RepairCommand.java 6.2 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import com.gmail.nossr50.datatypes.skills.MaterialType;
  3. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  4. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  5. import com.gmail.nossr50.locale.LocaleLoader;
  6. import com.gmail.nossr50.mcMMO;
  7. import com.gmail.nossr50.skills.repair.ArcaneForging;
  8. import com.gmail.nossr50.skills.repair.Repair;
  9. import com.gmail.nossr50.skills.repair.RepairManager;
  10. import com.gmail.nossr50.skills.repair.repairables.Repairable;
  11. import com.gmail.nossr50.util.Permissions;
  12. import com.gmail.nossr50.util.random.ProbabilityUtil;
  13. import com.gmail.nossr50.util.skills.RankUtils;
  14. import com.gmail.nossr50.util.text.TextComponentFactory;
  15. import java.util.ArrayList;
  16. import java.util.List;
  17. import net.kyori.adventure.text.Component;
  18. import org.bukkit.Material;
  19. import org.bukkit.entity.Player;
  20. public class RepairCommand extends SkillCommand {
  21. private String repairMasteryBonus;
  22. private String superRepairChance;
  23. private String superRepairChanceLucky;
  24. private boolean canSuperRepair;
  25. private boolean canMasterRepair;
  26. private boolean canArcaneForge;
  27. private boolean canRepairStone;
  28. private boolean canRepairIron;
  29. private boolean canRepairGold;
  30. private boolean canRepairDiamond;
  31. private boolean canRepairString;
  32. private boolean canRepairLeather;
  33. private boolean canRepairWood;
  34. private boolean arcaneBypass;
  35. private int diamondLevel;
  36. private int goldLevel;
  37. private int ironLevel;
  38. private int stoneLevel;
  39. public RepairCommand() {
  40. super(PrimarySkillType.REPAIR);
  41. }
  42. @Override
  43. protected void dataCalculations(Player player, float skillValue) {
  44. // We're using pickaxes here, not the best but it works
  45. Repairable diamondRepairable = mcMMO.getRepairableManager()
  46. .getRepairable(Material.DIAMOND_PICKAXE);
  47. Repairable goldRepairable = mcMMO.getRepairableManager()
  48. .getRepairable(Material.GOLDEN_PICKAXE);
  49. Repairable ironRepairable = mcMMO.getRepairableManager()
  50. .getRepairable(Material.IRON_PICKAXE);
  51. Repairable stoneRepairable = mcMMO.getRepairableManager()
  52. .getRepairable(Material.STONE_PICKAXE);
  53. // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
  54. diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
  55. goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
  56. ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
  57. stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
  58. // REPAIR MASTERY
  59. if (canMasterRepair) {
  60. repairMasteryBonus = percent.format(Math.min(
  61. ((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel)
  62. * skillValue), Repair.repairMasteryMaxBonus) / 100D);
  63. }
  64. // SUPER REPAIR
  65. if (canSuperRepair) {
  66. String[] superRepairStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer,
  67. SubSkillType.REPAIR_SUPER_REPAIR);
  68. superRepairChance = superRepairStrings[0];
  69. superRepairChanceLucky = superRepairStrings[1];
  70. }
  71. }
  72. @Override
  73. protected void permissionsCheck(Player player) {
  74. canSuperRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_SUPER_REPAIR);
  75. canMasterRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
  76. canArcaneForge = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_ARCANE_FORGING);
  77. canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
  78. canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
  79. canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
  80. canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
  81. canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
  82. canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
  83. canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
  84. arcaneBypass = (Permissions.arcaneBypass(player) || Permissions.hasRepairEnchantBypassPerk(
  85. player));
  86. }
  87. @Override
  88. protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance,
  89. boolean isLucky) {
  90. List<String> messages = new ArrayList<>();
  91. if (canArcaneForge) {
  92. RepairManager repairManager = mmoPlayer.getRepairManager();
  93. messages.add(getStatMessage(false, true,
  94. SubSkillType.REPAIR_ARCANE_FORGING,
  95. String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
  96. RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
  97. if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
  98. messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
  99. String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
  100. String.valueOf(arcaneBypass ? 0
  101. : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
  102. }
  103. }
  104. if (canMasterRepair) {
  105. messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY,
  106. repairMasteryBonus));
  107. }
  108. if (canSuperRepair) {
  109. messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
  110. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky)
  111. : ""));
  112. }
  113. return messages;
  114. }
  115. @Override
  116. protected List<Component> getTextComponents(Player player) {
  117. List<Component> textComponents = new ArrayList<>();
  118. TextComponentFactory.appendSubSkillTextComponents(player, textComponents,
  119. PrimarySkillType.REPAIR);
  120. return textComponents;
  121. }
  122. }