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- /*
- This file is part of mcMMO.
- mcMMO is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- mcMMO is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.gmail.nossr50.skills;
- import org.bukkit.Material;
- import org.bukkit.ChatColor;
- import org.bukkit.block.Block;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.mcPermissions;
- import com.gmail.nossr50.config.LoadProperties;
- import com.gmail.nossr50.spout.SpoutStuff;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.locale.mcLocale;
- public class Repair {
- /*
- * Repair requirements for each material
- */
- private static int rGold = LoadProperties.rGold;
- private static String nGold = LoadProperties.nGold;
- private static int rStone = LoadProperties.rStone;
- private static String nStone = LoadProperties.nStone;
- private static int rWood = LoadProperties.rWood;
- private static String nWood = LoadProperties.nWood;
- private static int rDiamond = LoadProperties.rDiamond;
- private static String nDiamond = LoadProperties.nDiamond;
- private static int rIron = LoadProperties.rIron;
- private static String nIron = LoadProperties.nIron;
- private static int rString = LoadProperties.rString;
- private static String nString = LoadProperties.nString;
- private static int rLeather = LoadProperties.rLeather;
- private static String nLeather = LoadProperties.nLeather;
- public static void repairCheck(Player player, ItemStack is, Block block){
- PlayerProfile PP = Users.getProfile(player);
- short durabilityBefore = player.getItemInHand().getDurability();
- short durabilityAfter = 0;
- short dif = 0;
- //Stuff for keeping enchants
- Enchantment[] enchants = new Enchantment[is.getEnchantments().size()];
- int[] enchantsLevel = new int[is.getEnchantments().size()];
- int pos = 0;
- for(Enchantment x : is.getEnchantments().keySet())
- {
- enchants[pos] = x;
- enchantsLevel[pos] = is.getEnchantmentLevel(x);
- pos++;
- }
- if(block != null && mcPermissions.getInstance().repair(player)){
- if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
- /*
- * REPAIR ARMOR
- */
- if(isArmor(is)){
- //DIAMOND ARMOR
- if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
- removeItem(player, rDiamond);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * 6); //Boost XP
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //IRON ARMOR
- else if (isIronArmor(is) && hasItem(player, rIron)){
- removeItem(player, rIron);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * 2); //Boost XP
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //GOLD ARMOR
- else if (isGoldArmor(is) && hasItem(player, rGold)){
- removeItem(player, rGold);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * 4); //Boost XP
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //LEATHER ARMOR
- else if (isLeatherArmor(is) && hasItem(player, rLeather)){
- removeItem(player, rLeather);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * 1); //Boost XP
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //UNABLE TO REPAIR
- else {
- needMoreVespeneGas(is, player);
- }
- }
- /*
- * REPAIR TOOLS
- */
- if(isTools(is)){
- //STONE TOOLS
- if(isStoneTools(is) && hasItem(player, rStone)){
- removeItem(player, rStone);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- if(m.isShovel(is))
- dif = (short) (dif / 3);
- if(m.isSwords(is))
- dif = (short) (dif / 2);
- if(m.isHoe(is))
- dif = (short) (dif / 2);
- //STONE NERF
- dif = (short) (dif / 2);
- PP.addXP(SkillType.REPAIR, dif*10, player);
- }
- //WOOD TOOLS
- else if(isWoodTools(is) && hasItem(player,rWood)){
- removeItem(player,rWood);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- if(m.isShovel(is))
- dif = (short) (dif / 3);
- if(m.isSwords(is))
- dif = (short) (dif / 2);
- if(m.isHoe(is))
- dif = (short) (dif / 2);
- //WOOD NERF
- dif = (short) (dif / 2);
- PP.addXP(SkillType.REPAIR, dif*10, player);
- }
- //IRON TOOLS
- else if(isIronTools(is) && hasItem(player, rIron)){
- removeItem(player, rIron);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- if(m.isShovel(is))
- dif = (short) (dif / 3);
- if(m.isSwords(is))
- dif = (short) (dif / 2);
- if(m.isHoe(is))
- dif = (short) (dif / 2);
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //DIAMOND TOOLS
- else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
- removeItem(player, rDiamond);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- if(m.isShovel(is))
