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- import java.util.logging.Level;
- import java.util.logging.Logger;
- //=====================================================================
- //Class: vMinecraftChat
- //Use: Encapsulates all chat commands added by this mod
- //Author: nossr50, TrapAlice, cerevisiae
- //=====================================================================
- public class vminecraftChat {
- protected static final Logger log = Logger.getLogger("Minecraft");
- //=====================================================================
- //Function: gmsg
- //Input: String msg: The message to be broadcast to all players
- //Output: None
- //Use: Outputs a message to everybody
- //=====================================================================
- public static void gmsg(String msg){
- for (Player p : etc.getServer().getPlayerList()) {
- if (p != null) {
- p.sendMessage(msg);
- }
- }
- }
- //=====================================================================
- //Function: nameColor
- //Input: Player player: The player to get name as color
- //Output: String: The name colored
- //Use: Returns the colored name;
- //=====================================================================
- public static String nameColor(Player player){
- return player.getColor() + player.getName();
- }
-
- //=====================================================================
- //Function: colorChange
- //Input: char colour: The color code to find the color for
- //Output: String: The color that the code identified
- //Use: Finds a color giving a color code
- //=====================================================================
- public static String colorChange(char colour)
- {
- String color = "";
- switch(colour)
- {
- case '0':
- color = Colors.Black;
- break;
- case '1':
- color = Colors.Navy;
- break;
- case '2':
- color = Colors.Green;
- break;
- case '3':
- color = Colors.Blue;
- break;
- case '4':
- color = Colors.Red;
- break;
- case '5':
- color = Colors.Purple;
- break;
- case '6':
- color = Colors.Gold;
- break;
- case '7':
- color = Colors.LightGray;
- break;
- case '8':
- color = Colors.Gray;
- break;
- case '9':
- color = Colors.DarkPurple;
- break;
- case 'a':
- color = Colors.LightGreen;
- break;
- case 'b':
- color = Colors.LightBlue;
- break;
- case 'c':
- color = Colors.Rose;
- break;
- case 'd':
- color = Colors.LightPurple;
- break;
- case 'e':
- color = Colors.Yellow;
- break;
- case 'f':
- color = Colors.White;
- break;
- case 'A':
- color = Colors.LightGreen;
- break;
- case 'B':
- color = Colors.LightBlue;
- break;
- case 'C':
- color = Colors.Rose;
- break;
- case 'D':
- color = Colors.LightPurple;
- break;
- case 'E':
- color = Colors.Yellow;
- break;
- case 'F':
- color = Colors.White;
- break;
- default:
- color = Colors.White;
- break;
- }
- return color;
- }
- //=====================================================================
- //Function: lengthCheck
- //Input: String str: The message to make sure isn't too long
- //Output: boolean: If the message is too long
- //Use: Check if a message is too long
- //=====================================================================
- public static boolean lengthCheck(String str)
- {
- int length = 0;
- for(int x = 0; x<str.length(); x++)
- {
- if("i;,.:|!".indexOf(str.charAt(x)) != -1)
- {
- length+=2;
- }
- else if("l'".indexOf(str.charAt(x)) != -1)
- {
- length+=3;
- }
- else if("tI[]".indexOf(str.charAt(x)) != -1)
- {
- length+=4;
- }
- else if("kf{}<>\"*()".indexOf(str.charAt(x)) != -1)
- {
- length+=5;
- }
- else if("hequcbrownxjmpsvazydgTHEQUCKBROWNFXJMPSVLAZYDG1234567890#\\/?$%-=_+&".indexOf(str.charAt(x)) != -1)
- {
- length+=6;
- }
- else if("@~".indexOf(str.charAt(x)) != -1)
- {
- length+=7;
- }
- else if(str.charAt(x)==' ')
- {
- length+=4;
- }
- }
- if(length<=316)
- {
- return true;
- } else { return false; }
- }
-
- //=====================================================================
- //Function: adminChat
- //Input: Player player: The player talking
- // String message: The message to apply the effect to
- //Output: boolean: If this feature is enabled
- //Use: Sends messages only to admins
- //=====================================================================
- public static boolean adminChat(Player player, String message){
-
- //Check if the player can use this feature
- if(player.isAdmin() || player.canUseCommand("/adminchat"))
- {
- //Special formatting for adminchat {Username}
- String adminchat = Colors.DarkPurple + "{" + player.getColor()
- + player.getName() + Colors.DarkPurple +"}" + Colors.White + " ";
-
- //Get the player from the playerlist to send the message to.
- for (Player p: etc.getServer().getPlayerList()) {
-
- //If p is not null
- if (p != null) {
-
- //And if p is an admin or has access to adminchat
- if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {
-
- //Send them the message
- p.sendMessage(adminchat
- + message.substring(1, message.length()));
- }
- }
- }
- //So you can read adminchat from the server console
- log.log(Level.INFO, "@" + "<" + nameColor(player)
- + Colors.White +"> " + message);
- return true;
- }
- return false;
- }
- //=====================================================================
- //Function: quote
- //Input: Player player: The player talking
- // String message: The message to apply the effect to
- //Output: boolean: If this feature is enabled
- //Use: Displays a message as a quote
- //=====================================================================
- public static boolean quote(Player player, String message)
- {
- //Format the name
- String playerName = "<" + nameColor(player) + Colors.White +"> ";
- if(vminecraftSettings.getInstance().greentext()) {
- //Log the chat
- log.log(Level.INFO, "<"+player.getName()+"> "+message);
- //Output the message
- gmsg(playerName + Colors.LightGreen + message);
- }
- return false;
- }
- //=====================================================================
- //Function: rage
- //Input: Player player: The player talking
- // String message: The message to apply the effect to
- //Output: boolean: If this feature is enabled
- //Use: Displays a message in red
- //=====================================================================
- public static boolean rage(Player player, String message)
- {
- //Format the name
- String playerName = "<" + nameColor(player) + Colors.White +"> ";
- if (vminecraftSettings.getInstance().FFF()) {
- log.log(Level.INFO, "<"+player.getName()+"> "+message);
- gmsg(playerName + Colors.Red + message);
- return true;
- }
- return false;
- }
-
- //=====================================================================
- //Function: quakeColors
- //Input: Player player: The player talking
- // String message: The message to apply the effect to
- //Output: boolean: If this feature is enabled
- //Use: Displays a message in red
- //=====================================================================
- public static boolean quakeColors(Player player, String message)
- {
- //Format the name
- String playerName = "<" + nameColor(player) + Colors.White +"> ";
- if(vminecraftSettings.getInstance().quakeColors()&&message.length()>2 && vminecraftChat.lengthCheck(playerName + message)) {
- //Loop through the string finding the color codes and inserting them
- String temp = "";
- for(int x = 0; x< message.length(); x++)
- {
- if(message.charAt(x)=='^' && x != message.length() - 1)
- {
- temp += vminecraftChat.colorChange(message.charAt(x+1));
- x++;
- }
- else{
- temp+=message.charAt(x);
- }
- }
- //Log the chat
- log.log(Level.INFO, "<"+player.getName()+"> "+message);
-
- //Broadcast the message
- gmsg(playerName + temp + " ");
- return true;
- }
- return false;
- }
- }
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