RepairCommand.java 6.0 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import com.gmail.nossr50.config.AdvancedConfig;
  3. import com.gmail.nossr50.datatypes.skills.MaterialType;
  4. import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
  5. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  6. import com.gmail.nossr50.locale.LocaleLoader;
  7. import com.gmail.nossr50.mcMMO;
  8. import com.gmail.nossr50.skills.repair.ArcaneForging;
  9. import com.gmail.nossr50.skills.repair.RepairManager;
  10. import com.gmail.nossr50.skills.repair.repairables.Repairable;
  11. import com.gmail.nossr50.util.Permissions;
  12. import com.gmail.nossr50.util.TextComponentFactory;
  13. import com.gmail.nossr50.util.player.UserManager;
  14. import com.gmail.nossr50.util.skills.RankUtils;
  15. import com.gmail.nossr50.util.skills.SkillActivationType;
  16. import net.md_5.bungee.api.chat.TextComponent;
  17. import org.bukkit.Material;
  18. import org.bukkit.entity.Player;
  19. import java.util.ArrayList;
  20. import java.util.List;
  21. public class RepairCommand extends SkillCommand {
  22. private String repairMasteryBonus;
  23. private String superRepairChance;
  24. private String superRepairChanceLucky;
  25. private boolean canSuperRepair;
  26. private boolean canMasterRepair;
  27. private boolean canArcaneForge;
  28. private boolean canRepairStone;
  29. private boolean canRepairIron;
  30. private boolean canRepairGold;
  31. private boolean canRepairDiamond;
  32. private boolean canRepairString;
  33. private boolean canRepairLeather;
  34. private boolean canRepairWood;
  35. private boolean arcaneBypass;
  36. private int diamondLevel;
  37. private int goldLevel;
  38. private int ironLevel;
  39. private int stoneLevel;
  40. public RepairCommand() {
  41. super(PrimarySkillType.REPAIR);
  42. }
  43. @Override
  44. protected void dataCalculations(Player player, float skillValue) {
  45. // We're using pickaxes here, not the best but it works
  46. Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
  47. Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
  48. Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
  49. Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
  50. // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
  51. diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
  52. goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
  53. ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
  54. stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
  55. // REPAIR MASTERY
  56. if (canMasterRepair) {
  57. repairMasteryBonus = percent.format(Math.min(((AdvancedConfig.getInstance().getRepairMasteryMaxBonus() / AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.REPAIR_REPAIR_MASTERY)) * skillValue), AdvancedConfig.getInstance().getRepairMasteryMaxBonus()) / 100D);
  58. }
  59. // SUPER REPAIR
  60. if (canSuperRepair) {
  61. String[] superRepairStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.REPAIR_SUPER_REPAIR);
  62. superRepairChance = superRepairStrings[0];
  63. superRepairChanceLucky = superRepairStrings[1];
  64. }
  65. }
  66. @Override
  67. protected void permissionsCheck(Player player) {
  68. canSuperRepair = canUseSubskill(player, SubSkillType.REPAIR_SUPER_REPAIR);
  69. canMasterRepair = canUseSubskill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
  70. canArcaneForge = canUseSubskill(player, SubSkillType.REPAIR_ARCANE_FORGING);
  71. canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
  72. canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
  73. canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
  74. canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
  75. canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
  76. canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
  77. canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
  78. arcaneBypass = Permissions.arcaneBypass(player);
  79. }
  80. @Override
  81. protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
  82. List<String> messages = new ArrayList<String>();
  83. if (canArcaneForge) {
  84. RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
  85. messages.add(getStatMessage(false, true,
  86. SubSkillType.REPAIR_ARCANE_FORGING,
  87. String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
  88. RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
  89. if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
  90. messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
  91. String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
  92. String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
  93. }
  94. }
  95. if (canMasterRepair) {
  96. messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
  97. }
  98. if (canSuperRepair) {
  99. messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
  100. + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
  101. }
  102. return messages;
  103. }
  104. @Override
  105. protected List<TextComponent> getTextComponents(Player player) {
  106. List<TextComponent> textComponents = new ArrayList<>();
  107. TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.REPAIR);
  108. return textComponents;
  109. }
  110. }