ArcheryManager.java 4.8 KB

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  1. package com.gmail.nossr50.skills.archery;
  2. import com.gmail.nossr50.datatypes.interactions.NotificationType;
  3. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  4. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  5. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  6. import com.gmail.nossr50.mcMMO;
  7. import com.gmail.nossr50.skills.SkillManager;
  8. import com.gmail.nossr50.util.Misc;
  9. import com.gmail.nossr50.util.Permissions;
  10. import com.gmail.nossr50.util.player.NotificationManager;
  11. import com.gmail.nossr50.util.random.RandomChanceUtil;
  12. import com.gmail.nossr50.util.skills.RankUtils;
  13. import com.gmail.nossr50.util.skills.SkillActivationType;
  14. import org.bukkit.Location;
  15. import org.bukkit.entity.Entity;
  16. import org.bukkit.entity.LivingEntity;
  17. import org.bukkit.entity.Player;
  18. import org.bukkit.entity.Projectile;
  19. import org.bukkit.potion.PotionEffect;
  20. import org.bukkit.potion.PotionEffectType;
  21. import org.jetbrains.annotations.NotNull;
  22. public class ArcheryManager extends SkillManager {
  23. public ArcheryManager(McMMOPlayer mmoPlayer) {
  24. super(mmoPlayer, PrimarySkillType.ARCHERY);
  25. }
  26. public boolean canDaze(LivingEntity target) {
  27. if(!RankUtils.hasUnlockedSubskill(mmoPlayer, SubSkillType.ARCHERY_DAZE))
  28. return false;
  29. return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
  30. }
  31. public boolean canSkillShot() {
  32. if(!RankUtils.hasUnlockedSubskill(mmoPlayer, SubSkillType.ARCHERY_SKILL_SHOT))
  33. return false;
  34. return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
  35. }
  36. public boolean canRetrieveArrows() {
  37. if(!RankUtils.hasUnlockedSubskill(mmoPlayer, SubSkillType.ARCHERY_ARROW_RETRIEVAL))
  38. return false;
  39. return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
  40. }
  41. /**
  42. * Calculate bonus XP awarded for Archery when hitting a far-away target.
  43. *
  44. * @param target The {@link LivingEntity} damaged by the arrow
  45. * @param arrow The {@link Entity} who shot the arrow
  46. */
  47. public double distanceXpBonusMultiplier(@NotNull LivingEntity target, @NotNull Entity arrow) {
  48. //Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
  49. if(!arrow.hasMetadata(mcMMO.arrowDistanceKey))
  50. return arrow.getLocation().distance(target.getLocation());
  51. Location firedLocation = (Location) arrow.getMetadata(mcMMO.arrowDistanceKey).get(0).value();
  52. Location targetLocation = target.getLocation();
  53. if(firedLocation == null || firedLocation.getWorld() == null)
  54. return 1;
  55. if (firedLocation.getWorld() != targetLocation.getWorld()) {
  56. return 1;
  57. }
  58. return 1 + Math.min(firedLocation.distance(targetLocation), 50) * Archery.DISTANCE_XP_MULTIPLIER;
  59. }
  60. /**
  61. * Track arrows fired for later retrieval.
  62. *
  63. * @param target The {@link LivingEntity} damaged by the arrow
  64. */
  65. public void retrieveArrows(@NotNull LivingEntity target, @NotNull Projectile projectile) {
  66. if(projectile.hasMetadata(mcMMO.trackedArrow)) {
  67. Archery.incrementTrackerValue(target);
  68. projectile.removeMetadata(mcMMO.trackedArrow, mcMMO.p); //Only 1 entity per projectile
  69. }
  70. }
  71. /**
  72. * Handle the effects of the Daze ability
  73. *
  74. * @param defender The {@link Player} being affected by the ability
  75. */
  76. public double daze(@NotNull Player defender) {
  77. if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer())) {
  78. return 0;
  79. }
  80. Location dazedLocation = defender.getLocation();
  81. dazedLocation.setPitch(90 - Misc.getRandom().nextInt(181));
  82. defender.teleport(dazedLocation);
  83. defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
  84. if (NotificationManager.doesPlayerUseNotifications(defender)) {
  85. NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Combat.TouchedFuzzy");
  86. }
  87. if (mmoPlayer.hasSkillChatNotifications()) {
  88. NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.TargetDazed");
  89. }
  90. return Archery.dazeBonusDamage;
  91. }
  92. /**
  93. * Calculates the damage to deal after Skill Shot has been applied
  94. *
  95. * @param oldDamage The raw damage value of this arrow before we modify it
  96. */
  97. public double skillShot(double oldDamage) {
  98. if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
  99. return oldDamage;
  100. }
  101. return Archery.getSkillShotBonusDamage(mmoPlayer, oldDamage);
  102. }
  103. }