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- package com.gmail.nossr50.spout;
- import java.io.BufferedOutputStream;
- import java.io.File;
- import java.io.FileNotFoundException;
- import java.io.FileOutputStream;
- import java.io.IOException;
- import java.io.InputStream;
- import java.io.OutputStream;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.jar.JarEntry;
- import java.util.jar.JarFile;
- import org.bukkit.ChatColor;
- import org.bukkit.Material;
- import org.bukkit.entity.Player;
- import org.getspout.spoutapi.SpoutManager;
- import org.getspout.spoutapi.keyboard.Keyboard;
- import org.getspout.spoutapi.player.SpoutPlayer;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.datatypes.HUDmmo;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.popups.PopupMMO;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.listeners.mcSpoutInputListener;
- import com.gmail.nossr50.listeners.mcSpoutListener;
- import com.gmail.nossr50.listeners.mcSpoutScreenListener;
- public class SpoutStuff {
- private static mcMMO plugin = mcMMO.p;
- public final static String spoutDirectory = mcMMO.mainDirectory + "Resources" + File.separator;
- public final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
- public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
- public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
- public final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
- private final static mcSpoutListener spoutListener = new mcSpoutListener(plugin);
- private final static mcSpoutInputListener spoutInputListener = new mcSpoutInputListener(plugin);
- private final static mcSpoutScreenListener spoutScreenListener = new mcSpoutScreenListener(plugin);
- public static HashMap<Player, HUDmmo> playerHUDs = new HashMap<Player, HUDmmo>();
- public static HashMap<SpoutPlayer, PopupMMO> playerScreens = new HashMap<SpoutPlayer, PopupMMO>();
- public static Keyboard keypress;
- /**
- * Write file to disk.
- *
- * @param theFileName The name of the file
- * @param theFilePath The name of the file path
- */
- private static void writeFile(String theFileName, String theFilePath) {
- try {
- File currentFile = new File(theFilePath + theFileName);
- JarFile jar = new JarFile(mcMMO.mcmmo);
- JarEntry entry = jar.getJarEntry("resources/" + theFileName);
- InputStream is = jar.getInputStream(entry);
- byte[] buf = new byte[2048];
- int nbRead;
- OutputStream os = new BufferedOutputStream(new FileOutputStream(currentFile));
- while ((nbRead = is.read(buf)) != -1) {
- os.write(buf, 0, nbRead);
- }
- os.flush();
- os.close();
- }
- catch (FileNotFoundException e) {
- e.printStackTrace();
- }
- catch (IOException e) {
- e.printStackTrace();
- }
- }
- /**
- * Extract Spout files to the Resources directory.
- */
- public static void extractFiles() {
- //Setup directories
- new File(spoutDirectory).mkdir();
- new File(hudDirectory).mkdir();
- new File(hudStandardDirectory).mkdir();
- new File(hudRetroDirectory).mkdir();
- new File(soundDirectory).mkdir();
- //XP Bar images
- for (int x = 0; x < 255; x++) {
- String theFileName;
- if (x < 10) {
- theFileName = "xpbar_inc00" + x + ".png";
- }
- else if (x < 100) {
- theFileName = "xpbar_inc0" + x + ".png";
- }
- else {
- theFileName = "xpbar_inc" + x + ".png";
- }
- writeFile(theFileName, hudStandardDirectory);
- }
- //Standard XP Icons
- for (SkillType y : SkillType.values()) {
- if (y.equals(SkillType.ALL)) {
- continue;
- }
- String standardFileName = m.getCapitalized(y.toString())+".png";
- String retroFileName = m.getCapitalized(y.toString())+"_r.png";
- writeFile(standardFileName, hudStandardDirectory);
- writeFile(retroFileName, hudRetroDirectory);
- }
- //Blank icons
- writeFile("Icon.png", hudStandardDirectory);
- writeFile("Icon_r.png", hudRetroDirectory);
- //Sound FX
- writeFile("repair.wav", soundDirectory);
- writeFile("level.wav", soundDirectory);
- }
- /**
- * Setup Spout config options
- */
- public static void setupSpoutConfigs() {
- String temp = plugin.getConfig().getString("Spout.Menu.Key", "KEY_M");
- for (Keyboard x : Keyboard.values()) {
- if (x.toString().equalsIgnoreCase(temp)) {
- keypress = x;
- }
- }
- if (keypress == null) {
- System.out.println("Invalid KEY for Spout.Menu.Key, using KEY_M");
- keypress = Keyboard.KEY_M;
- }
- }
- /**
- * Get all the Spout files in the Resources folder.
