advanced.yml 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. #
  2. # Advanced configuration
  3. #
  4. # For advanced users only! There is no need to change anything here.
  5. #
  6. # You can customize almost every aspect of every skill here.
  7. # Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
  8. # Configure at what level you get better with certain abilities.
  9. #
  10. #####
  11. #
  12. # Settings for the Skills
  13. ###
  14. Skills:
  15. General:
  16. # This setting will determine when the length of every ability gets longer with 1 second
  17. Ability_IncreaseLevel: 50
  18. #
  19. # Settings for Acrobatics
  20. ###
  21. Acrobatics:
  22. # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
  23. # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
  24. Dodge_ChanceMax: 20.0
  25. Dodge_MaxBonusLevel: 800
  26. # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
  27. # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
  28. # Roll_DamageThreshold: The max damage a player can negate with a roll
  29. Roll_ChanceMax: 100.0
  30. Roll_MaxBonusLevel: 1000
  31. Roll_DamageThreshold: 7
  32. # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
  33. # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
  34. # GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
  35. # GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
  36. GracefulRoll_ChanceMax: 100.0
  37. GracefulRoll_MaxBonusLevel: 500
  38. GracefulRoll_DamageThreshold: 14
  39. GracefulRoll_SuccessModifier: 2
  40. # Amount of experience for performing a dodge, roll or fall
  41. Dodge_XP_Modifier: 120
  42. Roll_XP_Modifier: 80
  43. Fall_XP_Modifier: 120
  44. #
  45. # Settings for Archery
  46. ###
  47. Archery:
  48. # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
  49. # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
  50. # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
  51. SkillShot_IncreaseLevel: 50
  52. SkillShot_IncreasePercentage: 0.1
  53. SkillShot_MaxBonus: 2.0
  54. # Daze_MaxChance: Maximum chance of causing daze to opponents
  55. # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
  56. # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
  57. Daze_MaxChance: 50.0
  58. Daze_MaxBonusLevel: 1000
  59. Daze_Modifier: 4
  60. # Retrieve_MaxChance: Maximum chance or retrieving arrows
  61. # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
  62. Retrieve_MaxChance: 100.0
  63. Retrieve_MaxBonusLevel: 1000
  64. #
  65. # Settings for Axes
  66. ###
  67. Axes:
  68. # DamageIncrease_MaxBonus: Maximum bonus damage
  69. # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
  70. DamageIncrease_MaxBonus: 4
  71. DamageIncrease_MaxBonusLevel: 200
  72. # AxesCritical_MaxChance: Maximum chance of causing a critical hit
  73. # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
  74. AxesCritical_MaxChance: 37.50
  75. AxesCritical_MaxBonusLevel: 750
  76. # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  77. AxesCritical_PVP_Modifier: 1.5
  78. AxesCritical_PVE_Modifier: 2.0
  79. # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
  80. # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  81. # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
  82. GreaterImpact_Chance: 25.0
  83. GreaterImpact_KnockbackModifier: 1.5
  84. GreaterImpact_BonusDamage: 2
  85. # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
  86. # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  87. ArmorImpact_IncreaseLevel: 50
  88. ArmorImpact_MaxPercentageDurabilityDamage: 20.0
  89. # SkullSplitter_DamageModifier: Damage will get divided by this modifier
  90. SkullSplitter_DamageModifier: 2
  91. #
  92. # Settings for Fishing
  93. ###
  94. Fishing:
  95. # Shake_UnlockLevel: Fishing level when the Shake ability unlocks
  96. Shake_UnlockLevel: 150
  97. Shake_Chance:
  98. Rank_1: 25
  99. Rank_2: 40
  100. Rank_3: 55
  101. Rank_4: 60
  102. Rank_5: 75
  103. #VanillaXPBoost: Vanilla XP gained from fishing is mutliplied by these values.
