Repair.java 9.5 KB

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  1. package com.gmail.nossr50.skills.repair;
  2. import java.util.Map;
  3. import java.util.Map.Entry;
  4. import java.util.Random;
  5. import org.bukkit.Material;
  6. import org.bukkit.enchantments.Enchantment;
  7. import org.bukkit.entity.Player;
  8. import org.bukkit.inventory.ItemStack;
  9. import org.getspout.spoutapi.SpoutManager;
  10. import org.getspout.spoutapi.player.SpoutPlayer;
  11. import com.gmail.nossr50.mcMMO;
  12. import com.gmail.nossr50.config.AdvancedConfig;
  13. import com.gmail.nossr50.config.Config;
  14. import com.gmail.nossr50.datatypes.PlayerProfile;
  15. import com.gmail.nossr50.datatypes.SkillType;
  16. import com.gmail.nossr50.locale.LocaleLoader;
  17. import com.gmail.nossr50.spout.SpoutSounds;
  18. import com.gmail.nossr50.util.Permissions;
  19. import com.gmail.nossr50.util.Skills;
  20. import com.gmail.nossr50.util.Users;
  21. public class Repair {
  22. private static Random random = new Random();
  23. private static Config configInstance = Config.getInstance();
  24. static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
  25. public static final int REPAIR_MASTERY_CHANCE_MAX = advancedConfig.getRepairMasteryChanceMax();
  26. public static final int REPAIR_MASTERY_MAX_BONUS_LEVEL = advancedConfig.getRepairMasteryMaxLevel();
  27. public static final int SUPER_REPAIR_CHANCE_MAX = advancedConfig.getSuperRepairChanceMax();
  28. public static final int SUPER_REPAIR_MAX_BONUS_LEVEL = advancedConfig.getSuperRepairMaxLevel();
  29. /**
  30. * Handle the XP gain for repair events.
  31. *
  32. * @param player Player repairing the item
  33. * @param profile PlayerProfile of the repairing player
  34. * @param is Item being repaired
  35. * @param durabilityBefore Durability of the item before repair
  36. * @param modify Amount to modify the durability by
  37. * @param boost True if the modifier is a boost, false if the modifier is a reduction
  38. */
  39. protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
  40. short dif = (short) (durabilityBefore - durabilityAfter);
  41. dif = (short) (dif * modify);
  42. Skills.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
  43. //CLANG CLANG
  44. if (mcMMO.spoutEnabled) {
  45. SpoutSounds.playRepairNoise(player, mcMMO.p);
  46. }
  47. }
  48. /**
  49. * Get current Arcane Forging rank.
  50. *
  51. * @param profile The PlayerProfile of the player to get the rank for
  52. * @return The player's current Arcane Forging rank
  53. */
  54. public static int getArcaneForgingRank(PlayerProfile profile) {
  55. int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
  56. if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
  57. return 4;
  58. }
  59. else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
  60. return 3;
  61. }
  62. else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
  63. return 2;
  64. }
  65. else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
  66. return 1;
  67. }
  68. else {
  69. return 0;
  70. }
  71. }
  72. /**
  73. * Handles removing & downgrading enchants.
  74. *
  75. * @param player Player repairing the item
  76. * @param is Item being repaired
  77. */
  78. protected static void addEnchants(Player player, ItemStack is) {
  79. if(Permissions.arcaneBypass(player)) {
  80. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  81. return;
  82. }
  83. Map<Enchantment, Integer> enchants = is.getEnchantments();
  84. if (enchants.size() == 0) {
  85. return;
  86. }
  87. int rank = getArcaneForgingRank(Users.getProfile(player));
  88. if (rank == 0 || !Permissions.arcaneForging(player)) {
  89. for (Enchantment x : enchants.keySet()) {
  90. is.removeEnchantment(x);
  91. }
  92. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
  93. return;
  94. }
  95. boolean downgraded = false;
  96. for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
  97. Enchantment enchantment = enchant.getKey();
  98. int randomChance = 100;
  99. if (Permissions.luckyRepair(player)) {
  100. randomChance = (int) (randomChance * 0.75);
  101. }
  102. if (random.nextInt(randomChance) <= getEnchantChance(rank)) {
  103. int enchantLevel = enchant.getValue();
  104. if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
  105. if (random.nextInt(randomChance) < getDowngradeChance(rank)) {
  106. is.addEnchantment(enchantment, --enchantLevel);
  107. downgraded = true;
  108. }
  109. }
  110. }
  111. else {
  112. is.removeEnchantment(enchantment);
  113. }
  114. }
  115. Map<Enchantment, Integer> newEnchants = is.getEnchantments();
  116. if (newEnchants.isEmpty()) {
  117. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
  118. }
  119. else if (downgraded || newEnchants.size() < enchants.size()) {
  120. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
  121. }
  122. else {
  123. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  124. }
  125. }
  126. /**
  127. * Gets chance of keeping enchantment during repair.
