| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690 | import java.util.ArrayList;import java.util.logging.Level;import java.util.logging.Logger;//=====================================================================//Class:	vMinecraftChat//Use:		Encapsulates all chat commands added by this mod//Author:	nossr50, TrapAlice, cerevisiae//=====================================================================public class vChat {    protected static final Logger log = Logger.getLogger("Minecraft");    protected static final int lineLength = 312;	//The array of colors to use	protected static final String[] rainbow = new String[] {			Colors.Red,			Colors.Rose,			Colors.Gold,			Colors.Yellow,			Colors.LightGreen,			Colors.Green,			Colors.LightBlue,			Colors.Blue, 			Colors.Navy, 			Colors.DarkPurple, 			Colors.Purple,			Colors.LightPurple};        protected static final String[] xmas = new String[] {            Colors.Red,            Colors.Red,            Colors.White,            Colors.White,            Colors.Green,            Colors.Green,        };	//=====================================================================	//Function:	gmsg	//Input:	Player sender: The player sending the message	//			String msg: The message to be broadcast to all players	//Output:	None 	//Use:		Outputs a message to everybody	//=====================================================================    public static void gmsg(Player sender, String msg){    	if(sender != null && sender.isMuted())    		sender.sendMessage(Colors.Red + "You have been muted.");    	        for (Player receiver : etc.getServer().getPlayerList()) {        	            if (receiver == null) return;                    	if(vUsers.getProfile(receiver) == null) return;        	        	//Check if the person has the sender ignored        	if(sender != null)        		if(vUsers.getProfile(receiver).isIgnored(sender))        			return;        		    	String[] message = applyColors(wordWrap(msg));	    	for(String out : message)	    		receiver.sendMessage(out);        }    }	//=====================================================================	//Function:	gmsg	//Input:	String msg: The message to be broadcast to all players	//Output:	None 	//Use:		Outputs a message to everybody	//=====================================================================    public static void gmsg(String msg){gmsg(null, msg);}	//=====================================================================	//Function:	sendMessage	//Input:	Player sender: The player sending the message    //			Player receiver: The player receiving the message    //			String msg: The message to be broadcast to all players	//Output:	None 	//Use:		Outputs a message to everybody	//=====================================================================    public static void sendMessage(Player sender, Player receiver, String msg){    	if(sender != null && sender.isMuted())    		sender.sendMessage(Colors.Red + "You have been muted.");    	    	//Check if the receiver has the sender ignored    	if(vUsers.getProfile(receiver) == null)    		return;    	if(sender != null)    		if(vUsers.getProfile(receiver).isIgnored(sender))    		{        		sendMessage(sender, sender, Colors.Rose + receiver.getName()        				+ " has you on their ignore list.");    			return;    		}    	String[] message = applyColors(wordWrap(msg));    	for(String out : message)    		receiver.sendMessage(out);	    //Tell them if they are    }	//=====================================================================	//Function:	sendMessage	//Input:	Player receiver: The player receiving the message    //			String msg: The message to be broadcast to all players	//Output:	None 	//Use:		Outputs a message to everybody	//=====================================================================    public static void sendMessage(Player receiver, String msg)    {    	sendMessage(null, receiver, msg);    }	//=====================================================================	//Function:	wordWrap	//Input:	String msg: The message to be wrapped	//Output:	String[]: The array of substrings 	//Use:		Cuts the message apart into whole words short enough to fit    //			on one line	//=====================================================================    public static String[] wordWrap(String msg){    	//Split each word apart    	ArrayList<String> split = new ArrayList<String>();    	for(String in : msg.split(" "))			split.add(in);    	    	//Create an arraylist for the output    	ArrayList<String> out = new ArrayList<String>();    	//While i is less than the length of the array of words    	while(!split.isEmpty()){    		int len = 0;        	        	//Create an arraylist to hold individual words        	ArrayList<String> words = new ArrayList<String>();    		//Loop through the words finding their length and increasing    		//j, the end point for the sub string    		while(!split.isEmpty() && split.get(0) != null && len <= lineLength)    		{    			int wordLength = msgLength(split.get(0)) + 4;    			    			//If a word is too long for a line    			if(wordLength > lineLength)    			{        			String[] tempArray = wordCut(len, split.remove(0));    				words.add(tempArray[0]);        			split.add(tempArray[1]);    			}    			//If the word is not too long to fit    			len += wordLength;    			if( len < lineLength)    				words.add(split.remove(0));    		}    		//Merge them and add them to the output array.    		