- *
- * @return a list of all files is the Resources folder
- */
- public static ArrayList<File> getFiles() {
- ArrayList<File> files = new ArrayList<File>();
- /* XP BAR */
- for (int x = 0; x < 255; x++) {
- if (x < 10) {
- files.add(new File(hudStandardDirectory + "xpbar_inc00" + x + ".png"));
- }
- else if (x < 100) {
- files.add(new File(hudStandardDirectory + "xpbar_inc0" + x + ".png"));
- }
- else {
- files.add(new File(hudStandardDirectory + "xpbar_inc" + x + ".png"));
- }
- }
- /* Standard XP Icons */
- for (SkillType y : SkillType.values()) {
- if (y.equals(SkillType.ALL)) {
- continue;
- }
- files.add(new File(hudStandardDirectory + m.getCapitalized(y.toString()) + ".png"));
- files.add(new File(hudRetroDirectory + m.getCapitalized(y.toString()) + "_r.png"));
- }
-
- /* Blank icons */
- files.add(new File(hudStandardDirectory + "Icon.png"));
- files.add(new File(hudRetroDirectory + "Icon_r.png"));
- //Repair SFX
- files.add(new File(soundDirectory + "repair.wav"));
- //Level SFX
- files.add(new File(soundDirectory + "level.wav"));
- return files;
- }
- /**
- * Register custom Spout events.
- */
- public static void registerCustomEvent() {
- plugin.getServer().getPluginManager().registerEvents(spoutListener, plugin);
- plugin.getServer().getPluginManager().registerEvents(spoutInputListener, plugin);
- plugin.getServer().getPluginManager().registerEvents(spoutScreenListener, plugin);
- }
- /**
- * Gets a Spout player from a player name.
- *
- * @param playerName The player name
- * @return the SpoutPlayer related to this player name, null if there's no player online with that name.
- */
- public static SpoutPlayer getSpoutPlayer(String playerName) {
- for (Player x : plugin.getServer().getOnlinePlayers()) {
- if (x.getName().equalsIgnoreCase(playerName)) {
- return SpoutManager.getPlayer(x);
- }
- }
- return null;
- }
- /**
- * Handle level-up notifications through Spout.
- *
- * @param skillType The skill that leveled up
- * @param sPlayer The player that leveled up
- */
- public static void levelUpNotification(SkillType skillType, SpoutPlayer sPlayer) {
- PlayerProfile PP = Users.getProfile(sPlayer);
- int notificationTier = getNotificationTier(PP.getSkillLevel(skillType));
- Material mat = null;
- switch (skillType) {
- case TAMING:
- switch (notificationTier) {
- case 1:
- case 2:
- mat = Material.PORK;
- break;
- case 3:
- case 4:
- mat = Material.GRILLED_PORK;
- break;
- case 5:
- mat = Material.BONE;
- break;
- default:
- break;
- }
- break;
- case MINING:
- switch (notificationTier) {
- case 1:
- mat = Material.COAL_ORE;
- break;
- case 2:
- mat = Material.IRON_ORE;
- break;
- case 3:
- mat = Material.GOLD_ORE;
- break;
- case 4:
- mat = Material.LAPIS_ORE;
- break;
- case 5:
- mat = Material.DIAMOND_ORE;
- break;
- default:
- break;
- }
- break;
- case WOODCUTTING:
- switch (notificationTier) {
- case 1:
- case 2:
- case 3:
- mat = Material.WOOD;
- break;
- case 4:
- case 5:
- mat = Material.LOG;
- break;
- default:
- break;
- }
- break;
- case REPAIR:
- switch (notificationTier) {
- case 1:
- mat = Material.COBBLESTONE;
- break;
- case 2:
- mat = Material.IRON_BLOCK;
- break;
- case 3:
- mat = Material.GOLD_BLOCK;
- break;
- case 4:
- mat = Material.LAPIS_BLOCK;
- break;
- case 5:
- mat = Material.DIAMOND_BLOCK;
- break;
- default:
- break;
- }
- break;
- case HERBALISM:
- switch (notificationTier) {
- case 1:
- mat = Material.YELLOW_FLOWER;