  104. VanillaXPBoost:
  105. Rank_1: 1
  106. Rank_2: 2
  107. Rank_3: 3
  108. Rank_4: 4
  109. Rank_5: 5
  110. # Tiers
  111. Tier_Levels:
  112. Tier1: 0
  113. Tier2: 200
  114. Tier3: 400
  115. Tier4: 600
  116. Tier5: 800
  117. # MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
  118. MagicHunter_Multiplier: 5
  119. # This determines when Fisherman's Diet adds extra hunger recovery to food
  120. Fisherman_Diet_RankChange: 200
  121. #
  122. # Settings for Herbalism
  123. ###
  124. Herbalism:
  125. # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
  126. Farmer_Diet_RankChange: 200
  127. # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
  128. # GreenThumb_ChanceMax: Maximum chance of GreenThumb
  129. # GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
  130. GreenThumb_StageChange: 200
  131. GreenThumb_ChanceMax: 100.0
  132. GreenThumb_MaxBonusLevel: 1500
  133. # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
  134. # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  135. DoubleDrops_ChanceMax: 100.0
  136. DoubleDrops_MaxBonusLevel: 1000
  137. # HylianLuck_ChanceMax: Maximum chance of Hylian Luck
  138. # HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
  139. HylianLuck_ChanceMax: 10.0
  140. HylianLuck_MaxBonusLevel: 1000
  141. #
  142. # Settings for Mining
  143. ###
  144. Mining:
  145. # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
  146. # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  147. DoubleDrops_ChanceMax: 100
  148. DoubleDrops_MaxBonusLevel: 1000
  149. # BlastMining_Rank: BlastMining rank unlocks
  150. BlastMining_Rank1: 125
  151. BlastMining_Rank2: 250
  152. BlastMining_Rank3: 375
  153. BlastMining_Rank4: 500
  154. BlastMining_Rank5: 625
  155. BlastMining_Rank6: 750
  156. BlastMining_Rank7: 875
  157. BlastMining_Rank8: 1000
  158. #
  159. # Settings for Repair
  160. ###
  161. Repair:
  162. # RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
  163. # RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
  164. RepairMastery_MaxBonusPercentage: 200.0
  165. RepairMastery_MaxBonusLevel: 1000
  166. # SuperRepair_ChanceMax: Maximum chance of Super Repair
  167. # SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
  168. SuperRepair_ChanceMax: 100.0
  169. SuperRepair_MaxBonusLevel: 1000
  170. Arcane_Forging:
  171. May_Lose_Enchants: true
  172. Rank_Levels:
  173. Rank_1: 100
  174. Rank_2: 250
  175. Rank_3: 500
  176. Rank_4: 750
  177. Keep_Enchants:
  178. Chance:
  179. Rank_4: 40
  180. Rank_3: 30
  181. Rank_2: 20
  182. Rank_1: 10
  183. Downgrades:
  184. Enabled: true
  185. Chance:
  186. Rank_4: 15
  187. Rank_3: 25
  188. Rank_2: 50
  189. Rank_1: 75
  190. #
  191. # Settings for Smelting
  192. ###
  193. Smelting:
  194. # FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
  195. # FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
  196. FuelEfficiency_Multiplier: 3.0
  197. FuelEfficiency_MaxBonusLevel: 1000
  198. # SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
  199. # SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
  200. SecondSmelt_MaxBonusChance: 100
  201. SecondSmelt_MaxBonusLevel: 1000
  202. # FluxMining_UnlockLevel: Level when Flux Mining becomes available
  203. # FluxMining_Chance: Chance for Flux Mining to activate
  204. FluxMining_UnlockLevel: 250
  205. FluxMining_Chance: 33.0
  206. # These are the levels at which each progressive level of Vanilla XP Boost unlocks.
  207. VanillaXPBoost_Rank1Level: 100
  208. VanillaXPBoost_Rank2Level: 300
  209. VanillaXPBoost_Rank3Level: 500
  210. VanillaXPBoost_Rank4Level: 700
  211. VanillaXPBoost_Rank5Level: 900
  212. # These are the multipliers for each rank.
