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							- import java.util.logging.Level;
 
- import java.util.logging.Logger;
 
- //=====================================================================
 
- //Class:	vMinecraftListener
 
- //Use:		The listener to catch incoming chat and commands
 
- //Author:	nossr50, TrapAlice, cerevisiae
 
- //=====================================================================
 
- public class vListener extends PluginListener {
 
-     protected static final Logger log = Logger.getLogger("Minecraft");
 
-     //On console stuff    
 
-     public boolean onConsoleCommand(String[] split) {
 
-     String server = Colors.LightGreen + "[Server]" + Colors.DarkPurple;
 
-     if(split[0].equalsIgnoreCase("say"))
 
-     {
 
-         if(split.length > 1){
 
-         String args = " " + etc.combineSplit(1, split, " ");
 
-         vChat.gmsg(server + " " + args);
 
-         log.log(Level.INFO, "[Server] " + args);
 
-         return true;
 
-         }
 
-         return false;
 
-     }
 
-     if(split[0].equalsIgnoreCase("stop")){
 
-         vChat.gmsg(server + " shutting down the server");
 
-         log.log(Level.INFO, "[Server] " + "shutting down the server");
 
-     }
 
-         return false;
 
-     }
 
- 	
 
- 	//=====================================================================
 
- 	//Function:	disable
 
- 	//Input:	None
 
- 	//Output:	None
 
- 	//Use:		Disables vMinecraft, but why would you want to do that? ;)
 
- 	//=====================================================================
 
- 	public void disable() {
 
- 		log.log(Level.INFO, "vMinecraft disabled");
 
- 	}
 
-          public void onPlayerMove(Player player, Location from, Location to) {
 
-              if(vConfig.getInstance().isFrozen(player.getName())){
 
-                  player.teleportTo(from);
 
-              }
 
-              vCom.updateInvisibleForAll();
 
-     }
 
- 	
 
- 	//=====================================================================
 
- 	//Function:	onChat
 
- 	//Input:	Player player: The player calling the command
 
- 	//			String message: The message to color
 
- 	//Output:	boolean: If the user has access to the command
 
- 	//					 and it is enabled
 
- 	//Use:		Checks for quote, rage, and colors
 
- 	//=====================================================================
 
-         
 
-     public boolean onChat(Player player, String message){
 
-     	if (message.startsWith("@") ||
 
-             vConfig.getInstance().isAdminToggled(player.getName()))
 
-             return vChat.adminChat(player, message);
 
-         //PartyChat
 
-         if((message.startsWith("!")) ||
 
-                 vConfig.getInstance().isPartyToggled(player.getName()))
 
-                 return vChat.partyChat(player, message);
 
-         //Quote (Greentext)     
 
-     	else if (message.startsWith(">"))
 
-     		return vChat.quote(player, message);	
 
-         //Rage (FFF)
 
-         else if (message.startsWith("FFF"))
 
-         	return vChat.rage(player, message);
 
-     	//Send through quakeColors otherwise
 
-         else
 
-         	return vChat.quakeColors(player, message);
 
-     }
 
-     
 
- 	//=====================================================================
 
- 	//Function:	onCommand
 
- 	//Input:	Player player: The player calling the command
 
- 	//			String[] split: The arguments
 
- 	//Output:	boolean: If the user has access to the command
 
- 	//					 and it is enabled
 
- 	//Use:		Checks for exploits and runs the commands
 
- 	//=====================================================================
 
- 	public boolean onCommand(Player player, String[] split) {
 
-         //Copy the arguments into their own array.
 
- 	    String[] args = new String[split.length - 1];
 
-         System.arraycopy(split, 1, args, 0, args.length);
 
-         //Return the results of the command
 
-         int exitCode = vCom.cl.call(split[0], player, args);
 
-         if(exitCode == 0)
 
-         	return false;
 
-         else if(exitCode == 1)
 
-         	return true;
 
-         else
 
-         	return false;
 
-         
 
- 	}
 
-     
 
- 	//=====================================================================
 
- 	//Function:	onHealthChange
 
- 	//Input:	Player player: The player calling the command
 
- 	//			int oldValue: The old health value;
 
- 	//			int newValue: The new health value
 
- 	//Output:	boolean: If the user has access to the command
 
- 	//					 and it is enabled
 
- 	//Use:		Checks for exploits and runs the commands
 
- 	//=====================================================================
 
-     public boolean onHealthChange(Player player,int oldValue,int newValue){
 
-         
 
-         //Sets a player as dead
 
-         if (player.getHealth() < 1){
 
-             vUsers.getProfile(player).isDead(true);
 