out.add( etc.combineSplit(0,    				words.toArray(new String[words.size()]), " ") + " " );    	}    	//Convert to an array and return    	return out.toArray(new String[out.size()]);    }    	//=====================================================================	//Function:	msgLength	//Input:	String str: The string to find the length of	//Output:	int: The length on the screen of a string	//Use:		Finds the length on the screen of a string. Ignores colors.	//=====================================================================    public static int msgLength(String str){		int length = 0;		//Loop through all the characters, skipping any color characters		//and their following color codes		for(int x = 0; x<str.length(); x++)		{			if((x+1 <= str.length()) && (str.charAt(x) == '^' || str.charAt(x) == Colors.White.charAt(0)))			{                                if(colorChange(str.charAt(x + 1)) != null)				{					x++;                                        continue;				}			}			int len = charLength(str.charAt(x));			length += len;		}		return length;    }    	//=====================================================================	//Function:	wordCut	//Input:	String str: The string to find the length of	//Output:	String[]: The cut up word	//Use:		Cuts apart a word that is too long to fit on one line	//=====================================================================    private static String[] wordCut(int lengthBefore, String str){		int length = lengthBefore;		//Loop through all the characters, skipping any color characters		//and their following color codes		String[] output = new String[2];		int x = 0;		while(length < lineLength && x < str.length())		{			int len = charLength(str.charAt(x));			if( len > 0)				length += len;			else				x++;			x++;		}		if(x > str.length())			x = str.length();		//Add the substring to the output after cutting it		output[0] = str.substring(0, x);		//Add the last of the string to the output.		output[1] = str.substring(x);		return output;    }    	//=====================================================================	//Function:	charLength	//Input:	char x: The character to find the length of.	//Output:	int: The length of the character	//Use:		Finds the visual length of the character on the screen.	//=====================================================================    private static int charLength(char x)    {    	if("i.:,;|!".indexOf(x) != -1)			return 2;		else if("l'".indexOf(x) != -1)			return 3;		else if("tI[]".indexOf(x) != -1)			return 4;		else if("fk{}<>\"*()".indexOf(x) != -1)			return 5;		else if("abcdeghjmnopqrsuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ1234567890\\/#?$%-=_+&^".indexOf(x) != -1)			return 6;		else if("@~".indexOf(x) != -1)			return 7;		else if(x==' ')			return 4;		else			return -1;    }	//=====================================================================	//Function:	rainbow	//Input:	String msg: The string to colorify	//Output:	String: The rainbowed result	//Use:		Rainbowifies a string;	//=====================================================================    public static String rainbow(String msg){    	String temp = "";		int counter=0;		//Loop through the message applying the colors		for(int x=0; x<msg.length(); x++)		{			temp += rainbow[counter]+msg.charAt(x);						if(msg.charAt(x)!=' ') counter++;			if(counter==rainbow.length) counter = 0;		}		return temp;    }    //=====================================================================	//Function:	xmas	//Input:	String msg: The string to colorify	//Output:	String: The xmas colored result	//Use:		Makes a string more festive	//=====================================================================    public static String xmas(String msg){    	String temp = "";		int counter=0;		//Loop through the message applying the colors		for(int x=0; x<msg.length(); x++)		{			temp += xmas[counter]+msg.charAt(x);						if(msg.charAt(x)!=' ') counter++;			if(counter==xmas.length) counter = 0;		}		return temp;    }	//=====================================================================	//Function:	getName	//Input:	Player player: The player to get name as color	//Output:	String: The name colored 	//Use:		Returns the colored name;	//=====================================================================    public static String getName(Player player){    	    	//Add the nickname or the name if there is none    	String output = vUsers.getProfile(player).getNick();    	    	if(output.isEmpty())    		output = player.getName();    	    	//Add the color if there is one    	if(player.getColor() != null && !"".equals(player.getColor()))    		output = player.getColor().substring(0,2) + output;    	    	//Add the tag if there is one    	output = vUsers.getProfile(player).getTag() + output;    	    	//Add the suffix if there is one    	output += vUsers.getProfile(player).getSuffix();    	    	output = Colors.White + output;    	    	/*if(playerPrefix != null && !playerPrefix.isEmpty())    		output = applyColors(playerPrefix.substring(1)) + output;*/    	    	//Return the name        return output;    }    	//=====================================================================	//Function:	colorChange	//Input:	char colour: The color code to find the color for	//Output:	String: The color that the code identified 	//Use:		