SmeltingManager.java 5.6 KB

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  1. package com.gmail.nossr50.skills.smelting;
  2. import com.gmail.nossr50.config.Config;
  3. import com.gmail.nossr50.datatypes.experience.XPGainReason;
  4. import com.gmail.nossr50.datatypes.experience.XPGainSource;
  5. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  6. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  7. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  8. import com.gmail.nossr50.skills.SkillManager;
  9. import com.gmail.nossr50.util.Permissions;
  10. import com.gmail.nossr50.util.random.RandomChanceUtil;
  11. import com.gmail.nossr50.util.skills.RankUtils;
  12. import com.gmail.nossr50.util.skills.SkillActivationType;
  13. import org.bukkit.event.inventory.FurnaceBurnEvent;
  14. import org.bukkit.event.inventory.FurnaceSmeltEvent;
  15. import org.bukkit.inventory.ItemStack;
  16. import org.jetbrains.annotations.NotNull;
  17. public class SmeltingManager extends SkillManager {
  18. public SmeltingManager(McMMOPlayer mcMMOPlayer) {
  19. super(mcMMOPlayer, PrimarySkillType.SMELTING);
  20. }
  21. /*public boolean canUseFluxMining(BlockState blockState) {
  22. return getSkillLevel() >= Smelting.fluxMiningUnlockLevel
  23. && BlockUtils.affectedByFluxMining(blockState)
  24. && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_FLUX_MINING)
  25. && !mcMMO.getPlaceStore().isTrue(blockState);
  26. }*/
  27. public boolean isSecondSmeltSuccessful() {
  28. return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
  29. && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
  30. }
  31. /*
  32. Process the Flux Mining ability.
  33. @param blockState The {@link BlockState} to check ability activation for
  34. * @return true if the ability was successful, false otherwise
  35. */
  36. /*public boolean processFluxMining(BlockState blockState) {
  37. Player player = getPlayer();
  38. if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.SMELTING_FLUX_MINING, true)) {
  39. ItemStack item = null;
  40. switch (blockState.getType()) {
  41. case IRON_ORE:
  42. item = new ItemStack(Material.IRON_INGOT);
  43. break;
  44. case GOLD_ORE:
  45. item = new ItemStack(Material.GOLD_INGOT);
  46. break;
  47. default:
  48. break;
  49. }
  50. if (item == null) {
  51. return false;
  52. }
  53. if (!EventUtils.simulateBlockBreak(blockState.getBlock(), player, true)) {
  54. return false;
  55. }
  56. // We need to distribute Mining XP here, because the block break event gets cancelled
  57. applyXpGain(Mining.getBlockXp(blockState), XPGainReason.PVE, XPGainSource.PASSIVE);
  58. SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(), Config.getInstance().getAbilityToolDamage());
  59. Misc.dropItems(Misc.getBlockCenter(blockState), item, isSecondSmeltSuccessful() ? 2 : 1);
  60. blockState.setType(Material.AIR);
  61. if (Config.getInstance().getFluxPickaxeSoundEnabled()) {
  62. SoundManager.sendSound(player, blockState.getLocation(), SoundType.FIZZ);
  63. }
  64. ParticleEffectUtils.playFluxEffect(blockState.getLocation());
  65. return true;
  66. }
  67. return false;
  68. }*/
  69. /**
  70. * Increases burn time for furnace fuel.
  71. *
  72. * @param burnTime The initial burn time from the {@link FurnaceBurnEvent}
  73. */
  74. public int fuelEfficiency(int burnTime) {
  75. return burnTime * getFuelEfficiencyMultiplier();
  76. }
  77. public int getFuelEfficiencyMultiplier()
  78. {
  79. switch(RankUtils.getRank(getPlayer(), SubSkillType.SMELTING_FUEL_EFFICIENCY))
  80. {
  81. case 1:
  82. return 2;
  83. case 2:
  84. return 3;
  85. case 3:
  86. return 4;
  87. default:
  88. return 1;
  89. }
  90. }
  91. public void smeltProcessing(@NotNull FurnaceSmeltEvent furnaceSmeltEvent) {
  92. ItemStack sourceItemStack = furnaceSmeltEvent.getSource();
  93. ItemStack resultItemStack = furnaceSmeltEvent.getResult();
  94. applyXpGain(Smelting.getResourceXp(sourceItemStack), XPGainReason.PVE, XPGainSource.PASSIVE); //Add XP
  95. int itemLimit = resultItemStack.getMaxStackSize();
  96. processDoubleSmelt(furnaceSmeltEvent, resultItemStack, itemLimit);
  97. }
  98. private void processDoubleSmelt(@NotNull FurnaceSmeltEvent furnaceSmeltEvent, @NotNull ItemStack resultItemStack, int itemLimit) {
  99. //TODO: Permission check work around, could store it as NBT on the furnace
  100. //We don't do permission checks because this can be for an offline player and Bukkit has nothing to grab permissions for offline players
  101. //Process double smelt
  102. if (Config.getInstance().getDoubleDropsEnabled(PrimarySkillType.SMELTING, resultItemStack.getType())
  103. && resultItemStack.getAmount() < itemLimit
  104. && isSecondSmeltSuccessful()) {
  105. ItemStack newResult = resultItemStack.clone();
  106. newResult.setAmount(Math.min(resultItemStack.getAmount() + 1, itemLimit)); //Don't go over max stack limits
  107. furnaceSmeltEvent.setResult(newResult);
  108. }
  109. }
  110. public int vanillaXPBoost(int experience) {
  111. return experience * getVanillaXpMultiplier();
  112. }
  113. /**
  114. * Gets the vanilla XP multiplier
  115. *
  116. * @return the vanilla XP multiplier
  117. */
  118. public int getVanillaXpMultiplier() {
  119. return Math.max(1, RankUtils.getRank(getPlayer(), SubSkillType.SMELTING_UNDERSTANDING_THE_ART));
  120. }
  121. }