  128. *
  129. * @param rank Arcane Forging rank
  130. * @return The chance of keeping the enchantment
  131. */
  132. public static int getEnchantChance(int rank) {
  133. switch (rank) {
  134. case 4:
  135. return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
  136. case 3:
  137. return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
  138. case 2:
  139. return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
  140. case 1:
  141. return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
  142. default:
  143. return 0;
  144. }
  145. }
  146. /**
  147. * Gets chance of enchantment being downgraded during repair.
  148. *
  149. * @param rank Arcane Forging rank
  150. * @return The chance of the enchantment being downgraded
  151. */
  152. public static int getDowngradeChance(int rank) {
  153. switch (rank) {
  154. case 4:
  155. return configInstance.getArcaneForgingDowngradeChanceRank4();
  156. case 3:
  157. return configInstance.getArcaneForgingDowngradeChanceRank3();
  158. case 2:
  159. return configInstance.getArcaneForgingDowngradeChanceRank2();
  160. case 1:
  161. return configInstance.getArcaneForgingDowngradeChanceRank1();
  162. default:
  163. return 100;
  164. }
  165. }
  166. /**
  167. * Computes repair bonuses.
  168. *
  169. * @param player The player repairing an item
  170. * @param skillLevel the skillLevel of the player in Repair
  171. * @param durability The durability of the item being repaired
  172. * @param repairAmount The base amount of durability repaired to the item
  173. * @return The final amount of durability repaired to the item
  174. */
  175. protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
  176. float bonus;
  177. if(skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
  178. else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
  179. if (Permissions.repairMastery(player)) {
  180. bonus = repairAmount * bonus;
  181. repairAmount += (int) bonus;
  182. }
  183. if (checkPlayerProcRepair(player)) {
  184. repairAmount = (int) (repairAmount * 2D);
  185. }
  186. if(repairAmount <= 0 || repairAmount > 32767)
  187. repairAmount = 32767;
  188. durability -= repairAmount;
  189. if (durability < 0) {
  190. durability = 0;
  191. }
  192. return durability;
  193. }
  194. /**
  195. * Checks for Super Repair bonus.
  196. *
  197. * @param player The player repairing an item
  198. * @return true if bonus granted, false otherwise
  199. */
  200. public static boolean checkPlayerProcRepair(Player player) {
  201. int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
  202. int randomChance = 100;
  203. int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
  204. if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
  205. if (Permissions.luckyRepair(player)) randomChance = (int) (randomChance * 0.75);
  206. if (chance > random.nextInt(randomChance) && Permissions.repairBonus(player)){
  207. player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
  208. return true;
  209. }
  210. return false;
  211. }
  212. /**
  213. * Handles notifications for placing an anvil.
  214. *
  215. * @param player The player placing the anvil
  216. * @param anvilID The item ID of the anvil block
  217. */
  218. public static void placedAnvilCheck(Player player, int anvilID) {
  219. PlayerProfile profile = Users.getProfile(player);
  220. if (!profile.getPlacedAnvil()) {
  221. if (mcMMO.spoutEnabled) {
  222. SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
  223. if (spoutPlayer.isSpoutCraftEnabled()) {
  224. spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
  225. }
  226. }
  227. else {
  228. player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
  229. }
  230. profile.togglePlacedAnvil();
  231. }
  232. }
  233. }