ExcavationManager.java 3.5 KB

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  1. package com.gmail.nossr50.skills.excavation;
  2. import com.gmail.nossr50.datatypes.experience.XPGainReason;
  3. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  4. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  5. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  6. import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
  7. import com.gmail.nossr50.mcMMO;
  8. import com.gmail.nossr50.skills.SkillManager;
  9. import com.gmail.nossr50.util.Misc;
  10. import com.gmail.nossr50.util.Permissions;
  11. import com.gmail.nossr50.util.random.RandomChanceUtil;
  12. import com.gmail.nossr50.util.skills.SkillUtils;
  13. import org.bukkit.Location;
  14. import org.bukkit.block.BlockState;
  15. import org.bukkit.entity.Player;
  16. import java.util.List;
  17. public class ExcavationManager extends SkillManager {
  18. public ExcavationManager(McMMOPlayer mcMMOPlayer) {
  19. super(mcMMOPlayer, PrimarySkillType.EXCAVATION);
  20. }
  21. /**
  22. * Process treasure drops & XP gain for Excavation.
  23. *
  24. * @param blockState The {@link BlockState} to check ability activation for
  25. */
  26. public void excavationBlockCheck(BlockState blockState) {
  27. int xp = Excavation.getBlockXP(blockState);
  28. if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
  29. List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
  30. if (!treasures.isEmpty()) {
  31. int skillLevel = getSkillLevel();
  32. Location location = Misc.getBlockCenter(blockState);
  33. for (ExcavationTreasure treasure : treasures) {
  34. if (skillLevel >= treasure.getDropLevel()
  35. && RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), PrimarySkillType.EXCAVATION, treasure.getDropChance())) {
  36. xp += treasure.getXp();
  37. Misc.dropItem(location, treasure.getDrop());
  38. }
  39. }
  40. }
  41. }
  42. applyXpGain(xp, XPGainReason.PVE);
  43. }
  44. public void printExcavationDebug(Player player, BlockState blockState)
  45. {
  46. if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
  47. List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
  48. if (!treasures.isEmpty()) {
  49. for (ExcavationTreasure treasure : treasures) {
  50. player.sendMessage("|||||||||||||||||||||||||||||||||");
  51. player.sendMessage("[mcMMO DEBUG] Treasure found: ("+treasure.getDrop().getType().toString()+")");
  52. player.sendMessage("[mcMMO DEBUG] Drop Chance for Treasure: "+treasure.getDropChance());
  53. player.sendMessage("[mcMMO DEBUG] Skill Level Required: "+treasure.getDropLevel());
  54. player.sendMessage("[mcMMO DEBUG] XP for Treasure: "+treasure.getXp());
  55. }
  56. } else {
  57. player.sendMessage("[mcMMO DEBUG] No treasures found for this block.");
  58. }
  59. }
  60. }
  61. /**
  62. * Process the Giga Drill Breaker ability.
  63. *
  64. * @param blockState The {@link BlockState} to check ability activation for
  65. */
  66. public void gigaDrillBreaker(BlockState blockState) {
  67. excavationBlockCheck(blockState);
  68. excavationBlockCheck(blockState);
  69. SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(), mcMMO.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage());
  70. }
  71. }