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- #
- # Advanced configuration
- #
- # For advanced users only! There is no need to change anything here.
- #
- # You can customize almost every aspect of every skill here.
- # Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
- # Configure at what level you get better with certain abilities.
- #
- #####
- #
- # Settings for the Skills
- ###
- Skills:
- General:
- # This setting will determine when the length of every ability gets longer with 1 second
- Ability_IncreaseLevel: 50
- #
- # Settings for Acrobatics
- ###
- Acrobatics:
- # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
- # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
- Dodge_ChanceMax: 20.0
- Dodge_MaxBonusLevel: 800
- # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
- # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
- # Roll_DamageThreshold: The max damage a player can negate with a roll
- Roll_ChanceMax: 100.0
- Roll_MaxBonusLevel: 1000
- Roll_DamageThreshold: 7
- # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
- # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
- # GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
- # GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
- GracefulRoll_ChanceMax: 100.0
- GracefulRoll_MaxBonusLevel: 500
- GracefulRoll_DamageThreshold: 14
- GracefulRoll_SuccessModifier: 2
- # Amount of experience for performing a dodge, roll or fall
- Dodge_XP_Modifier: 120
- Roll_XP_Modifier: 80
- Fall_XP_Modifier: 120
- #
- # Settings for Archery
- ###
- Archery:
- # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
- # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
- # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
- SkillShot_IncreaseLevel: 50
- SkillShot_IncreasePercentage: 0.1
- SkillShot_MaxBonus: 2.0
- # Daze_MaxChance: Maximum chance of causing daze to opponents
- # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
- # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
- Daze_MaxChance: 50.0
- Daze_MaxBonusLevel: 1000
- Daze_Modifier: 4
- # Retrieve_MaxChance: Maximum chance or retrieving arrows
- # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
- Retrieve_MaxChance: 100.0
- Retrieve_MaxBonusLevel: 1000
- #
- # Settings for Axes
- ###
- Axes:
- # DamageIncrease_MaxBonus: Maximum bonus damage
- # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
- DamageIncrease_MaxBonus: 4
- DamageIncrease_MaxBonusLevel: 200
- # AxesCritical_MaxChance: Maximum chance of causing a critical hit
- # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
- AxesCritical_MaxChance: 37.50
- AxesCritical_MaxBonusLevel: 750
- # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
- AxesCritical_PVP_Modifier: 1.5
- AxesCritical_PVE_Modifier: 2.0
- # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
- # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
- # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
- GreaterImpact_Chance: 25.0
- GreaterImpact_KnockbackModifier: 1.5
- GreaterImpact_BonusDamage: 2
- # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
- # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
- ArmorImpact_IncreaseLevel: 50
- ArmorImpact_MaxPercentageDurabilityDamage: 20.0
- # SkullSplitter_DamageModifier: Damage will get divided by this modifier
- SkullSplitter_DamageModifier: 2
- #
- # Settings for Fishing
- ###
- Fishing:
- # Shake_UnlockLevel: Fishing level when the Shake ability unlocks
- Shake_UnlockLevel: 150
- Shake_Chance:
- Rank_1: 25
- Rank_2: 40
- Rank_3: 55
- Rank_4: 60
- Rank_5: 75
- #VanillaXPBoost: Vanilla XP gained from fishing is mutliplied by these values.
- VanillaXPBoost:
- Rank_1: 1
- Rank_2: 2
- Rank_3: 3
- Rank_4: 4
- Rank_5: 5
- # Tiers
- Tier_Levels:
- Tier1: 0
- Tier2: 200
- Tier3: 400
- Tier4: 600
- Tier5: 800
-
- # MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
- MagicHunter_Multiplier: 5
- # This determines when Fisherman's Diet adds extra hunger recovery to food
- Fisherman_Diet_RankChange: 200
- #
- # Settings for Herbalism
- ###
- Herbalism:
- # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
- Farmer_Diet_RankChange: 200
- # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
- # GreenThumb_ChanceMax: Maximum chance of GreenThumb
- # GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
- GreenThumb_StageChange: 200
- GreenThumb_ChanceMax: 100.0
- GreenThumb_MaxBonusLevel: 1500
- # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
- # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
- DoubleDrops_ChanceMax: 100.0
- DoubleDrops_MaxBonusLevel: 1000
- # HylianLuck_ChanceMax: Maximum chance of Hylian Luck
- # HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
- HylianLuck_ChanceMax: 10.0
- HylianLuck_MaxBonusLevel: 1000
- #
- # Settings for Mining
- ###
- Mining:
- # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
- # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
- DoubleDrops_ChanceMax: 100
- DoubleDrops_MaxBonusLevel: 1000
- # BlastMining_Rank: BlastMining rank unlocks
- BlastMining_Rank1: 125
- BlastMining_Rank2: 250
- BlastMining_Rank3: 375
- BlastMining_Rank4: 500
- BlastMining_Rank5: 625
- BlastMining_Rank6: 750
- BlastMining_Rank7: 875
- BlastMining_Rank8: 1000
- #
- # Settings for Repair
- ###
- Repair:
- # RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
- # RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
- RepairMastery_MaxBonusPercentage: 200.0
- RepairMastery_MaxBonusLevel: 1000
- # SuperRepair_ChanceMax: Maximum chance of Super Repair
- # SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
- SuperRepair_ChanceMax: 100.0
- SuperRepair_MaxBonusLevel: 1000
- Arcane_Forging:
- May_Lose_Enchants: true
- Rank_Levels:
- Rank_1: 100
- Rank_2: 250
- Rank_3: 500
- Rank_4: 750
- Keep_Enchants:
- Chance:
- Rank_4: 40
- Rank_3: 30
- Rank_2: 20
- Rank_1: 10
- Downgrades:
- Enabled: true
- Chance:
- Rank_4: 15
- Rank_3: 25
- Rank_2: 50
- Rank_1: 75
- #
- # Settings for Smelting
- ###
- Smelting:
- # FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
- # FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
- FuelEfficiency_Multiplier: 3.0
- FuelEfficiency_MaxBonusLevel: 1000
- # SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
- # SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
- SecondSmelt_MaxBonusChance: 100
- SecondSmelt_MaxBonusLevel: 1000
- # FluxMining_UnlockLevel: Level when Flux Mining becomes available
- # FluxMining_Chance: Chance for Flux Mining to activate
- FluxMining_UnlockLevel: 250
- FluxMining_Chance: 33.0
- # These are the levels at which each progressive level of Vanilla XP Boost unlocks.