Finds a color giving a color code	//=====================================================================	public static String colorChange(char colour)	{		String color;		switch(colour)		{			case '0':				color = Colors.Black;				break;			case '1':				color = Colors.Navy;				break;			case '2':				color = Colors.Green;				break;			case '3':				color = Colors.Blue;				break;			case '4':				color = Colors.Red;				break;			case '5':				color = Colors.Purple;				break;			case '6':				color = Colors.Gold;				break;			case '7':				color = Colors.LightGray;				break;			case '8':				color = Colors.Gray;				break;			case '9':				color = Colors.DarkPurple;				break;			case 'a':				color = Colors.LightGreen;				break;			case 'b':				color = Colors.LightBlue;				break;			case 'c':				color = Colors.Rose;				break;			case 'd':				color = Colors.LightPurple;				break;			case 'e':				color = Colors.Yellow;				break;			case 'f':				color = Colors.White;				break;			case 'A':				color = Colors.LightGreen;				break;			case 'B':				color = Colors.LightBlue;				break;			case 'C':				color = Colors.Rose;				break;			case 'D':				color = Colors.LightPurple;				break;			case 'E':				color = Colors.Yellow;				break;			case 'F':				color = Colors.White;				break;			case 'R':				color = "^r";				break;			case 'r':				color = "^r";				break;                        case 'x':                            color = "^x";                            break;                        case 'X':                            color = "^x";                            break;                        default:                            color = null;                            break;		}                return color;	}	  	//=====================================================================	//Function:	adminChat	//Input:	Player player: The player talking    //			String message: The message to apply the effect to	//Output:	boolean: If this feature is enabled	//Use:		Sends messages only to admins	//=====================================================================	public static boolean adminChat(Player player, String message){				//Check if the player can use this feature		if(player.isAdmin() || player.canUseCommand("/adminchat"))		{			//Special formatting for adminchat {Username}	        String adminchat = Colors.DarkPurple + "{" + getName(player)	        +  Colors.DarkPurple +"} ";	        	        //Cut off the @ prefix	        if(message.startsWith("@"))	        	message = message.substring(1, message.length());	        	        //Get the player from the playerlist to send the message to.			for (Player p: etc.getServer().getPlayerList()) {								//If p is not null				if (p != null) {										//And if p is an admin or has access to adminchat send message					if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {						sendMessage(player, p, adminchat + message);					}				}			}		    //So you can read adminchat from the server console			log.log(Level.INFO, "@" + "<" + player.getName() + "> " + message); 			return true;		}		return false;	}        public static boolean partyChat(Player player, String message){            if(vConfig.getInstance().partyChat()){             //Cut off the ! prefix	        if(message.startsWith("!"))	        	message = message.substring(1, message.length());            if(vUsers.getProfile(player).inParty()){                String partychat = Colors.Green + "(" + getName(player) + Colors.Green + ") ";                for (Player p: etc.getServer().getPlayerList()){                    if (p != null){                        if (vUsers.getProfile(p).inParty() && (vUsers.getProfile(p).getParty().equals(vUsers.getProfile(player).getParty()))){                            sendMessage(player, p, partychat + Colors.Green + message);                        }                    }                }                return true;            }            }            return false;                    }	//=====================================================================	//Function:	quote	//Input:	Player player: The player talking    //			String message: The message to apply the effect to	//Output:	boolean: If this feature is enabled	//Use:		Displays a message as a quote	//=====================================================================	public static boolean quote(Player player, String message)	{		//Format the name		String playerName = vmc.getInstance().getGroupPrefix(player) + "<" + getName(player)				+ vmc.getInstance().getGroupPrefix(player) + "> ";		if(vConfig.getInstance().greentext()) {			//Log the chat			log.log(Level.INFO, "<"+player.getName()+"> " + message);			//Output the message			gmsg(player, playerName + Colors.LightGreen + message);			return true;		}		return false;	}	//=====================================================================	//Function:	rage	//Input:	Player player: The player talking    //			String message: The message to apply the effect to	//Output:	boolean: If this feature is enabled	//Use:		Displays a message in red	//=====================================================================	public static boolean rage(Player player, String message)	{		//Format the name		String playerName = vmc.getInstance().getGroupPrefix(player) + "<"				+ getName(player) + vmc.getInstance().getGroupPrefix(player) +"> ";		if (vConfig.getInstance().FFF()) {			