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- package com.gmail.nossr50.commands.skills;
- import com.gmail.nossr50.commands.SkillCommand;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.skills.archery.Archery;
- import com.gmail.nossr50.util.Permissions;
- import com.gmail.nossr50.util.Skills;
- public class ArcheryCommand extends SkillCommand {
- private String skillShotBonus;
- private String dazeChance;
- private String dazeChanceLucky;
- private String retrieveChance;
- private String retrieveChanceLucky;
- private boolean canSkillShot;
- private boolean canDaze;
- private boolean canRetrieve;
- private boolean lucky;
- public ArcheryCommand() {
- super(SkillType.ARCHERY);
- }
- @Override
- protected void dataCalculations() {
- float dazeChanceF;
- float retrieveChanceF;
- // SkillShot
- double bonus = (int)((double) skillValue / (double) Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
- if (bonus > Archery.skillShotMaxBonusPercentage) skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
- else skillShotBonus = percent.format(bonus);
- // Daze
- if (skillValue >= Archery.dazeMaxBonusLevel) dazeChanceF = (float) Archery.dazeMaxBonus;
- else dazeChanceF = (float) (( Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * skillValue);
- dazeChance = percent.format(dazeChanceF / 100D);
- if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
- else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
- // Retrieve
- if (skillValue >= Archery.retrieveMaxBonusLevel) retrieveChanceF = (float) Archery.retrieveMaxChance;
- else retrieveChanceF = (float) ((Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * skillValue);
- retrieveChance = percent.format(retrieveChanceF / 100D);
- if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
- else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
- }
- @Override
- protected void permissionsCheck() {
- canSkillShot = Permissions.archeryBonus(player);
- canDaze = Permissions.daze(player);
- canRetrieve = Permissions.trackArrows(player);
- lucky = Permissions.luckyArchery(player);
- }
- @Override
- protected boolean effectsHeaderPermissions() {
- return canSkillShot || canDaze || canRetrieve;
- }
- @Override
- protected void effectsDisplay() {
- if (lucky) {
- String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
- player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ARCHERY) }) }));
- }
- if (canSkillShot) {
- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
- }
- if (canDaze) {
- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
- }
- if (canRetrieve) {
- player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
- }
- }
- @Override
- protected boolean statsHeaderPermissions() {
- return canSkillShot || canDaze || canRetrieve;
- }
- @Override
- protected void statsDisplay() {
- if (canSkillShot) {
- player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
- }
- if (canDaze) {
- if (lucky)
- player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
- else
- player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
- }
- if (canRetrieve) {
- if (lucky)
- player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
- else
- player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
- }
- }
- }
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