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- package com.gmail.nossr50.skills;
- import java.util.ArrayList;
- import org.bukkit.Bukkit;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.block.Block;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.event.player.PlayerAnimationEvent;
- import com.gmail.nossr50.spout.SpoutStuff;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.config.LoadProperties;
- import com.gmail.nossr50.config.LoadTreasures;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
- import org.getspout.spoutapi.sound.SoundEffect;
- public class Excavation
- {
- public static boolean canBeGigaDrillBroken(Block block)
- {
- switch(block.getType()){
- case CLAY:
- case DIRT:
- case GRASS:
- case GRAVEL:
- case MYCEL:
- case SAND:
- case SOUL_SAND:
- return true;
- }
- return false;
- }
-
- public static void excavationProcCheck(Block block, Player player)
- {
- Material type = block.getType();
- Location loc = block.getLocation();
-
- PlayerProfile PP = Users.getProfile(player);
- int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
- ArrayList<ItemStack> is = new ArrayList<ItemStack>();
- int xp = LoadProperties.mbase;
-
- switch(type)
- {
- case DIRT:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromDirt)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case GRASS:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromGrass)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case SAND:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromSand)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case GRAVEL:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromGravel)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case CLAY:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromClay)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case MYCEL:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromMycel)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- case SOUL_SAND:
- for(ExcavationTreasure treasure : LoadTreasures.excavationFromSoulSand)
- {
- if(skillLevel >= treasure.getDropLevel())
- {
- if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
- {
- xp += treasure.getXp();
- is.add(treasure.getDrop());
- }
- }
- }
- break;
- }
-
- //Drop items
- for(ItemStack x : is)
- {
- if(x != null)
- m.mcDropItem(loc, x);
- }
-
- //Handle XP related tasks
- PP.addXP(SkillType.EXCAVATION, xp, player);
- Skills.XpCheckSkill(SkillType.EXCAVATION, player);
- }
-
- public static void gigaDrillBreaker(Player player, Block block)
- {
- Skills.abilityDurabilityLoss(player.getItemInHand(), LoadProperties.abilityDurabilityLoss);
- if(block.getData() != (byte)5)
- {
- PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
- Bukkit.getPluginManager().callEvent(armswing);
- Excavation.excavationProcCheck(block, player);
- Excavation.excavationProcCheck(block, player);
- Excavation.excavationProcCheck(block, player);
- }
-
- if(LoadProperties.spoutEnabled)
- SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
- }
- }
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