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- import java.io.*;
- import java.util.ArrayList;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- //=====================================================================
- //Class: PlayerList
- //Use: Encapsulates the player list
- //Author: cerevisiae
- //=====================================================================
- public class vUsers {
- private static volatile vUsers instance;
- protected static final Logger log = Logger.getLogger("Minecraft");
- private PropertiesFile properties;
- String location = "vminecraft.users";
-
- public static PlayerList players = new PlayerList();
-
-
- public void loadUsers(){
- File theDir = new File(location);
- if(!theDir.exists()){
- properties = new PropertiesFile(location);
- FileWriter writer = null;
- try {
- writer = new FileWriter(location);
- writer.write("#Storage place for user information\r\n");
- writer.write("#username:nickname:suffix:tag:ignore,list,names:alias,commands,here\r\n");
- } catch (Exception e) {
- log.log(Level.SEVERE, "Exception while creating " + location, e);
- } finally {
- try {
- if (writer != null) {
- writer.close();
- }
- } catch (IOException e) {
- log.log(Level.SEVERE, "Exception while closing writer for " + location, e);
- }
- }
- } else {
- properties = new PropertiesFile(location);
- try {
- properties.load();
- } catch (IOException e) {
- log.log(Level.SEVERE, "Exception while loading " + location, e);
- }
- }
- }
- //=====================================================================
- //Function: addUser
- //Input: Player player: The player to create a profile for
- //Output: none
- //Use: Loads the profile for the specified player
- //=====================================================================
- public static void addUser(Player player){
- players.addPlayer(player);
- }
- //=====================================================================
- //Function: removeUser
- //Input: Player player: The player to stop following
- //Output: none
- //Use: Creates the player profile
- //=====================================================================
- public static void removeUser(Player player){
- players.removePlayer(player);
- }
- //=====================================================================
- //Function: getProfile
- //Input: Player player: The player to find the profile for
- //Output: PlayerList.PlayerProfile: The profile
- //Use: Gets the player profile
- //=====================================================================
- public static PlayerList.PlayerProfile getProfile(Player player){
- return players.findProfile(player);
- }
-
- public static vUsers getInstance() {
- if (instance == null) {
- instance = new vUsers();
- }
- return instance;
- }
- public static void getRow(){
- }
- }
- class PlayerList
- {
- protected static final Logger log = Logger.getLogger("Minecraft");
- ArrayList<PlayerProfile> players;
-
- //=====================================================================
- //Function: PlayerList
- //Input: Player player: The player to create a profile object for
- //Output: none
- //Use: Initializes the ArrayList
- //=====================================================================
- public PlayerList() { players = new ArrayList<PlayerProfile>(); }
- //=====================================================================
- //Function: addPlayer
- //Input: Player player: The player to add
- //Output: None
- //Use: Add a profile of the specified player
- //=====================================================================
- public void addPlayer(Player player)
- {
- players.add(new PlayerProfile(player));
- }
- //=====================================================================
- //Function: removePlayer
- //Input: Player player: The player to remove
- //Output: None
- //Use: Remove the profile of the specified player
- //=====================================================================
- public void removePlayer(Player player)
- {
- players.remove(findProfile(player));
- }
- //=====================================================================
- //Function: findProfile
- //Input: Player player: The player to find's profile
- //Output: PlayerProfile: The profile of the specified player
- //Use: Get the profile for the specified player
- //=====================================================================
- public PlayerProfile findProfile(Player player)
- {
- for(PlayerProfile ply : players)
- {
- if(ply.isPlayer(player))
- return ply;
- }
- return null;
- }
-
- //=====================================================================
- //Class: PlayerProfile
- //Use: Encapsulates all commands for player options
- //Author: cerevisiae
- //=====================================================================
- class PlayerProfile
- {
- protected final Logger log = Logger.getLogger("Minecraft");
- private String playerName,
- lastMessage,
- nickName,
- tag,
- suffix,
- party,
- tpxyz;
-
- private boolean dead,
- silent;
-
- char defaultColor;
- String location = "vminecraft.users";
-
- private ArrayList<String> ignoreList;
- private commandList aliasList;
-
- static final int EXIT_FAIL = 0,
- EXIT_SUCCESS = 1,
- EXIT_CONTINUE = 2;
- //=====================================================================
- //Function: PlayerProfile
- //Input: Player player: The player to create a profile object for
- //Output: none
- //Use: Loads settings for the player or creates them if they don't
- // exist.
- //=====================================================================
- public PlayerProfile(Player player)
- {
- //Declare things
- playerName = player.getName();
- tag = new String();
- nickName = new String();
- suffix = new String();
- tpxyz = new String();
- party = new String();
- party = null;
- defaultColor = 'f';
- ignoreList = new ArrayList<String>();
- aliasList = new commandList();
- dead = false;
-
- //Try to load the player and if they aren't found, append them
- if(!load())
- addPlayer();
- }
-
- public boolean load()
- {
- try {
- //Open the user file
- FileReader file = new FileReader(location);
- BufferedReader in = new BufferedReader(file);
- String line = "";
- while((line = in.readLine()) != null)
- {
- //Find if the line contains the player we want.
