chance of keeping the enchantment
  128. */
  129. public static int getEnchantChance(int rank) {
  130. switch (rank) {
  131. case 4:
  132. return advancedConfig.getArcaneForgingKeepEnchantsChanceRank4();
  133. case 3:
  134. return advancedConfig.getArcaneForgingKeepEnchantsChanceRank3();
  135. case 2:
  136. return advancedConfig.getArcaneForgingKeepEnchantsChanceRank2();
  137. case 1:
  138. return advancedConfig.getArcaneForgingKeepEnchantsChanceRank1();
  139. default:
  140. return 0;
  141. }
  142. }
  143. /**
  144. * Gets chance of enchantment being downgraded during repair.
  145. *
  146. * @param rank Arcane Forging rank
  147. * @return The chance of the enchantment being downgraded
  148. */
  149. public static int getDowngradeChance(int rank) {
  150. switch (rank) {
  151. case 4:
  152. return advancedConfig.getArcaneForgingDowngradeChanceRank4();
  153. case 3:
  154. return advancedConfig.getArcaneForgingDowngradeChanceRank3();
  155. case 2:
  156. return advancedConfig.getArcaneForgingDowngradeChanceRank2();
  157. case 1:
  158. return advancedConfig.getArcaneForgingDowngradeChanceRank1();
  159. default:
  160. return 100;
  161. }
  162. }
  163. /**
  164. * Computes repair bonuses.
  165. *
  166. * @param player The player repairing an item
  167. * @param skillLevel the skillLevel of the player in Repair
  168. * @param durability The durability of the item being repaired
  169. * @param repairAmount The base amount of durability repaired to the item
  170. * @return The final amount of durability repaired to the item
  171. */
  172. protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
  173. float bonus;
  174. if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = (float) (REPAIR_MASTERY_CHANCE_MAX / 100F);
  175. else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (float) ((REPAIR_MASTERY_CHANCE_MAX) / 100F);
  176. if (Permissions.repairMastery(player)) {
  177. bonus = repairAmount * bonus;
  178. repairAmount += (int) bonus;
  179. }
  180. if (checkPlayerProcRepair(player)) {
  181. repairAmount = (int) (repairAmount * 2D);
  182. }
  183. if (repairAmount <= 0 || repairAmount > 32767)
  184. repairAmount = 32767;
  185. durability -= repairAmount;
  186. if (durability < 0) {
  187. durability = 0;
  188. }
  189. return durability;
  190. }
  191. /**
  192. * Checks for Super Repair bonus.
  193. *
  194. * @param player The player repairing an item
  195. * @return true if bonus granted, false otherwise
  196. */
  197. public static boolean checkPlayerProcRepair(Player player) {
  198. int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
  199. int chance = (int) ((SUPER_REPAIR_CHANCE_MAX / SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
  200. if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = (int) SUPER_REPAIR_CHANCE_MAX;
  201. int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
  202. if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.repairBonus(player)) {
  203. player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
  204. return true;
  205. }
  206. return false;
  207. }
  208. /**
  209. * Handles notifications for placing an anvil.
  210. *
  211. * @param player The player placing the anvil
  212. * @param anvilID The item ID of the anvil block
  213. */
  214. public static void placedAnvilCheck(Player player, int anvilID) {
  215. PlayerProfile profile = Users.getProfile(player);
  216. if (!profile.getPlacedAnvil()) {
  217. if (mcMMO.spoutEnabled) {
  218. SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
  219. if (spoutPlayer.isSpoutCraftEnabled()) {
  220. spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
  221. }
  222. }
  223. else {
  224. player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
  225. }
  226. player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  227. profile.togglePlacedAnvil();
  228. }
  229. }
  230. }