- dif = (short) (dif / 3);
- if(m.isSwords(is))
- dif = (short) (dif / 2);
- if(m.isHoe(is))
- dif = (short) (dif / 2);
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
-
- //GOLD TOOLS
- else if(isGoldTools(is) && hasItem(player, rGold)){
- removeItem(player, rGold);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
- dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
- if(m.isShovel(is))
- dif = (short) (dif / 3);
- if(m.isSwords(is))
- dif = (short) (dif / 2);
- if(m.isHoe(is))
- dif = (short) (dif / 2);
- PP.addXP(SkillType.REPAIR, dif*10, player);
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
-
- //BOW
- else if(isBow(is) && hasItem(player, rString)){
- removeItem(player, rString);
- repairItem(player, enchants, enchantsLevel);
- durabilityAfter = player.getItemInHand().getDurability();
- dif = (short) (durabilityBefore - durabilityAfter);
-
- //STRING NERF
- dif = (short) (dif / 2);
-
- PP.addXP(SkillType.REPAIR, dif*10, player);
-
- //CLANG CLANG
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playRepairNoise(player);
- }
- //UNABLE TO REPAIR
- else {
- needMoreVespeneGas(is, player);
- }
- }
- }
- else {
- player.sendMessage(mcLocale.getString("Skills.FullDurability"));
- }
- /*
- * GIVE SKILL IF THERE IS ENOUGH XP
- */
- Skills.XpCheckSkill(SkillType.REPAIR, player);
- }
- }
-
- public static int getArcaneForgingRank(PlayerProfile PP){
- int rank = 0;
- if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
- rank = 4;
-
- else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
- rank = 3;
-
- else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
- rank = 2;
-
- else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
- rank = 1;
-
- return rank;
- }
-
- public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
- if(is.getEnchantments().keySet().size() == 0)
- return;
- int pos = 0;
- int rank = getArcaneForgingRank(PP);
- if(rank == 0)
- {
- if(LoadProperties.mayLoseEnchants)
- {
- player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
- for(Enchantment x : enchants)
- {
- is.removeEnchantment(x);
- }
- }
- return;
- }
- boolean failure = false, downgrade = false;
- if(LoadProperties.mayLoseEnchants)
- {
- for(Enchantment x : enchants)
- {
- //Remove enchant
- is.removeEnchantment(x);
-
- if(x.canEnchantItem(is))
- {
- if(Math.random() * 100 <= getEnchantChance(rank))
- {
- if(enchantsLvl[pos] > 1)
- {
- if(LoadProperties.mayDowngradeEnchants)
- {
- if(Math.random() * 100 <= getDowngradeChance(rank))
- {
- is.addEnchantment(x, enchantsLvl[pos]-1);
- downgrade = true;
- } else
- {
- is.addEnchantment(x, enchantsLvl[pos]);
- }
- }
- }
- else {
- is.addEnchantment(x, enchantsLvl[pos]);
- }
- } else {
- failure = true;
- }
- }
- pos++;
- }
- }
- if(failure == false && downgrade == false)
- {
- player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
- } else {
- if(failure == true)
- player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
- if(downgrade == true)
- player.sendMessage(mcLocale.getString("Repair.Downgraded"));
- }
- }
- public static int getEnchantChance(int rank){
- switch(rank)
- {
- case 4:
- return LoadProperties.keepEnchantsRank4;
- case 3:
- return LoadProperties.keepEnchantsRank3;
- case 2:
- return LoadProperties.keepEnchantsRank2;
- case 1:
- return LoadProperties.keepEnchantsRank1;
- default:
- return 0;
- }
- }
- public static int getDowngradeChance(int rank)
- {
- switch(rank)
- {
- case 4:
- return LoadProperties.downgradeRank4;
- case 3:
- return LoadProperties.downgradeRank3;
- case 2:
- return LoadProperties.downgradeRank2;
- case 1:
- return LoadProperties.downgradeRank1;
- default:
- return 100;
- }
- }
- public static boolean isArmor(ItemStack is){
- return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
- is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
- is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317 || //GOLD
- is.getTypeId() == 298 || is.getTypeId() == 299 || is.getTypeId() == 300 || is.getTypeId() == 301; //LEATHER
- }
- public static boolean isLeatherArmor(ItemStack is){
- return is.getTypeId() == 298 || is.getTypeId() == 299 || is.getTypeId() == 300 || is.getTypeId() == 301;
- }
- public static boolean isGoldArmor(ItemStack is){
- return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
- }
- public static boolean isIronArmor(ItemStack is){
