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- /*
- This file is part of mcMMO.
- mcMMO is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- mcMMO is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.gmail.nossr50.skills;
- import org.bukkit.Location;
- import org.bukkit.Material;
- import org.bukkit.craftbukkit.entity.CraftItem;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.*;
- import org.bukkit.event.player.PlayerFishEvent;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.material.Wool;
- import com.gmail.nossr50.Combat;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.m;
- import com.gmail.nossr50.config.LoadProperties;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.locale.mcLocale;
- public class Fishing {
- //Return the fishing tier for the player
- public static int getFishingLootTier(PlayerProfile PP)
- {
- int lvl = PP.getSkillLevel(SkillType.FISHING);
- if(lvl < 100)
- {
- return 1;
- } else if (lvl >= 100 && lvl < 300)
- {
- return 2;
- } else if (lvl >= 300 && lvl < 600)
- {
- return 3;
- } else if (lvl >= 600 && lvl < 900)
- {
- return 4;
- } else
- {
- return 5;
- }
- }
- public static void getFishingResults(Player player, PlayerFishEvent event)
- {
- switch(getFishingLootTier(Users.getProfile(player)))
- {
- case 1:
- getFishingResultsTier1(player, event);
- break;
- case 2:
- getFishingResultsTier2(player, event);
- break;
- case 3:
- getFishingResultsTier3(player, event);
- break;
- case 4:
- getFishingResultsTier4(player, event);
- break;
- case 5:
- getFishingResultsTier5(player, event);
- break;
- }
- m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
- Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
- Skills.XpCheckSkill(SkillType.FISHING, player);
- }
- private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
- {
- int randomNum = (int)(Math.random() * 15);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
- {
- switch(randomNum)
- {
- case 1:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 2:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 3:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 4:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 5:
- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 6:
- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 7:
- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 8:
- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 9:
- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 10:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 11:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 12:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 13:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 14:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- }
- } else
- {
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- }
- //Change durability to random value
- theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
- }
- private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
- {
- int randomNum = (int)(Math.random() * 20);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
- {
- switch(randomNum)
- {
- case 1:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 2:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 3:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 4:
- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 5:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 6:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 7:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 8:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 9:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 10:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 11:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 12:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 13:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 14:
- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 15:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 16:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 17:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 18:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 19:
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- }
- } else
- {
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
- }
- //Change durability to random value
- theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
- }
- private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
- {
- int randomNum = (int)(Math.random() * 24);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
- {
- switch(randomNum)
- {
- case 1:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 2:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 3:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 4:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 5:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 6:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 7:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 8:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 9:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 10:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 11:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 12:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 13:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 14:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 15:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 16:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 17:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 18:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 19:
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 20:
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 21:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 22:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 23:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- }
- }
- else
- {
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
- }
- //Change durability to random value
- theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
- }
- private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
- {
- int randomNum = (int)(Math.random() * 41);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
- {
- switch(randomNum)
- {
- case 1:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 2:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 3:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 4:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 5:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 6:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 7:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 8:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 9:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 10:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 11:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 12:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 13:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 14:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 15:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 16:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 17:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 18:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 19:
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 20:
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 21:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 22:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 23:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 24:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 25:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 26:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 27:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 28:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 29:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 30:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 31:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 32:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 33:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 34:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 35:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 36:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 37:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 38:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 39:
- if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 40:
- if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- }
- } else
- {
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
- }
- //Change durability to random value
- theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
- }
- private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
- {
- int randomNum = (int)(Math.random() * 50);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
- {
- switch(randomNum)
- {
- case 1:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 2:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 3:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 4:
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 5:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 6:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 7:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 8:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 9:
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 10:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 11:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 12:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 13:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 14:
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 15:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 16:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 17:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 18:
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 19:
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 20:
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 21:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 22:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 23:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 24:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 25:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 26:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 27:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 28:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 29:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 30:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 31:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 32:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 33:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 34:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 35:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 36:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 37:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 38:
- if(LoadProperties.records && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 39:
- if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 40:
- if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 41:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 42:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 43:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 44:
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 45:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 46:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 47:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 48:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- case 49:
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
- else
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
- break;
- }
- } else {
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
- }
- //Change durability to random value
- theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
- }
- public static void processResults(PlayerFishEvent event)
- {
- Player player = event.getPlayer();
- PlayerProfile PP = Users.getProfile(player);
- Fishing.getFishingResults(player, event);
- CraftItem theCatch = (CraftItem)event.getCaught();
- if(theCatch.getItemStack().getType() != Material.RAW_FISH)
- {
- //Inform the player they retrieved a treasure...