-         }
 
-         if (player.getHealth() > 1 && vUsers.getProfile(player).isDead()){
 
-                 if(vConfig.getInstance().playerspawn())
 
-                 {
 
-                 Warp home = null;
 
-                 if (etc.getDataSource().getHome(player.getName()) != null){
 
-                 home = etc.getDataSource().getHome(player.getName());
 
-                 player.teleportTo(home.Location);
 
-                 player.sendMessage(Colors.DarkPurple + "Return here with /myspawn");
 
-                 player.sendMessage(Colors.DarkPurple + "The penalty for returning is the loss of inventory");
 
-                 }
 
-                 if(player.canUseCommand("/sethome"))
 
-                 player.sendMessage(Colors.DarkPurple + "Set your own spawn with /sethome");
 
-                 }
 
-                 vUsers.getProfile(player).isDead(false);
 
-                 if(!vUsers.getProfile(player).isSilent())
 
-                 vChat.gmsg(Colors.Gray + player.getName() + " " + vConfig.randomDeathMsg());
 
-         }
 
-         return false;
 
-     }
 
-     public void onLogin(Player player){
 
-     	vChat.sendMessage(player, player, Colors.Rose + "There are currently " + etc.getServer().getPlayerList().size() + " players online.");
 
-         vUsers.addUser(player);
 
-     }
 
-     public void onDisconnect(Player player){
 
-         vUsers.removeUser(player);
 
-     }
 
-     
 
-     public boolean onIgnite(Block block, Player player) {
 
-         
 
-         if(vConfig.getInstance().stopFire()){
 
-             //There are 3 ways fire can spread
 
-             //1 = lava, 2 = lighter, 3 = spread (other fire blocks)
 
-             //Stop lava from spreading
 
-             if(block.getStatus() == 1 && vConfig.getInstance().lavaSpread()){
 
-                 return true;
 
-             }
 
-             //Stop fire from spreading fire
 
-             if (block.getStatus() == 3 && vConfig.getInstance().stopFire()){
 
-                 return true;
 
-             }
 
-             //Checking to see if any of the blocks fire is trying to spread to is on the "fireblockan" list
 
-             if (block.getStatus() == 3){
 
-                 int x,
 
-                         y,
 
-                         z;
 
-                 x = block.getX();
 
-                 y = block.getY();
 
-                 z = block.getZ();
 
-                 //Finding out the blockid of the current blocks fire is trying to spread to
 
-                 int blockid = etc.getServer().getBlockIdAt(x, y, z);
 
-                 //Check to see the blockid doesn't match anything on the list
 
-                 for(x = 0; x >= vConfig.fireblockan.size(); x++){
 
-                     if (vConfig.fireblockan.get(x) == blockid){
 
-                         return true;
 
-                     }
 
-                 }
 
-                 
 
-             }
 
-             //Stop players without permission from being able to set fires
 
-             if(block.getStatus() == 2 && !player.canUseCommand("/flint")){
 
-                 return true;
 
-             }
 
-         }
 
-         return false;
 
-     }
 
-     
 
-     public boolean onDamage(PluginLoader.DamageType type, BaseEntity attacker, BaseEntity defender, int amount) {
 
-         //Invincibility for EzModo players
 
-         //This also checks if the defender is a player
 
-         if(defender.isPlayer()){
 
-             Player dplayer = defender.getPlayer();
 
-             if(vConfig.getInstance().isEzModo(dplayer.getName())){
 
-                 return true;
 
-             }
 
-             //So far we've checked if the defender is a player, next we check if the attacker is one
 
-             if(attacker != null && attacker.isPlayer()){
 
-                 //If the attacker is not null and is a player we assign the attacker to a new player variable
 
-                 Player aplayer = attacker.getPlayer();
 
-                 //Then we preceed to check if they are in the same party, the code for this is stored elsewhere
 
-                 if(vUsers.getProfile(dplayer).inParty()){
 
-                     //If they are in the same party we tell onDamage to return true stopping the damage code from executing
 
-                     if(aplayer != null && vmc.inSameParty(aplayer, dplayer)){
 
-                         return true;
 
-                         //if they aren't we tell it to return false, making the damage happen
 
-                     } else{
 
-                         return false;
 
-                     }
 
-                 }
 
-                 else {
 
-                     return false;
 
-                 }
 
-             }
 
-         }
 
-         return false;
 
-     }
 
- }
 
 
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