- return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
- }
- public static boolean isDiamondArmor(ItemStack is){
- return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
- }
- public static boolean isTools(ItemStack is)
- {
- return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
- is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
- is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
- is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
- is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291 || //STONE
- is.getTypeId() == 261; //BOW
- }
- public static boolean isStoneTools(ItemStack is){
- return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
- }
- public static boolean isWoodTools(ItemStack is){
- return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
- }
- public static boolean isGoldTools(ItemStack is){
- return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
- }
- public static boolean isIronTools(ItemStack is){
- return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
- }
- public static boolean isDiamondTools(ItemStack is){
- return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
- }
- public static boolean isBow(ItemStack is){
- return is.getTypeId() == 261;
- }
- public static void removeItem(Player player, int typeid)
- {
- ItemStack[] inventory = player.getInventory().getContents();
- for(ItemStack x : inventory){
- if(x != null && x.getTypeId() == typeid){
- if(x.getAmount() == 1){
- x.setTypeId(0);
- x.setAmount(0);
- player.getInventory().setContents(inventory);
- } else{
- x.setAmount(x.getAmount() - 1);
- player.getInventory().setContents(inventory);
- }
- return;
- }
- }
- }
- public static boolean hasItem(Player player, int typeid){
- ItemStack[] inventory = player.getInventory().getContents();
- for(ItemStack x : inventory){
- if(x != null && x.getTypeId() == typeid){
- return true;
- }
- }
- return false;
- }
- public static short repairCalculate(Player player, short durability, int ramt){
- PlayerProfile PP = Users.getProfile(player);
- float bonus = (float)(PP.getSkillLevel(SkillType.REPAIR)) / 500;
- bonus = (ramt * bonus);
- ramt+=bonus;
- if(checkPlayerProcRepair(player)){
- ramt = (short) (ramt * 2);
- }
- durability-=ramt;
- if(durability < 0){
- durability = 0;
- }
- return durability;
- }
- public static short getRepairAmount(ItemStack is, Player player){
- short durability = is.getDurability();
- int ramt = 0;
- switch(is.getTypeId())
- {
- /*
- * TOOLS
- */
-
- //SHEARS
- case 359:
- ramt = Material.SHEARS.getMaxDurability() / 2;
- break;
-
- //BOW
- case 261:
- ramt = Material.BOW.getMaxDurability() / 3;
- break;
-
- /* WOOD TOOLS */
-
- //WOOD SWORD
- case 268:
- ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
- break;
- //WOOD SHOVEL
- case 269:
- ramt = Material.WOOD_SPADE.getMaxDurability();
- break;
- //WOOD PICKAXE
- case 270:
- ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
- break;
- //WOOD AXE
- case 271:
- ramt = Material.WOOD_AXE.getMaxDurability() / 3;
- break;
- //WOOD HOE
- case 290:
- ramt = Material.WOOD_HOE.getMaxDurability() / 2;
- break;
-
- /* STONE TOOLS */
-
- //STONE SWORD
- case 272:
- ramt = Material.STONE_SWORD.getMaxDurability() / 2;
- break;
- //STONE SHOVEL
- case 273:
- ramt = Material.STONE_SPADE.getMaxDurability();
- break;
- //STONE PICKAXE
- case 274:
- ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
- break;
- //STONE AXE
- case 275:
- ramt = Material.STONE_AXE.getMaxDurability() / 3;
- break;
- //STONE HOE
- case 291:
- ramt = Material.STONE_HOE.getMaxDurability() / 2;
- break;
-
- /* IRON TOOLS */
-
- //IRON SWORD
- case 267:
- ramt = Material.IRON_SWORD.getMaxDurability() / 2;
- break;
- //IRON SHOVEL
- case 256:
- ramt = Material.IRON_SPADE.getMaxDurability();
- break;
- //IRON PICK
- case 257:
- ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
- break;
- //IRON AXE
- case 258:
- ramt = Material.IRON_AXE.getMaxDurability() / 3;
- break;
- //IRON HOE
- case 292:
- ramt = Material.IRON_HOE.getMaxDurability() / 2;
- break;
-
- /* DIAMOND TOOLS */
-
- //DIAMOND SWORD
- case 276:
- ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
- break;
- //DIAMOND SHOVEL
- case 277:
- ramt = Material.DIAMOND_SPADE.getMaxDurability();
- break;
- //DIAMOND PICK
- case 278:
- ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
- break;
- //DIAMOND AXE
- case 279:
- ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
