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- package com.gmail.nossr50.skills.utilities;
- import java.util.ArrayList;
- import java.util.List;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Player;
- import org.bukkit.event.entity.FoodLevelChangeEvent;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.inventory.PlayerInventory;
- import org.bukkit.inventory.meta.ItemMeta;
- import org.getspout.spoutapi.SpoutManager;
- import org.getspout.spoutapi.player.SpoutPlayer;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.config.AdvancedConfig;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.mods.ModChecks;
- import com.gmail.nossr50.spout.SpoutConfig;
- import com.gmail.nossr50.spout.SpoutTools;
- import com.gmail.nossr50.util.Misc;
- import com.gmail.nossr50.util.Permissions;
- import com.gmail.nossr50.util.StringUtils;
- import com.gmail.nossr50.util.Users;
- public class SkillTools {
- static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
- public static int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
- public static boolean abilitiesEnabled = Config.getInstance().getAbilitiesEnabled();
- public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
- public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
- public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
- int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
- int currentFoodLevel = player.getFoodLevel();
- int newFoodLevel = event.getFoodLevel();
- int foodChange = newFoodLevel - currentFoodLevel;
- for (int i = baseLevel; i <= maxLevel; i+= rankChange) {
- if (skillLevel >= i) {
- foodChange++;
- }
- }
- event.setFoodLevel(currentFoodLevel + foodChange);
- }
- /**
- * Checks to see if the cooldown for an item or ability is expired.
- *
- * @param oldTime The time the ability or item was last used
- * @param cooldown The amount of time that must pass between uses
- * @param player The player whose cooldown is being checked
- * @return true if the cooldown is over, false otherwise
- */
- public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
- long currentTime = System.currentTimeMillis();
- int adjustedCooldown = cooldown;
-
- //Reduced Cooldown Donor Perks
- if (Permissions.cooldownsHalved(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.5);
- }
- else if (Permissions.cooldownsThirded(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.66);
- }
- else if (Permissions.cooldownsQuartered(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.75);
- }
- if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
- return true;
- }
- return false;
- }
- /**
- * Calculate the time remaining until the cooldown expires.
- *
- * @param deactivatedTimeStamp Time of deactivation
- * @param cooldown The length of the cooldown
- * @return the number of seconds remaining before the cooldown expires
- */
- public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
- int adjustedCooldown = cooldown;
- //Reduced Cooldown Donor Perks
- if (Permissions.cooldownsHalved(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.5);
- }
- else if (Permissions.cooldownsThirded(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.66);
- }
- else if (Permissions.cooldownsQuartered(player)) {
- adjustedCooldown = (int) (adjustedCooldown * 0.75);
- }
- return (int) (((deactivatedTimeStamp + (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
- }
- /**
- * Sends a message to the player when the cooldown expires.
- *
- * @param player The player to send a message to
- * @param profile The profile of the player
- * @param ability The ability to watch cooldowns for
- */
- public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
- if (player == null || profile == null || ability == null)
- return;
- if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
- profile.setAbilityInformed(ability, true);
- player.sendMessage(ability.getAbilityRefresh());
- }
- }
- /**
- * Process activating abilities & readying the tool.
- *
- * @param player The player using the ability
- * @param skill The skill the ability is tied to
- */
- public static void activationCheck(Player player, SkillType skill) {
- if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
- return;
- }
- PlayerProfile profile = Users.getPlayer(player).getProfile();
- AbilityType ability = skill.getAbility();
- ToolType tool = skill.getTool();
- ItemStack inHand = player.getItemInHand();
- if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
- return;
- }
- /* Check if any abilities are active */
- if (profile == null) {
- return;
- }
- if (!profile.getAbilityUse()) {
- return;
- }
- for (AbilityType x : AbilityType.values()) {
- if (profile.getAbilityMode(x)) {
- return;
- }
- }
- /* Woodcutting & Axes need to be treated differently.
- * Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
- */
- if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
- if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
- if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
- player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
- return;
- }
- }
- if (Config.getInstance().getAbilityMessagesEnabled()) {
- player.sendMessage(tool.getRaiseTool());
- }
- profile.setToolPreparationATS(tool, System.currentTimeMillis());
- profile.setToolPreparationMode(tool, true);
- }
- }
- /**
- * Monitors various things relating to skill abilities.