- VanillaXPBoost_Rank1Level: 100
- VanillaXPBoost_Rank2Level: 300
- VanillaXPBoost_Rank3Level: 500
- VanillaXPBoost_Rank4Level: 700
- VanillaXPBoost_Rank5Level: 900
- # These are the multipliers for each rank.
- VanillaXPBoost_Rank1Multiplier: 2
- VanillaXPBoost_Rank2Multiplier: 3
- VanillaXPBoost_Rank3Multiplier: 4
- VanillaXPBoost_Rank4Multiplier: 5
- VanillaXPBoost_Rank5Multiplier: 6
- #
- # Settings for Swords
- ###
- Swords:
- # Bleed_ChanceMax: Maximum chance of triggering bleeding
- # Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
- Bleed_ChanceMax: 75.0
- Bleed_MaxBonusLevel: 750
- # These settings determine how long the Bleeding effect lasts
- Bleed_MaxTicks: 3
- Bleed_BaseTicks: 2
- # Counter_ChanceMax: Maximum chance of triggering a counter attack
- # Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
- Counter_ChanceMax: 30.0
- Counter_MaxBonusLevel: 600
- # Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
- Counter_DamageModifier: 2
- # SerratedStrikes_DamageModifier: Damage will get divided by this modifier
- # SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
- SerratedStrikes_DamageModifier: 4
- SerratedStrikes_BleedTicks: 5
- #
- # Settings for Taming
- ###
- Taming:
- # Gore_ChanceMax: Maximum chance of triggering gore
- # Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
- Gore_ChanceMax: 100.0
- Gore_MaxBonusLevel: 1000
- # Gore_BleedTicks: Determines the length of the bleeding effect
- # Gore_Modifier: Damage will get multiplied by this modifier
- Gore_BleedTicks: 2
- Gore_Modifier: 2
- # FastFood_UnlockLevel: Level when FastFood unlocks
- # FastFood_Chance: The chance for wolves to heal hp when inflicting damage
- FastFood_UnlockLevel: 50
- FastFood_Chance: 50.0
- # EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
- EnvironmentallyAware_UnlockLevel: 100
- # ThickFur_UnlockLevel: Level when ThickFur unlocks
- # ThickFur_Modifier: Damage will get divided by this modifier
- ThickFur_UnlockLevel: 250
- ThickFur_Modifier: 2
- # HolyHound_UnlockLevel: Level when HolyHound unlocks
- HolyHound_UnlockLevel: 375
- # ShockProof_UnlockLevel: Level when ShockProof unlocks
- # ShockProof_Modifier: Damage will get divided by this modifier
- ShockProof_UnlockLevel: 500
- ShockProof_Modifier: 6
- # SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
- # SharpenedClaws_Bonus: This bonus will get added to the damage caused
- SharpenedClaws_UnlockLevel: 750
- SharpenedClaws_Bonus: 2
- #
- # Settings for Unarmed
- ###
- Unarmed:
- # Disarm_ChanceMax: Maximum chance of disarming other players
- # Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
- Disarm_ChanceMax: 33.0
- Disarm_MaxBonusLevel: 1000
- # Deflect_ChanceMax: Maximum chance of deflecting arrows
- # Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
- Deflect_ChanceMax: 50.0
- Deflect_MaxBonusLevel: 1000
- # IronGrip_ChanceMax: Maximum chance of preventing being disarmed
- # IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
- IronGrip_ChanceMax: 100.0
- IronGrip_MaxBonusLevel: 1000
- # IronArmBonusMax: Maximum bonus damage for unarmed
- # IronArm_IncreaseLevel: Bonus damage increases every increase level
- IronArmBonusMax: 8
- IronArm_IncreaseLevel: 50
- #
- # Settings for Woodcutting
- ###
- Woodcutting:
- # LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
- LeafBlower_UnlockLevel: 100
- # DoubleDrops_ChanceMax: Maximum chance of receiving double drops
- # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
- DoubleDrops_ChanceMax: 100.0
- DoubleDrops_MaxBonusLevel: 1000
- Spout:
- #
- # Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
- ###
- Notifications:
- Tier1: 200
- Tier2: 400
- Tier3: 600
- Tier4: 800
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