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- package com.gmail.nossr50.util;
- import java.util.Random;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.entity.LivingEntity;
- import org.bukkit.entity.Player;
- import org.bukkit.event.entity.EntityDamageEvent;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.plugin.PluginManager;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
- import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
- import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
- import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
- public class Misc {
- private static Random random = new Random();
- /**
- * Gets a capitalized version of the target string.
- *
- * @param target String to capitalize
- * @return the capitalized string
- */
- public static String getCapitalized(String target) {
- String firstLetter = target.substring(0,1);
- String remainder = target.substring(1);
- String capitalized = firstLetter.toUpperCase() + remainder.toLowerCase();
- return capitalized;
- }
- /**
- * Gets a nicely formatted string version of an item name from a given item ID.
- *
- * @param itemID The ID of the item to convert to string.
- * @return the nicely formatting string
- */
- public static String prettyItemString(int itemID) {
- String baseString = Material.getMaterial(itemID).toString();
- String[] substrings = baseString.split("_");
- String prettyString = "";
- int size = 1;
- for (String s : substrings) {
- prettyString = prettyString.concat(Misc.getCapitalized(s));
- if (size < substrings.length) {
- prettyString = prettyString.concat(" ");
- }
- size++;
- }
- return prettyString;
- }
- /**
- * Gets the int represented by this string.
- *
- * @param string The string to parse
- * @return the int represented by this string
- */
- public static int getInt(String string) {
- if (isInt(string)) {
- return Integer.parseInt(string);
- }
- else {
- return 0;
- }
- }
- /**
- * Checks to see if an entity is currently invincible.
- *
- * @param le The LivingEntity to check
- * @param event The event the entity is involved in
- * @return true if the entity is invincible, false otherwise
- */
- public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
- /*
- * So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
- * So yeah, this is for that.
- */
- if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
- return true;
- }
- else {
- return false;
- }
- }
-
- /**
- * Simulate a block break event.
- *
- * @param block The block to break
- * @param player The player breaking the block
- * @param shouldArmSwing true if an armswing event should be fired, false otherwise
- * @return true if the event wasn't cancelled, false otherwise
- */
- public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) {
- //Support for NoCheat
- if (shouldArmSwing) {
- FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
- mcMMO.p.getServer().getPluginManager().callEvent(armswing);
- }
- PluginManager pluginManger = mcMMO.p.getServer().getPluginManager();
- FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true);
- pluginManger.callEvent(damageEvent);
- FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
- pluginManger.callEvent(breakEvent);
- if (!damageEvent.isCancelled() || !breakEvent.isCancelled()) {
- return true;
- }
- else {
- return false;
- }
- }
- /**
- * Get the upgrade tier of the item in hand.
- *
- * @param inHand The item to check the tier of
- * @return the tier of the item
- */
- public static int getTier(ItemStack inHand) {
- int tier = 0;
- if (ItemChecks.isWoodTool(inHand)) {
- tier = 1;
- }
- else if (ItemChecks.isStoneTool(inHand)) {
- tier = 2;
- }
- else if (ItemChecks.isIronTool(inHand)) {
- tier = 3;
- }
- else if (ItemChecks.isGoldTool(inHand)) {
- tier = 1;
- }
- else if (ItemChecks.isDiamondTool(inHand)) {
- tier = 4;
- }
- else if (ModChecks.isCustomTool(inHand)) {
- tier = ModChecks.getToolFromItemStack(inHand).getTier();
- }
- return tier;
- }
- /**
- * Determine if two locations are near each other.
- *
- * @param first The first location
- * @param second The second location
- * @param maxDistance The max distance apart
- * @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
- */
- public static boolean isNear(Location first, Location second, double maxDistance) {
- if (!first.getWorld().equals(second.getWorld())) {
- return false;
- }
- if (first.distanceSquared(second) < (maxDistance * maxDistance)) {
- return true;
- }
- else {
- return false;
- }
- }
- /**
- * Determine if a string represents an Integer
- *
- * @param string String to check
- * @return true if the string is an Integer, false otherwise
- */
- public static boolean isInt(String string) {
- try {
- Integer.parseInt(string);
- return true;
- }
- catch (NumberFormatException nFE) {
- return false;
- }
- }
- /**
- * Drop items at a given location.
- *
- * @param location The location to drop the items at
- * @param is The items to drop
- * @param quantity The amount of items to drop
- */
- public static void dropItems(Location location, ItemStack is, int quantity) {
- for (int i = 0; i < quantity; i++) {
- dropItem(location, is);
- }
- }
- /**
- * Randomly drop an item at a given location.
- *
- * @param location The location to drop the items at
- * @param is The item to drop
- * @param chance The percentage chance for the item to drop
- */
- public static void randomDropItem(Location location, ItemStack is, double chance) {
- if (random.nextInt(100) < chance) {
- dropItem(location, is);
- }
- }
- /**
- * Randomly drop items at a given location.
- *
- * @param location The location to drop the items at
- * @param is The item to drop
- * @param chance The percentage chance for the item to drop
- * @param quantity The amount of items to drop
- */
- public static void randomDropItems(Location location, ItemStack is, int chance, int quantity) {
- for(int i = 0; i < quantity; i++) {
- randomDropItem(location, is, chance);
- }
- }
- /**
- * Drop an item at a given location.
- *
- * @param location The location to drop the item at
- * @param itemStack The item to drop
- */
- public static void dropItem(Location location, ItemStack itemStack) {
- // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
- McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
- mcMMO.p.getServer().getPluginManager().callEvent(event);
- if (event.isCancelled()) {
- return;
- }
- location.getWorld().dropItemNaturally(location, itemStack);
- }
- /**
- * Check if a skill level is higher than the max bonus level of the ability.
- *
- * @param skillLevel Skill level to check
- * @param maxLevel Max level of the ability
- * @return whichever value is lower
- */
- public static int skillCheck(int skillLevel, int maxLevel) {
- if (skillLevel > maxLevel) {
- return maxLevel;
- }
- else {
- return skillLevel;
- }
- }
- public static int getPowerLevelCap() {
- int levelCap = Config.getInstance().getPowerLevelCap();
- if (levelCap > 0) {
- return levelCap;
- }
- else {
- return Integer.MAX_VALUE;
- }
- }
- }
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