  213. VanillaXPBoost_Rank1Multiplier: 2
  214. VanillaXPBoost_Rank2Multiplier: 3
  215. VanillaXPBoost_Rank3Multiplier: 4
  216. VanillaXPBoost_Rank4Multiplier: 5
  217. VanillaXPBoost_Rank5Multiplier: 6
  218. #
  219. # Settings for Swords
  220. ###
  221. Swords:
  222. # Bleed_ChanceMax: Maximum chance of triggering bleeding
  223. # Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
  224. Bleed_ChanceMax: 75.0
  225. Bleed_MaxBonusLevel: 750
  226. # These settings determine how long the Bleeding effect lasts
  227. Bleed_MaxTicks: 3
  228. Bleed_BaseTicks: 2
  229. # Counter_ChanceMax: Maximum chance of triggering a counter attack
  230. # Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
  231. Counter_ChanceMax: 30.0
  232. Counter_MaxBonusLevel: 600
  233. # Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  234. Counter_DamageModifier: 2
  235. # SerratedStrikes_DamageModifier: Damage will get divided by this modifier
  236. # SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  237. SerratedStrikes_DamageModifier: 4
  238. SerratedStrikes_BleedTicks: 5
  239. #
  240. # Settings for Taming
  241. ###
  242. Taming:
  243. # Gore_ChanceMax: Maximum chance of triggering gore
  244. # Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
  245. Gore_ChanceMax: 100.0
  246. Gore_MaxBonusLevel: 1000
  247. # Gore_BleedTicks: Determines the length of the bleeding effect
  248. # Gore_Modifier: Damage will get multiplied by this modifier
  249. Gore_BleedTicks: 2
  250. Gore_Modifier: 2
  251. # FastFood_UnlockLevel: Level when FastFood unlocks
  252. # FastFood_Chance: The chance for wolves to heal hp when inflicting damage
  253. FastFood_UnlockLevel: 50
  254. FastFood_Chance: 50.0
  255. # EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
  256. EnvironmentallyAware_UnlockLevel: 100
  257. # ThickFur_UnlockLevel: Level when ThickFur unlocks
  258. # ThickFur_Modifier: Damage will get divided by this modifier
  259. ThickFur_UnlockLevel: 250
  260. ThickFur_Modifier: 2
  261. # HolyHound_UnlockLevel: Level when HolyHound unlocks
  262. HolyHound_UnlockLevel: 375
  263. # ShockProof_UnlockLevel: Level when ShockProof unlocks
  264. # ShockProof_Modifier: Damage will get divided by this modifier
  265. ShockProof_UnlockLevel: 500
  266. ShockProof_Modifier: 6
  267. # SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
  268. # SharpenedClaws_Bonus: This bonus will get added to the damage caused
  269. SharpenedClaws_UnlockLevel: 750
  270. SharpenedClaws_Bonus: 2
  271. #
  272. # Settings for Unarmed
  273. ###
  274. Unarmed:
  275. # Disarm_ChanceMax: Maximum chance of disarming other players
  276. # Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
  277. Disarm_ChanceMax: 33.0
  278. Disarm_MaxBonusLevel: 1000
  279. # Deflect_ChanceMax: Maximum chance of deflecting arrows
  280. # Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
  281. Deflect_ChanceMax: 50.0
  282. Deflect_MaxBonusLevel: 1000
  283. # IronGrip_ChanceMax: Maximum chance of preventing being disarmed
  284. # IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
  285. IronGrip_ChanceMax: 100.0
  286. IronGrip_MaxBonusLevel: 1000
  287. # IronArmBonusMax: Maximum bonus damage for unarmed
  288. # IronArm_IncreaseLevel: Bonus damage increases every increase level
  289. IronArmBonusMax: 8
  290. IronArm_IncreaseLevel: 50
  291. #
  292. # Settings for Woodcutting
  293. ###
  294. Woodcutting:
  295. # LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
  296. LeafBlower_UnlockLevel: 100
  297. # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
  298. # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  299. DoubleDrops_ChanceMax: 100.0
  300. DoubleDrops_MaxBonusLevel: 1000
  301. Spout:
  302. #
  303. # Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
  304. ###
  305. Notifications:
  306. Tier1: 200
  307. Tier2: 400
  308. Tier3: 600
  309. Tier4: 800