ArcheryCommand.java 4.7 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import com.gmail.nossr50.commands.SkillCommand;
  3. import com.gmail.nossr50.datatypes.SkillType;
  4. import com.gmail.nossr50.locale.LocaleLoader;
  5. import com.gmail.nossr50.skills.archery.Archery;
  6. import com.gmail.nossr50.util.Permissions;
  7. import com.gmail.nossr50.util.Skills;
  8. public class ArcheryCommand extends SkillCommand {
  9. private String skillShotBonus;
  10. private String dazeChance;
  11. private String dazeChanceLucky;
  12. private String retrieveChance;
  13. private String retrieveChanceLucky;
  14. private boolean canSkillShot;
  15. private boolean canDaze;
  16. private boolean canRetrieve;
  17. private boolean lucky;
  18. public ArcheryCommand() {
  19. super(SkillType.ARCHERY);
  20. }
  21. @Override
  22. protected void dataCalculations() {
  23. float dazeChanceF;
  24. float retrieveChanceF;
  25. // SkillShot
  26. double bonus = (int)((double) skillValue / (double) Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
  27. if (bonus > Archery.skillShotMaxBonusPercentage) skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
  28. else skillShotBonus = percent.format(bonus);
  29. // Daze
  30. if (skillValue >= Archery.dazeMaxBonusLevel) dazeChanceF = (float) Archery.dazeMaxBonus;
  31. else dazeChanceF = (float) (( Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * skillValue);
  32. dazeChance = percent.format(dazeChanceF / 100D);
  33. if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
  34. else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
  35. // Retrieve
  36. if (skillValue >= Archery.retrieveMaxBonusLevel) retrieveChanceF = (float) Archery.retrieveMaxChance;
  37. else retrieveChanceF = (float) ((Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * skillValue);
  38. retrieveChance = percent.format(retrieveChanceF / 100D);
  39. if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
  40. else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
  41. }
  42. @Override
  43. protected void permissionsCheck() {
  44. canSkillShot = Permissions.archeryBonus(player);
  45. canDaze = Permissions.daze(player);
  46. canRetrieve = Permissions.trackArrows(player);
  47. lucky = Permissions.luckyArchery(player);
  48. }
  49. @Override
  50. protected boolean effectsHeaderPermissions() {
  51. return canSkillShot || canDaze || canRetrieve;
  52. }
  53. @Override
  54. protected void effectsDisplay() {
  55. if (lucky) {
  56. String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
  57. player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ARCHERY) }) }));
  58. }
  59. if (canSkillShot) {
  60. player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
  61. }
  62. if (canDaze) {
  63. player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
  64. }
  65. if (canRetrieve) {
  66. player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
  67. }
  68. }
  69. @Override
  70. protected boolean statsHeaderPermissions() {
  71. return canSkillShot || canDaze || canRetrieve;
  72. }
  73. @Override
  74. protected void statsDisplay() {
  75. if (canSkillShot) {
  76. player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
  77. }
  78. if (canDaze) {
  79. if (lucky)
  80. player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
  81. else
  82. player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
  83. }
  84. if (canRetrieve) {
  85. if (lucky)
  86. player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
  87. else
  88. player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
  89. }
  90. }
  91. }