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- package com.gmail.nossr50.commands.skills;
- import com.gmail.nossr50.config.AdvancedConfig;
- import com.gmail.nossr50.datatypes.skills.MaterialType;
- import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
- import com.gmail.nossr50.datatypes.skills.SubSkillType;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.skills.repair.ArcaneForging;
- import com.gmail.nossr50.skills.repair.RepairManager;
- import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
- import com.gmail.nossr50.util.Permissions;
- import com.gmail.nossr50.util.TextComponentFactory;
- import com.gmail.nossr50.util.player.UserManager;
- import com.gmail.nossr50.util.skills.RankUtils;
- import com.gmail.nossr50.util.skills.SkillActivationType;
- import net.md_5.bungee.api.chat.TextComponent;
- import org.bukkit.Material;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.meta.Repairable;
- import java.util.ArrayList;
- import java.util.List;
- public class RepairCommand extends SkillCommand {
- private String repairMasteryBonus;
- private String superRepairChance;
- private String superRepairChanceLucky;
- private boolean canSuperRepair;
- private boolean canMasterRepair;
- private boolean canArcaneForge;
- private boolean canRepairStone;
- private boolean canRepairIron;
- private boolean canRepairGold;
- private boolean canRepairDiamond;
- private boolean canRepairString;
- private boolean canRepairLeather;
- private boolean canRepairWood;
- private boolean arcaneBypass;
- private int diamondLevel;
- private int goldLevel;
- private int ironLevel;
- private int stoneLevel;
- public RepairCommand() {
- super(PrimarySkillType.REPAIR);
- }
- @Override
- protected void dataCalculations(Player player, float skillValue) {
- // We're using pickaxes here, not the best but it works
- SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
- SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
- SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
- SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
- // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
- diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
- goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
- ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
- stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
- // REPAIR MASTERY
- if (canMasterRepair) {
- repairMasteryBonus = percent.format(Math.min(((AdvancedConfig.getInstance().getRepairMasteryMaxBonus() / AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.REPAIR_REPAIR_MASTERY)) * skillValue), AdvancedConfig.getInstance().getRepairMasteryMaxBonus()) / 100D);
- }
- // SUPER REPAIR
- if (canSuperRepair) {
- String[] superRepairStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.REPAIR_SUPER_REPAIR);
- superRepairChance = superRepairStrings[0];
- superRepairChanceLucky = superRepairStrings[1];
- }
- }
- @Override
- protected void permissionsCheck(Player player) {
- canSuperRepair = canUseSubskill(player, SubSkillType.REPAIR_SUPER_REPAIR);
- canMasterRepair = canUseSubskill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
- canArcaneForge = canUseSubskill(player, SubSkillType.REPAIR_ARCANE_FORGING);
- canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
- canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
- canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
- canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
- canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
- canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
- canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
- arcaneBypass = Permissions.arcaneBypass(player);
- }
- @Override
- protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
- List<String> messages = new ArrayList<String>();
- if (canArcaneForge) {
- RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
- messages.add(getStatMessage(false, true,
- SubSkillType.REPAIR_ARCANE_FORGING,
- String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
- RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
- if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
- messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
- String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
- String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
- }
- }
-
- if (canMasterRepair) {
- messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
- }
- if (canSuperRepair) {
- messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
- + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
- }
- return messages;
- }
- @Override
- protected List<TextComponent> getTextComponents(Player player) {
- List<TextComponent> textComponents = new ArrayList<>();
- TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.REPAIR);
- return textComponents;
- }
- }
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