- break;
- //DIAMOND HOE
- case 293:
- ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
- break;
-
- /* GOLD TOOLS */
-
- //GOLD SWORD
- case 283:
- ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
- break;
- //GOLD SHOVEL
- case 284:
- ramt = Material.GOLD_SPADE.getMaxDurability();
- break;
- //GOLD PICK
- case 285:
- ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
- break;
- //GOLD AXE
- case 286:
- ramt = Material.GOLD_AXE.getMaxDurability() / 3;
- break;
- //GOLD HOE
- case 294:
- ramt = Material.GOLD_HOE.getMaxDurability() / 2;
- break;
- /*
- * ARMOR
- */
-
- /* IRON ARMOR */
- //IRON HELMET
- case 306:
- ramt = Material.IRON_HELMET.getMaxDurability() / 5;
- break;
- //IRON CHESTPLATE
- case 307:
- ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
- break;
- //IRON LEGGINGS
- case 308:
- ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
- break;
- //IRON BOOTS
- case 309:
- ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
- break;
-
- /* DIAMOND ARMOR */
- //DIAMOND HELMET
- case 310:
- ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
- break;
- //DIAMOND CHESTPLATE
- case 311:
- ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
- break;
- //DIAMOND LEGGINGS
- case 312:
- ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
- break;
- //DIAMOND BOOTS
- case 313:
- ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
- break;
-
- /* GOLD ARMOR */
- //GOLD HELMET
- case 314:
- ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
- break;
- //GOLD CHESTPLATE
- case 315:
- ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
- break;
- //GOLD LEGGINGS
- case 316:
- ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
- break;
- //GOLD BOOTS
- case 317:
- ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
- break;
-
- /* LEATHER ARMOR */
-
- //LEATHER HELMET
- case 298:
- ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
- break;
- //LEATHER CHESTPLATE
- case 299:
- ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
- break;
- //LEATHER LEGGINGS
- case 300:
- ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
- break;
- //LEATHER BOOTS
- case 301:
- ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
- break;
- }
-
- return repairCalculate(player, durability, ramt);
- }
-
- public static void needMoreVespeneGas(ItemStack is, Player player)
- {
- PlayerProfile PP = Users.getProfile(player);
- if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
- {
- player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
- } else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
- if(isDiamondTools(is) && !hasItem(player, rDiamond))
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
- if(isIronTools(is) && !hasItem(player, rIron))
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
- if(isGoldTools(is) && !hasItem(player, rGold))
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
- if(isWoodTools(is) && !hasItem(player,rWood))
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
- if(isStoneTools(is) && !hasItem(player, rStone))
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
- } else if (isDiamondArmor(is) && !hasItem(player, rDiamond)){
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
- } else if (isIronArmor(is) && !hasItem(player, rIron)){
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
- } else if (isGoldArmor(is) && !hasItem(player, rGold)){
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
- } else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
- } else if (isBow(is) && !hasItem(player, rString)){
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
- } else if (is.getAmount() > 1)
- player.sendMessage(mcLocale.getString("Skills.StackedItems"));
- }
- public static boolean checkPlayerProcRepair(Player player)
- {
- PlayerProfile PP = Users.getProfile(player);
- if(player != null)
- {
- if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
- {
- player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
- return true;
- }
- }
- return false;
- }
- public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
- {
- PlayerProfile PP = Users.getProfile(player);
- ItemStack is = player.getItemInHand();
- //Handle the enchantments
- addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
- player.getItemInHand().setDurability(getRepairAmount(is, player));
- }
- }
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