- *
- * @param player The player using the skill
- * @param profile The profile of the player
- * @param curTime The current system time
- * @param skill The skill being monitored
- */
- public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
- final int FOUR_SECONDS = 4000;
- ToolType tool = skill.getTool();
- AbilityType ability = skill.getAbility();
- if (profile == null) {
- return;
- }
- if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
- profile.setToolPreparationMode(tool, false);
- if (Config.getInstance().getAbilityMessagesEnabled()) {
- player.sendMessage(tool.getLowerTool());
- }
- }
- if (ability.getPermissions(player)) {
- if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
- if (ability == AbilityType.BERSERK) {
- player.setCanPickupItems(true);
- }
- else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
- handleAbilitySpeedDecrease(player);
- }
- profile.setAbilityMode(ability, false);
- profile.setAbilityInformed(ability, false);
- player.sendMessage(ability.getAbilityOff());
- sendSkillMessage(player, ability.getAbilityPlayerOff(player));
- }
- }
- }
- /**
- * Check the XP of a skill.
- *
- * @param skillType The skill to check
- * @param player The player whose skill to check
- * @param profile The profile of the player whose skill to check
- */
- public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
- int skillups = 0;
- if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
- while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
- if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= Users.getPlayer(player).getPowerLevel() + 1)) {
- profile.removeXp(skillType, profile.getXpToLevel(skillType));
- skillups++;
- profile.skillUp(skillType, 1);
- McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
- mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
- }
- else {
- profile.addLevels(skillType, 0);
- }
- }
- String capitalized = StringUtils.getCapitalized(skillType.toString());
- /* Spout Stuff */
- if (mcMMO.spoutEnabled) {
- SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
- if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
- SpoutTools.levelUpNotification(skillType, spoutPlayer);
- /* Update custom titles */
- if (SpoutConfig.getInstance().getShowPowerLevel()) {
- spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", spoutPlayer.getName(), Users.getPlayer(player).getPowerLevel()));
- }
- }
- else {
- player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
- }
- }
- else {
- player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
- }
- }
- if (mcMMO.spoutEnabled) {
- SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
- if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
- if (SpoutConfig.getInstance().getXPBarEnabled()) {
- profile.getSpoutHud().updateXpBar();
- }
- }
- }
- }
- /**
- * Checks if the given string represents a valid skill
- *
- * @param skillName The name of the skill to check
- * @return true if this is a valid skill, false otherwise
- */
- public static boolean isSkill(String skillName) {
- if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
- return isLocalizedSkill(skillName);
- }
- if (SkillType.getSkill(skillName) != null) {
- return true;
- }
- return false;
- }
- private static boolean isLocalizedSkill(String skillName) {
- for (SkillType skill : SkillType.values()) {
- if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"))) {
- return true;
- }
- }
- return false;
- }
- public static String getSkillName(SkillType skill) {
- if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
- return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"));
- }
- return StringUtils.getCapitalized(skill.toString());
- }
- /**
- * Check if the player has any combat skill permissions.
- *
- * @param player The player to check permissions for
- * @return true if the player has combat skills, false otherwise
- */
- public static boolean hasCombatSkills(Player player) {
- if (Permissions.axes(player)
- || Permissions.archery(player)
- || Permissions.swords(player)
- || Permissions.taming(player)
- || Permissions.unarmed(player)) {
- return true;
- }
- return false;
- }
- /**
- * Check if the player has any gathering skill permissions.
- *
- * @param player The player to check permissions for
- * @return true if the player has gathering skills, false otherwise
- */
- public static boolean hasGatheringSkills(Player player) {
- if (Permissions.excavation(player)
- || Permissions.fishing(player)
- || Permissions.herbalism(player)
- || Permissions.mining(player)
- || Permissions.woodcutting(player)) {
- return true;
- }
- return false;
- }
- /**
- * Check if the player has any misc skill permissions.
- *
- * @param player The player to check permissions for
- * @return true if the player has misc skills, false otherwise
- */
- public static boolean hasMiscSkills(Player player) {
- if (Permissions.acrobatics(player) || Permissions.repair(player)) {
- return true;
- }
- return false;
- }
- /**
- * Handle tool durability loss from abilities.
- *
- * @param inHand The item to damage
- * @param durabilityLoss The durability to remove from the item
- */
- public static void abilityDurabilityLoss(ItemStack inHand, int durabilityLoss) {
- if (Config.getInstance().getAbilitiesDamageTools()) {
- if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
- int level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
- if (Misc.getRandom().nextInt(level + 1) > 0) {
- return;
- }
- }
- inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
- }
- }
- /**
- * Check to see if an ability can be activated.
- *
- * @param player The player activating the ability
- * @param type The skill the ability is based on
- */
- public static void abilityCheck(Player player, SkillType type) {
- PlayerProfile profile = Users.getPlayer(player).getProfile();
- ToolType tool = type.getTool();
- AbilityType ability = type.getAbility();
- profile.setToolPreparationMode(tool, false);
- /* Axes and Woodcutting are odd because they share the same tool.