- player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
- //Keep track of whether or not the treasure is enchanted
- boolean enchanted = false;
- ItemStack fishingResults = theCatch.getItemStack();
- if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
- {
- //Fishing up items will have a 10% chance to enter them into random enchantment lottery
- if(Math.random() * 100 < 10)
- {
- for(Enchantment x : Enchantment.values())
- {
- if(x.canEnchantItem(fishingResults))
- {
- //Prevent impossible enchantment combinations
- if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
- fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
- (x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
- return;
- }
-
- //More impossible enchantment combinations
- else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
- (x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
- return;
- }
-
- //Even more impossible enchantment combinations
- else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
- (x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
- return;
- }
-
- else{
- //Actual chance to have an enchantment is related to your fishing skill
- if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
- {
- enchanted = true;
- int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
-
- if(randomEnchantLevel == 0)
- randomEnchantLevel = 1;
- fishingResults.addEnchantment(x, randomEnchantLevel);
- }
- }
- }
- }
- }
- }
-
- //Inform the player of magical properties
- if(enchanted)
- {
- player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
- }
- }
- }
- public static void shakeMob(PlayerFishEvent event)
- {
- LivingEntity le = (LivingEntity)event.getCaught();
-
- //Do nothing to players
- if(le instanceof Player)
- return;
-
- Combat.dealDamage(le, 1, event.getPlayer());
- Location loc = le.getLocation();
- /* Neutral Mobs */
- if(le instanceof Sheep)
- {
- Sheep sheep = (Sheep)le;
- if(!sheep.isSheared())
- {
- Wool wool = new Wool();
- wool.setColor(sheep.getColor());
- ItemStack theWool = wool.toItemStack();
- theWool.setAmount((int)(Math.random() * 6));
- m.mcDropItem(loc, theWool);
- sheep.setSheared(true);
- }
- }
-
- else if(le instanceof Pig)
- {
- m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
- }
-
- else if(le instanceof Cow)
- {
- if(Math.random() * 100 < 99){
- m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
- }
- else if(Math.random() * 10 < 5){
- m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
- }
- }
-
- else if(le instanceof Chicken)
- {
- if(Math.random() * 10 <= 7){
- if(Math.random() * 10 < 5){
- m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
- }
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
- }
- }
-
- //need to implement new shearing method
- else if(le instanceof MushroomCow)
- {
- if(Math.random() * 100 < 99){
- if(Math.random() * 10 < 5){
- m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
- }
- }
- else if(Math.random() * 10 <= 7){
- if(Math.random() * 10 < 5){
- m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
- }
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
- //need some way to remove MushroomCow & replace with regular cow when sheared
- }
- }
-
- else if(le instanceof Squid)
- {
- m.mcDropItem(loc, new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
- }
-
- else if(le instanceof Snowman){
- if(Math.random() * 100 < 99){
- m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
- }
- else{
- m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
- }
- }
-
- /* Hostile Mobs */
- else if(le instanceof Skeleton)
- {
- if(Math.random() * 10 < 5)
- m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
- else
- m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
- }
-
- else if(le instanceof Spider)
- {
- if(Math.random() * 10 < 5)
- m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
- else
- m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
- }
-
- else if(le instanceof Creeper)
- {
- m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
- }
-
- else if(le instanceof Enderman)
- {
- m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
- }
-
- else if(le instanceof PigZombie)
- {
- if(Math.random() * 10 < 5)
- m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
- else
- m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
- }
-
- else if(le instanceof Blaze)
- {
- m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
- }
-
- else if(le instanceof CaveSpider)
- {
- if(Math.random() * 10 < 5)
- m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
- else
- m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
- }
-
- else if(le instanceof Ghast)
- {
- if(Math.random() * 10 < 5)
- m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
- else
- m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
- }
-
- else if(le instanceof MagmaCube)
- {
- m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
- }
-
- else if(le instanceof Slime)
- {
- m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
- }
-
- else if(le instanceof Zombie)
- {
- m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
- }
- }
- }
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