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- package com.gmail.nossr50.skills.axes;
- import org.bukkit.entity.LivingEntity;
- import org.bukkit.entity.Player;
- import org.bukkit.event.entity.EntityDamageByEntityEvent;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.util.Combat;
- public class SkullSplitterEventHandler {
- private Player player;
- private LivingEntity target;
- private int damage;
- protected SkullSplitterEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
- this.player = manager.getPlayer();
- this.target = (LivingEntity) event.getEntity();
- this.damage = event.getDamage();
- }
- protected void applyAbilityEffects() {
- Combat.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
- }
- }
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