- String[] character = line.split(":");
- if(!character[0].equals(playerName)){continue;}
-
- //Get the tag
- if(character.length > 1)
- tag = character[1];
- //Get the nickname
- if(character.length > 2)
- nickName = character[2];
- //Get the suffix
- if(character.length > 3)
- suffix = character[3];
- //Get the color
- if(character.length > 4)
- defaultColor = character[4].charAt(0);
- //Ignore previously ignored players
- if(character.length > 5)
- {
- String[] ignores = character[5].split(",");
- if(ignores.length > 0)
- {
- for(String ignore : ignores)
- ignoreList.add(ignore);
- }
- }
- //Register the aliases
- if(character.length > 6)
- {
- String[] allAliases = character[6].split(",");
- if(allAliases.length > 0)
- {
- for(String singleAlias : allAliases)
- {
- String[] parts = singleAlias.split("@");
- if(parts.length > 1)
- {
- aliasList.registerAlias(parts[0], parts[1]);
- }
- }
- }
- }
- //XYZ TP Back value
- //Not sure if declaring a double this way will work or not
- if(character.length > 7)
- {
- tpxyz = character[7];
- }
- in.close();
- return true;
- }
- in.close();
- } catch (Exception e) {
- log.log(Level.SEVERE, "Exception while reading "
- + location + " (Are you sure you formatted it correctly?)", e);
- }
- return false;
- }
-
- //=====================================================================
- // Function: save
- // Input: none
- // Output: None
- // Use: Writes current values of PlayerProfile to disk
- // Call this function to save current values
- //=====================================================================
- public void save()
- {
- try {
- //Open the file
- FileReader file = new FileReader(location);
- BufferedReader in = new BufferedReader(file);
- StringBuilder writer = new StringBuilder();
- String line = "";
-
- //While not at the end of the file
- while((line = in.readLine()) != null)
- {
- //Read the line in and copy it to the output it's not the player
- //we want to edit
- if(!line.split(":")[0].equalsIgnoreCase(playerName))
- {
- writer.append(line).append("\r\n");
-
- //Otherwise write the new player information
- } else {
- writer.append(playerName + ":");
- writer.append(tag + ":");
- writer.append(nickName + ":");
- writer.append(suffix + ":");
- writer.append(defaultColor + ":");
-
- int i = 0;
- for(String ignore : ignoreList)
- {
- writer.append(ignore);
- if(i < ignoreList.size() - 1)
- writer.append(",");
- }
- writer.append(":");
- writer.append(aliasList.toString());
- writer.append(tpxyz.toString());
- writer.append("\r\n");
- }
- }
- in.close();
-
- //Write the new file
- FileWriter out = new FileWriter(location);
- out.write(writer.toString());
- out.close();
-
- } catch (Exception e) {
- log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
- }
- }
-
- public void addPlayer()
- {
- try {
- //Open the file to write the player
- FileWriter file = new FileWriter(location, true);
- BufferedWriter out = new BufferedWriter(file);
-
- //Add the player to the end
- out.append(playerName + ":");
- out.append(tag + ":");
- out.append(nickName + ":");
- out.append(suffix + ":");
- out.append(defaultColor + ":");
-
-
- int i = 0;
- for(String ignore : ignoreList)
- {
- out.append(ignore);
- if(i < ignoreList.size() - 1)
- out.append(",");
- }
- out.append(":");
- out.append(tpxyz + ":");
-
- out.append(aliasList.toString());
- out.newLine();
- out.close();
-
- } catch (Exception e) {
- log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
- }
- }
- //=====================================================================
- //Function: isPlayer
- //Input: None
- //Output: Player: The player this profile belongs to
- //Use: Finds if this profile belongs to a specified player
- //=====================================================================
- public boolean isPlayer(Player player)
- {
- return player.getName().equals(playerName);
- }
- //=====================================================================
- //Function: isIgnored
- //Input: Player player: Checks if a player is ignored
- //Output: boolean: If they're ignored
- //Use: Finds if the specified player is in the ignore list
- //=====================================================================
- public boolean isIgnored(Player player){
- return ignoreList.contains(player.getName());
- }
- //=====================================================================
- //Function: addIgnore
- //Input: Player name: The player to ignore
- //Output: boolean: If the player was successfully ignored
- //Use: Ignores a player.
- //=====================================================================
- public boolean addIgnore(Player name)
- {
- if(!ignoreList.contains(name))
- {
- ignoreList.add(name.getName());
- save();
- return true;
- }
- return false;
- }
- //=====================================================================
- //Function: removeIgnore
- //Input: Player name: The player to unignore
- //Output: boolean: If the player was successfully unignored
- //Use: Stops ignoring a player.
- //=====================================================================
- public boolean removeIgnore(Player name)
- {
- if(ignoreList.contains(name.getName()))
- {
- ignoreList.remove(name.getName());
- save();
- return true;
- }
- return false;
- }
- //=====================================================================
- //Function: removeIgnore
- //Input: Player name: The player to unignore
- //Output: boolean: If the player was successfully unignored
- //Use: Stops ignoring a player.