log.log(Level.INFO, "<"+player.getName()+"> "+message);						//Output the message			gmsg(player, playerName + Colors.Red +  message);			return true;		}		return false;	}        //=====================================================================	//Function:	quakeColors	//Input:	Player player: The player talking    //			String message: The message to apply the effect to	//Output:	boolean: If this feature is enabled	//Use:		Displays a message in red	//=====================================================================	public static boolean quakeColors(Player player, String message)	{		//Format the name		String playerName = vmc.getInstance().getGroupPrefix(player) + "<"				+ getName(player) + vmc.getInstance().getGroupPrefix(player) +"> ";		if(vConfig.getInstance().quakeColors()) {			String color = vUsers.getProfile(player).getColor();			//Log the chat			log.log(Level.INFO, "<"+player.getName()+"> " + message);						//Output the message			gmsg(player, playerName + color + message);			//Loop through the string finding the color codes and inserting them			return true;		}		return false;	}    	//=====================================================================	//Function:	emote	//Input:	Player player: The player talking    //          	String message: The message to apply the effect to	//Output:	boolean: If this feature is enabled	//Use:		/me but with our custom colors applied	//=====================================================================    public static boolean emote(Player player, String message)    {		gmsg(player, "* " + getName(player) + " " + Colors.White + message);        return true;    }        //=====================================================================	//Function:	applyColors	//Input:	String[] message: The lines to be colored	//Output:	String[]: The lines, but colorful	//Use:		Colors each line	//=====================================================================	public static String[] applyColors(String[] message)	{		if(message != null && message[0] != null && !message[0].isEmpty()){			//The color to start the line with			String recentColor = Colors.White;						//Go through each line			int counter = 0;			int i = 0;			boolean taste = false;                        boolean xmasparty = false;						for(String msg: message)			{					//Start the line with the most recent color				String temp = "";				if(!recentColor.equals("^r") && recentColor != null)					temp += recentColor;								//Loop through looking for a color code				for(int x = 0; x< msg.length(); x++)				{					//If the char is a ^ or �					if(taste || msg.charAt(x) == '^'							|| msg.charAt(x) == Colors.Red.charAt(0))					{						if(x != msg.length() - 1)						{							//If the following character is a color code							if(vChat.colorChange(msg.charAt(x+1)) != null)							{								//Set the most recent color to the new color								recentColor = vChat.colorChange(msg.charAt(x+1));																//If the color specified is rainbow								if(taste || recentColor.equals("^r"))								{									//Skip the quake code for rainbow									if(recentColor.equals("^r"))									{										x += 2;									}																		//Taste keeps it going with rainbow if there									//are more lines									taste = true;									//Loop through the message applying the colors									while(x < msg.length() && msg.charAt(x) != '^'										&& msg.charAt(x) != Colors.Red.charAt(0))									{										temp += rainbow[i] + msg.charAt(x);																				if(msg.charAt(x) != ' ') i++;										if(i == rainbow.length) i = 0;										x++;									}																		//If it reached another color instead of the end									if(x < msg.length() && msg.charAt(x) == '^'											|| x < msg.length()											&&  msg.charAt(x) == Colors.Red.charAt(0) )									{										taste = false;										i = 0;										x--;									}								}                                                              if(xmasparty || recentColor.equals("^x"))								{									//Skip the quake code for xmas									if(recentColor.equals("^x"))									{										x += 2;									}																		//Taste keeps it going with xmas if there									//are more lines									xmasparty = true;									//Loop through the message applying the colors									while(x < msg.length() && msg.charAt(x) != '^'										&& msg.charAt(x) != Colors.Red.charAt(0))									{										temp += xmas[i] + msg.charAt(x);																				if(msg.charAt(x) != ' ') i++;										if(i == xmas.length) i = 0;										x++;									}																		//If it reached another color instead of the end									if(x < msg.length() && msg.charAt(x) == '^'											|| x < msg.length()											&&  msg.charAt(x) == Colors.Red.charAt(0) )									{										xmasparty = false;										i = 0;										x--;									}								}								else                                                                								{									//Add the color									temp += recentColor;									//Skip these chars									x++;								}															//Otherwise ignore it.							} else {								temp += msg.charAt(x);							}						//Insert the character						} else {							temp += msg.charAt(x);						}					} else {						temp += msg.charAt(x);					}				}				//Replace the message with the colorful message				message[counter] = temp;				counter++;			}		}		return message;	}}
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