123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 |
- #
- # Salvage configuration
- # Last updated on ${project.version}-b${BUILD_NUMBER}
- #
- # Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
- # All salvage configs have a main section titled "Salvageables"
- # Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
- # The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
- #
- # ItemType: This is the type of item to be repaired, this is only important to permissions.
- ## Valid values are ARMOR, TOOL, and OTHER.
- ## This defaults to OTHER.
- #
- # MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
- ## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
- ## This defaults to OTHER.
- #
- # SalvageMaterial: This is the material name of the item used to salvage this item.
- ## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
- ## should be dropped when salvaging the item.
- #
- # SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
- ## A value of -1 means to ignore all metadata when repairing.
- ## This defaults to -1
- #
- # MaximumDurability: This is the maximum durability of the item.
- #
- # MinimumLevel: This is the minimum repair level needed to salvage this item.
- ## Valid values are => 0
- ## This defaults to 0
- #
- # MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
- ## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
- ## This defaults to 2
- #
- # XpMultiplier: This is the amount to multiply the xp bonus by.
- ## This defaults to 1
- #
- #
- # The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
- #
- #
- ###
- Salvageables:
- #
- # Wooden salvageables
- ###
- # Tools
- WOOD_SWORD:
- MinimumLevel: 0
- XpMultiplier: .25
- WOOD_SHOVEL:
- MinimumLevel: 0
- XpMultiplier: .16
- WOOD_PICKAXE:
- MinimumLevel: 0
- XpMultiplier: .5
- WOOD_AXE:
- MinimumLevel: 0
- XpMultiplier: .5
- WOOD_HOE:
- MinimumLevel: 0
- XpMultiplier: .25
- #
- # Stone salvageables
- ###
- # Tools
- STONE_SWORD:
- MinimumLevel: 0
- XpMultiplier: .25
- STONE_SHOVEL:
- MinimumLevel: 0
- XpMultiplier: .16
- STONE_PICKAXE:
- MinimumLevel: 0
- XpMultiplier: .5
- STONE_AXE:
- MinimumLevel: 0
- XpMultiplier: .5
- STONE_HOE:
- MinimumLevel: 0
- XpMultiplier: .25
- #
- # Iron salvageables
- ###
- # Tools
- IRON_SWORD:
- MinimumLevel: 0
- XpMultiplier: .5
- IRON_SHOVEL:
- MinimumLevel: 0
- XpMultiplier: .3
- IRON_PICKAXE:
- MinimumLevel: 0
- XpMultiplier: 1
- IRON_AXE:
- MinimumLevel: 0
- XpMultiplier: 1
- IRON_HOE:
- MinimumLevel: 0
- XpMultiplier: .5
- SHEARS:
- MinimumLevel: 0
- XpMultiplier: .5
- FLINT_AND_STEEL:
- MinimumLevel: 0
- XpMultiplier: .3
- # Armor
- IRON_HELMET:
- MinimumLevel: 0
- XpMultiplier: 2
- IRON_CHESTPLATE:
- MinimumLevel: 0
- XpMultiplier: 2
- IRON_LEGGINGS:
- MinimumLevel: 0
- XpMultiplier: 2
- IRON_BOOTS:
- MinimumLevel: 0
- XpMultiplier: 2
- #
- # Gold salvageables
- ###
- # Tools
- GOLDEN_SWORD:
- MinimumLevel: 0
- XpMultiplier: 4
- GOLDEN_SHOVEL:
- MinimumLevel: 0
- XpMultiplier: 2.6
- GOLDEN_PICKAXE:
- MinimumLevel: 0
- XpMultiplier: 8
- GOLDEN_AXE:
- MinimumLevel: 0
- XpMultiplier: 8
- GOLDEN_HOE:
- MinimumLevel: 0
- XpMultiplier: 4
- # Armor
- GOLDEN_HELMET:
- MinimumLevel: 0
- XpMultiplier: 4
- GOLDEN_CHESTPLATE:
- MinimumLevel: 0
- XpMultiplier: 4
- GOLDEN_LEGGINGS:
- MinimumLevel: 0
- XpMultiplier: 4
- GOLDEN_BOOTS:
- MinimumLevel: 0
- XpMultiplier: 4
- #
- # Diamond salvageables
- ###
- # Tools
- DIAMOND_SWORD:
- MinimumLevel: 50
- XpMultiplier: .5
- DIAMOND_SHOVEL:
- MinimumLevel: 50
- XpMultiplier: .3
- DIAMOND_PICKAXE:
- MinimumLevel: 50
- XpMultiplier: 1
- DIAMOND_AXE:
- MinimumLevel: 50
- XpMultiplier: 1
- DIAMOND_HOE:
- MinimumLevel: 50
- XpMultiplier: .5
- # Armor
- DIAMOND_HELMET:
- MinimumLevel: 50
- XpMultiplier: 6
- DIAMOND_CHESTPLATE:
- MinimumLevel: 50
- XpMultiplier: 6
- DIAMOND_LEGGINGS:
- MinimumLevel: 50
- XpMultiplier: 6
- DIAMOND_BOOTS:
- MinimumLevel: 50
- XpMultiplier: 6
- #
- # Leather salvageables
- ###
- # Armor
- LEATHER_HELMET:
- MinimumLevel: 0
- XpMultiplier: 1
- LEATHER_CHESTPLATE:
- MinimumLevel: 0
- XpMultiplier: 1
- LEATHER_LEGGINGS:
- MinimumLevel: 0
- XpMultiplier: 1
- LEATHER_BOOTS:
- MinimumLevel: 0
- XpMultiplier: 1
- #
- # String salvageables
- ###
- # Tools
- FISHING_ROD:
- MinimumLevel: 0
- XpMultiplier: .5
- BOW:
- MinimumLevel: 0
- XpMultiplier: .5
- CARROT_ON_A_STICK:
- MinimumLevel: 0
- XpMultiplier: .5
|