- * We show them the too tired message when they take action.
- */
- if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
- if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
- player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
- return;
- }
- }
- int ticks = 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel);
- if (Permissions.activationTwelve(player)) {
- ticks = ticks + 12;
- }
- else if (Permissions.activationEight(player)) {
- ticks = ticks + 8;
- }
- else if (Permissions.activationFour(player)) {
- ticks = ticks + 4;
- }
- int maxTicks = ability.getMaxTicks();
- if (maxTicks != 0 && ticks > maxTicks) {
- ticks = maxTicks;
- }
- if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
- player.sendMessage(ability.getAbilityOn());
- SkillTools.sendSkillMessage(player, ability.getAbilityPlayer(player));
- profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
- profile.setAbilityMode(ability, true);
- if (ability == AbilityType.BERSERK) {
- player.setCanPickupItems(false);
- }
- else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
- handleAbilitySpeedIncrease(player);
- }
- }
- }
- /**
- * Check to see if ability should be triggered.
- *
- * @param player The player using the ability
- * @param block The block modified by the ability
- * @param ability The ability to check
- * @return true if the ability should activate, false otherwise
- */
- public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
- boolean activate = true;
- switch (ability) {
- case BERSERK:
- case GIGA_DRILL_BREAKER:
- case SUPER_BREAKER:
- case LEAF_BLOWER:
- if (!ability.blockCheck(block)) {
- activate = false;
- break;
- }
- if (!Misc.blockBreakSimulate(block, player, true)) {
- activate = false;
- break;
- }
- break;
- case GREEN_TERRA:
- if (!ability.blockCheck(block)) {
- activate = false;
- break;
- }
- break;
- default:
- activate = false;
- break;
- }
- return activate;
- }
- /**
- * Calculate activation chance for a skill.
- *
- * @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
- * @return the activation chance
- */
- public static int calculateActivationChance(boolean isLucky) {
- if (isLucky) {
- return LUCKY_SKILL_ACTIVATION_CHANCE;
- }
-
- return NORMAL_SKILL_ACTIVATION_CHANCE;
- }
- public static void sendSkillMessage(Player player, String message) {
- for (Player otherPlayer : player.getWorld().getPlayers()) {
- if (otherPlayer != player && Misc.isNear(player.getLocation(), otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
- otherPlayer.sendMessage(message);
- }
- }
- }
- /**
- * Check if a skill level is higher than the max bonus level of the ability.
- *
- * @param skillLevel Skill level to check
- * @param maxLevel Max level of the ability
- * @return whichever value is lower
- */
- public static int skillCheck(int skillLevel, int maxLevel) {
- //TODO: Could we just use Math.min(skillLevel, maxLevel) here?
- if (skillLevel > maxLevel) {
- return maxLevel;
- }
-
- return skillLevel;
- }
- public static void handleAbilitySpeedIncrease(Player player) {
- ItemStack heldItem = player.getItemInHand();
- if (heldItem == null || heldItem.getType() == Material.AIR ) {
- return;
- }
- int efficiencyLevel = heldItem.getEnchantmentLevel(Enchantment.DIG_SPEED);
- ItemMeta itemMeta = heldItem.getItemMeta();
- List<String> itemLore = new ArrayList<String>();
- if (itemMeta.hasLore()) {
- itemLore = itemMeta.getLore();
- }
- itemLore.add("mcMMO Ability Tool");
- itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel + 5, true);
- itemMeta.setLore(itemLore);
- heldItem.setItemMeta(itemMeta);
- }
- public static void handleAbilitySpeedDecrease(Player player) {
- PlayerInventory playerInventory = player.getInventory();
- for (int i = 0; i < playerInventory.getContents().length; i++) {
- ItemStack item = playerInventory.getItem(i);
- playerInventory.setItem(i, removeAbilityBuff(item));
- }
- }
- public static ItemStack removeAbilityBuff(ItemStack item) {
- if (item == null || item.getType() == Material.AIR ) {
- return item;
- }
- if (item.containsEnchantment(Enchantment.DIG_SPEED)) {
- ItemMeta itemMeta = item.getItemMeta();
- if (itemMeta.hasLore()) {
- List<String> itemLore = itemMeta.getLore();
- if (itemLore.remove("mcMMO Ability Tool")) {
- int efficiencyLevel = item.getEnchantmentLevel(Enchantment.DIG_SPEED);
- if (efficiencyLevel <= 5) {
- itemMeta.removeEnchant(Enchantment.DIG_SPEED);
- }
- else {
- itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel - 5, true);
- }
- itemMeta.setLore(itemLore);
- item.setItemMeta(itemMeta);
- }
- }
- }
- return item;
- }
- }
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