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- package com.gmail.nossr50.skills;
- import java.util.ArrayList;
- import java.util.List;
- import org.bukkit.Bukkit;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.event.player.PlayerAnimationEvent;
- import com.gmail.nossr50.spout.SpoutStuff;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.mcPermissions;
- import com.gmail.nossr50.config.LoadProperties;
- import com.gmail.nossr50.config.LoadTreasures;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
- import org.getspout.spoutapi.sound.SoundEffect;
- public class Excavation {
- /**
- * Check to see if a block can be broken by Giga Drill Breaker.
- *
- * @param material The type of block to check
- * @return
- */
- public static boolean canBeGigaDrillBroken(Material type) {
- switch (type) {
- case CLAY:
- case DIRT:
- case GRASS:
- case GRAVEL:
- case MYCEL:
- case SAND:
- case SOUL_SAND:
- return true;
- default:
- return false;
- }
- }
- /**
- * Check to see if treasures were found.
- *
- * @param block The block to check
- * @param player The player who broke the block
- */
- public static void excavationProcCheck(Block block, Player player) {
- Material type = block.getType();
- Location loc = block.getLocation();
- PlayerProfile PP = Users.getProfile(player);
- int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
- ArrayList<ItemStack> is = new ArrayList<ItemStack>();
- List<ExcavationTreasure> treasures = new ArrayList<ExcavationTreasure>();
- int xp = LoadProperties.mbase;
- if (mcPermissions.getInstance().excavationTreasures(player)) {
- switch (type) {
- case DIRT:
- treasures = LoadTreasures.excavationFromDirt;
- break;
- case GRASS:
- treasures = LoadTreasures.excavationFromGrass;
- break;
- case SAND:
- treasures = LoadTreasures.excavationFromSand;
- break;
- case GRAVEL:
- treasures = LoadTreasures.excavationFromGravel;
- break;
- case CLAY:
- treasures = LoadTreasures.excavationFromClay;
- break;
- case MYCEL:
- treasures = LoadTreasures.excavationFromMycel;
- break;
- case SOUL_SAND:
- treasures = LoadTreasures.excavationFromSoulSand;
- break;
- default:
- break;
- }
- for (ExcavationTreasure treasure : treasures) {
- if (skillLevel >= treasure.getDropLevel()) {
- if (Math.random() * 100 <= treasure.getDropChance()) {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- //Drop items
- for (ItemStack x : is) {
- if (x != null) {
- m.mcDropItem(loc, x);
- }
- }
- }
- //Handle XP related tasks
- PP.addXP(SkillType.EXCAVATION, xp, player);
- Skills.XpCheckSkill(SkillType.EXCAVATION, player);
- }
- /**
- * Handle triple drops from Giga Drill Breaker.
- *
- * @param player The player using the ability
- * @param block The block to check
- */
- public static void gigaDrillBreaker(Player player, Block block) {
- Skills.abilityDurabilityLoss(player.getItemInHand(), LoadProperties.abilityDurabilityLoss);
- if (!block.hasMetadata("mcmmoPlacedBlock")) {
- PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
- Bukkit.getPluginManager().callEvent(armswing);
- Excavation.excavationProcCheck(block, player);
- Excavation.excavationProcCheck(block, player);
- }
- if (LoadProperties.spoutEnabled) {
- SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
- }
- }
- }
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