- break;
- case 2:
- mat = Material.RED_ROSE;
- break;
- case 3:
- mat = Material.BROWN_MUSHROOM;
- break;
- case 4:
- mat = Material.RED_MUSHROOM;
- break;
- case 5:
- mat = Material.PUMPKIN;
- break;
- default:
- break;
- }
- break;
- case ACROBATICS:
- switch (notificationTier) {
- case 1:
- mat = Material.LEATHER_BOOTS;
- break;
- case 2:
- mat = Material.CHAINMAIL_BOOTS;
- break;
- case 3:
- mat = Material.IRON_BOOTS;
- break;
- case 4:
- mat = Material.GOLD_BOOTS;
- break;
- case 5:
- mat = Material.DIAMOND_BOOTS;
- break;
- default:
- break;
- }
- break;
- case SWORDS:
- switch (notificationTier) {
- case 1:
- mat = Material.WOOD_SWORD;
- break;
- case 2:
- mat = Material.STONE_SWORD;
- break;
- case 3:
- mat = Material.IRON_SWORD;
- break;
- case 4:
- mat = Material.GOLD_SWORD;
- break;
- case 5:
- mat = Material.DIAMOND_SWORD;
- break;
- default:
- break;
- }
- break;
- case ARCHERY:
- switch (notificationTier) {
- case 1:
- case 2:
- case 3:
- mat = Material.ARROW;
- break;
- case 4:
- case 5:
- mat = Material.BOW;
- break;
- default:
- break;
- }
- break;
- case UNARMED:
- switch (notificationTier) {
- case 1:
- mat = Material.LEATHER_HELMET;
- break;
- case 2:
- mat = Material.CHAINMAIL_HELMET;
- break;
- case 3:
- mat = Material.IRON_HELMET;
- break;
- case 4:
- mat = Material.GOLD_HELMET;
- break;
- case 5:
- mat = Material.DIAMOND_HELMET;
- break;
- default:
- break;
- }
- break;
- case EXCAVATION:
- switch (notificationTier) {
- case 1:
- mat = Material.WOOD_SPADE;
- break;
- case 2:
- mat = Material.STONE_SPADE;
- break;
- case 3:
- mat = Material.IRON_SPADE;
- break;
- case 4:
- mat = Material.GOLD_SPADE;
- break;
- case 5:
- mat = Material.DIAMOND_SPADE;
- break;
- default:
- break;
- }
- break;
- case AXES:
- switch (notificationTier) {
- case 1:
- mat = Material.WOOD_AXE;
- break;
- case 2:
- mat = Material.STONE_AXE;
- break;
- case 3:
- mat = Material.IRON_AXE;
- break;
- case 4:
- mat = Material.GOLD_AXE;
- break;
- case 5:
- mat = Material.DIAMOND_AXE;
- break;
- default:
- break;
- }
- break;
- case FISHING:
- switch (notificationTier) {
- case 1:
- case 2:
- mat = Material.RAW_FISH;
- break;
- case 3:
- case 4:
- mat = Material.COOKED_FISH;
- break;
- case 5:
- mat = Material.FISHING_ROD;
- break;
- default:
- break;
- }
- break;
- default:
- mat = Material.WATCH;
- break;
- }
- //TODO: Use Locale
- sPlayer.sendNotification(ChatColor.GREEN + "Level Up!", ChatColor.YELLOW + m.getCapitalized(skillType.toString()) + ChatColor.DARK_AQUA + " (" + ChatColor.GREEN + PP.getSkillLevel(skillType) + ChatColor.DARK_AQUA + ")", mat);
- SpoutSounds.playLevelUpNoise(sPlayer, plugin);
- }
- /**
- * Gets the notification tier of a skill.
- *
- * @param level The level of the skill
- * @return the notification tier of the skill
- */
- private static Integer getNotificationTier(Integer level) {
- if (level >= 800) {
- return 5;
- }
- else if (level >= 600) {
- return 4;
- }
- else if (level >= 400) {
- return 3;
- }
- else if (level >= 200) {
- return 2;
- }
- else {
- return 1;
- }
- }
- /**
- * Update a player's Spout XP bar.
- *
- * @param player The player whose bar to update
- */
- public static void updateXpBar(Player player) {
- playerHUDs.get(player).updateXpBarDisplay(Users.getProfile(player).getHUDType(), player); //Is there a reason we can't just do HUDmmo.updateXpBarDisplay?
- }
- }
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