UnarmedManager.java 6.7 KB

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  1. package com.gmail.nossr50.skills.unarmed;
  2. import com.gmail.nossr50.config.AdvancedConfig;
  3. import com.gmail.nossr50.datatypes.interactions.NotificationType;
  4. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  5. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  6. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  7. import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
  8. import com.gmail.nossr50.datatypes.skills.ToolType;
  9. import com.gmail.nossr50.mcMMO;
  10. import com.gmail.nossr50.skills.SkillManager;
  11. import com.gmail.nossr50.util.EventUtils;
  12. import com.gmail.nossr50.util.ItemUtils;
  13. import com.gmail.nossr50.util.Misc;
  14. import com.gmail.nossr50.util.Permissions;
  15. import com.gmail.nossr50.util.player.NotificationManager;
  16. import com.gmail.nossr50.util.player.UserManager;
  17. import com.gmail.nossr50.util.random.RandomChanceUtil;
  18. import com.gmail.nossr50.util.skills.RankUtils;
  19. import com.gmail.nossr50.util.skills.SkillActivationType;
  20. import org.bukkit.Material;
  21. import org.bukkit.block.BlockState;
  22. import org.bukkit.block.data.BlockData;
  23. import org.bukkit.entity.Item;
  24. import org.bukkit.entity.LivingEntity;
  25. import org.bukkit.entity.Player;
  26. import org.bukkit.inventory.ItemStack;
  27. public class UnarmedManager extends SkillManager {
  28. public UnarmedManager(McMMOPlayer mcMMOPlayer) {
  29. super(mcMMOPlayer, PrimarySkillType.UNARMED);
  30. }
  31. public boolean canActivateAbility() {
  32. return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer());
  33. }
  34. public boolean canUseIronArm() {
  35. if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
  36. return false;
  37. return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
  38. }
  39. public boolean canUseBerserk() {
  40. return mcMMOPlayer.getAbilityMode(SuperAbilityType.BERSERK);
  41. }
  42. public boolean canDisarm(LivingEntity target) {
  43. if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_DISARM))
  44. return false;
  45. return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_DISARM);
  46. }
  47. public boolean canDeflect() {
  48. if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT))
  49. return false;
  50. Player player = getPlayer();
  51. return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT);
  52. }
  53. public boolean canUseBlockCracker() {
  54. if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER))
  55. return false;
  56. return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
  57. }
  58. public boolean blockCrackerCheck(BlockState blockState) {
  59. if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
  60. return false;
  61. }
  62. BlockData data = blockState.getBlockData();
  63. switch (blockState.getType()) {
  64. case STONE_BRICKS:
  65. if (!Unarmed.blockCrackerSmoothBrick) {
  66. return false;
  67. }
  68. blockState.setType(Material.CRACKED_STONE_BRICKS);
  69. return true;
  70. default:
  71. return false;
  72. }
  73. }
  74. /**
  75. * Check for disarm.
  76. *
  77. * @param defender The defending player
  78. */
  79. public void disarmCheck(Player defender) {
  80. if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
  81. if (EventUtils.callDisarmEvent(defender).isCancelled()) {
  82. return;
  83. }
  84. if (UserManager.getPlayer(defender) == null)
  85. return;
  86. Item item = Misc.dropItem(defender.getLocation(), defender.getInventory().getItemInMainHand());
  87. if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) {
  88. item.setMetadata(mcMMO.DISARMED_ITEM_METAKEY, UserManager.getPlayer(defender).getPlayerMetadata());
  89. }
  90. defender.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
  91. NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Skills.Disarmed");
  92. }
  93. }
  94. /**
  95. * Check for arrow deflection.
  96. */
  97. public boolean deflectCheck() {
  98. if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
  99. NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
  100. return true;
  101. }
  102. return false;
  103. }
  104. /**
  105. * Handle the effects of the Berserk ability
  106. *
  107. * @param damage The amount of damage initially dealt by the event
  108. */
  109. public double berserkDamage(double damage) {
  110. damage = (damage * Unarmed.berserkDamageModifier) - damage;
  111. return damage;
  112. }
  113. /**
  114. * Handle the effects of the Iron Arm ability
  115. */
  116. public double ironArm() {
  117. if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer())) {
  118. return 0;
  119. }
  120. return getIronArmDamage();
  121. }
  122. public boolean isPunchingCooldownOver() {
  123. return (Unarmed.lastAttacked + Unarmed.attackInterval) <= System.currentTimeMillis();
  124. }
  125. public double getIronArmDamage() {
  126. int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
  127. if (rank == 1) {
  128. return 4;
  129. } else {
  130. return 3 + (rank * 2);
  131. }
  132. }
  133. /**
  134. * Check Iron Grip ability success
  135. *
  136. * @param defender The defending player
  137. * @return true if the defender was not disarmed, false otherwise
  138. */
  139. private boolean hasIronGrip(Player defender) {
  140. if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
  141. && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer())) {
  142. NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
  143. NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
  144. return true;
  145. }
  146. return false;
  147. }
  148. }