RollEventHandler.java 2.4 KB

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  1. package com.gmail.nossr50.skills.acrobatics;
  2. import org.bukkit.event.entity.EntityDamageEvent;
  3. import com.gmail.nossr50.datatypes.SkillType;
  4. import com.gmail.nossr50.locale.LocaleLoader;
  5. import com.gmail.nossr50.util.Misc;
  6. import com.gmail.nossr50.util.Permissions;
  7. import com.gmail.nossr50.util.Skills;
  8. public class RollEventHandler extends AcrobaticsEventHandler {
  9. private boolean isGraceful;
  10. private int damageThreshold;
  11. protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
  12. super(manager, event);
  13. isGracefulRoll();
  14. calculateSkillModifier();
  15. calculateDamageThreshold();
  16. calculateModifiedDamage();
  17. }
  18. protected void calculateSkillModifier() {
  19. int skillModifer = manager.getSkillLevel();
  20. if (isGraceful) {
  21. skillModifer = skillModifer * 2;
  22. }
  23. skillModifer = Misc.skillCheck(skillModifer, Acrobatics.ROLL_MAX_BONUS_LEVEL);
  24. this.skillModifier = skillModifer;
  25. }
  26. protected void calculateModifiedDamage() {
  27. int modifiedDamage = damage - damageThreshold;
  28. if (modifiedDamage < 0) {
  29. modifiedDamage = 0;
  30. }
  31. this.modifiedDamage = modifiedDamage;
  32. }
  33. protected void modifyEventDamage() {
  34. event.setDamage(modifiedDamage);
  35. if (event.getDamage() == 0) {
  36. event.setCancelled(true);
  37. }
  38. }
  39. protected void sendAbilityMessage() {
  40. if (isGraceful) {
  41. player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
  42. }
  43. else {
  44. player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
  45. }
  46. }
  47. protected void processXPGain(int xpGain) {
  48. Skills.xpProcessing(player, manager.getProfile(), SkillType.ACROBATICS, xpGain);
  49. }
  50. /**
  51. * Check if this is a graceful roll.
  52. */
  53. private void isGracefulRoll() {
  54. if (Permissions.getInstance().gracefulRoll(player)) {
  55. this.isGraceful = player.isSneaking();
  56. }
  57. else {
  58. this.isGraceful = false;
  59. }
  60. }
  61. /**
  62. * Calculate the damage threshold for this event.
  63. */
  64. private void calculateDamageThreshold() {
  65. int damageThreshold = 7;
  66. if (isGraceful) {
  67. damageThreshold = damageThreshold * 2;
  68. }
  69. this.damageThreshold = damageThreshold;
  70. }
  71. }