- //=====================================================================
- public String[] listIgnore()
- {
- return ignoreList.toArray(new String[ignoreList.size()]);
- }
- //=====================================================================
- //Function: addAlias
- //Input: String command: The command to try to call
- // String[] args: The arguments for the command
- //Output: None
- //Use: Adds a command
- //=====================================================================
- public void addAlias(String name, String callCommand)
- {
- aliasList.registerAlias(name, callCommand);
- save();
- }
- //=====================================================================
- //Function: callAlias
- //Input: String command: The command to try to call
- // Player player: Checks if a player is ignored
- // String[] args: The arguments for the command
- //Output: int: Exit code
- //Use: Attempts to call a command
- //=====================================================================
- public int callAlias(String command, Player player, String[] args)
- {
- try
- {
- //Attemt to call the function
- return aliasList.call(command, player, args);
- }
- catch (Throwable e)
- {
- //The function wasn't found, returns fail
- return EXIT_FAIL;
- }
- }
- //=====================================================================
- //Function: setTag
- //Input: String newTag: The tag to set for the player
- //Output: None
- //Use: Sets a player tag
- //=====================================================================
- public void setTag(String newTag)
- {
- tag = newTag;
- save();
- }
- //=====================================================================
- //Function: setTpback
- //Input: None
- //Output: None
- //Use: Sets a player's tpback xyz coordinates
- //=====================================================================
- public void setTpback(String newtpback)
- {
- tpxyz = newtpback;
- save();
- }
- //=====================================================================
- //Function: getTpxyz
- //Input: None
- //Output: Double: The player's tpback x coords
- //Use: Gets the x value of tpback
- //=====================================================================
- public String getTpxyz()
- {
- return tpxyz;
- }
- //Function: getTag
- //Input: None
- //Output: String: The player tag
- //Use: Gets a player tag
- //=====================================================================
- public String getTag() { return tag; }
- //=====================================================================
- //Function: setNick
- //Input: String newTag: The nickname to set for the player
- //Output: None
- //Use: Sets a player nickname
- //=====================================================================
- public void setNick(String newNick)
- {
- nickName = newNick;
- save();
- }
-
- public void setSilent(){
- silent = true;
- }
- public void disableSilent(){
- silent = false;
- }
- public boolean isSilent(){
- return silent;
- }
- //Store the player's party
- public void setParty(String newParty)
- {
- party = newParty;
- save();
- }
- //Retrieve the player's party
- public String getParty() {return party;}
- //Remove party
- public void removeParty() {
- party = null;
- save();
- }
- //Retrieve whether or not the player is in a party
- public boolean inParty() {
- if(party != null){
- return true;
- } else {
- return false;
- }
- }
- //=====================================================================
- //Function: getNick
- //Input: None
- //Output: String: The player nickname
- //Use: Gets a player nickname
- //=====================================================================
- public String getNick() { return nickName; }
- //=====================================================================
- //Function: setSuffix
- //Input: String newTag: The suffix to set for the player
- //Output: None
- //Use: Sets a player suffix
- //=====================================================================
- public void setSuffix(String newSuffix)
- {
- suffix = newSuffix;
- save();
- }
- //=====================================================================
- //Function: getSuffix
- //Input: None
- //Output: String: The player suffix
- //Use: Gets a player suffix
- //=====================================================================
- public String getSuffix() { return suffix; }
- //=====================================================================
- //Function: setColor
- //Input: String newTag: The color to set for the player
- //Output: None
- //Use: Sets a player color
- //=====================================================================
- public void setColor(String newColor)
- {
- defaultColor = newColor.charAt(0);
- save();
- }
- //=====================================================================
- //Function: getColor
- //Input: None
- //Output: String: The player color
- //Use: Gets a player color
- //=====================================================================
- public String getColor() {return vChat.colorChange(defaultColor);}
- //=====================================================================
- //Function: setMessage
- //Input: String newName: The name of the player they last messaged
- // or recieved a message from.
- //Output: None
- //Use: Sets a player tag
- //=====================================================================
- public void setMessage(Player newName){ lastMessage = newName.getName(); }
- //=====================================================================
- //Function: getMessage
- //Input: None
- //Output: String: The player name
- //Use: Gets the name of the player they last messaged or recieved
- // a message from.
- //=====================================================================
- public Player getMessage()
- {
- if(lastMessage != null)
- return etc.getServer().matchPlayer(lastMessage);
- return null;
- }
- //=====================================================================
- //Function: isDead
- //Input: None
- //Output: boolean: If the player is dead or not
- //Use: Gets the player is dead or not.
- //=====================================================================
- public boolean isDead() {return dead;}
- //=====================================================================
- //Function: isDead
- //Input: boolean isded: if the player is dead or not.
- //Output: None
- //Use: Sets if the player is dead or not
- //=====================================================================
- public void isDead(boolean isded){dead = isded;}
- }
- }
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