RepairManager.java 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354
  1. package com.gmail.nossr50.skills.repair;
  2. import java.util.Map;
  3. import java.util.Map.Entry;
  4. import org.bukkit.Location;
  5. import org.bukkit.Material;
  6. import org.bukkit.Sound;
  7. import org.bukkit.enchantments.Enchantment;
  8. import org.bukkit.entity.Player;
  9. import org.bukkit.inventory.ItemStack;
  10. import org.bukkit.inventory.PlayerInventory;
  11. import org.bukkit.material.MaterialData;
  12. import com.gmail.nossr50.mcMMO;
  13. import com.gmail.nossr50.config.Config;
  14. import com.gmail.nossr50.config.experience.ExperienceConfig;
  15. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  16. import com.gmail.nossr50.datatypes.skills.SkillType;
  17. import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
  18. import com.gmail.nossr50.locale.LocaleLoader;
  19. import com.gmail.nossr50.skills.SkillManager;
  20. import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
  21. import com.gmail.nossr50.skills.repair.repairables.Repairable;
  22. import com.gmail.nossr50.util.Misc;
  23. import com.gmail.nossr50.util.Permissions;
  24. import com.gmail.nossr50.util.StringUtils;
  25. import com.gmail.nossr50.util.player.UserManager;
  26. import com.gmail.nossr50.util.skills.SkillUtils;
  27. public class RepairManager extends SkillManager {
  28. public RepairManager(McMMOPlayer mcMMOPlayer) {
  29. super(mcMMOPlayer, SkillType.REPAIR);
  30. }
  31. /**
  32. * Handles notifications for placing an anvil.
  33. *
  34. * @param anvilType The {@link Material} of the anvil block
  35. */
  36. public void placedAnvilCheck(Material anvilType) {
  37. Player player = getPlayer();
  38. if (mcMMOPlayer.getPlacedAnvil(anvilType)) {
  39. return;
  40. }
  41. player.sendMessage(Repair.getAnvilMessage(anvilType));
  42. player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  43. mcMMOPlayer.togglePlacedAnvil(anvilType);
  44. }
  45. public void handleRepair(ItemStack item) {
  46. Player player = getPlayer();
  47. Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
  48. // Permissions checks on material and item types
  49. if (!repairable.getRepairItemType().getPermissions(player)) {
  50. player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
  51. return;
  52. }
  53. if (!repairable.getRepairMaterialType().getPermissions(player)) {
  54. player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
  55. return;
  56. }
  57. int skillLevel = getSkillLevel();
  58. int minimumRepairableLevel = repairable.getMinimumLevel();
  59. // Level check
  60. if (skillLevel < minimumRepairableLevel) {
  61. player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(item.getType())));
  62. return;
  63. }
  64. PlayerInventory inventory = player.getInventory();
  65. Material repairMaterial = repairable.getRepairMaterial();
  66. byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
  67. ItemStack toRemove = new MaterialData(repairMaterial, repairMaterialMetadata).toItemStack(1);
  68. // Check if they have the proper material to repair with
  69. if (!inventory.contains(repairMaterial)) {
  70. String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterial));
  71. if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
  72. message += ":" + repairMaterialMetadata;
  73. }
  74. player.sendMessage(message);
  75. return;
  76. }
  77. short startDurability = item.getDurability();
  78. // Do not repair if at full durability
  79. if (startDurability <= 0) {
  80. player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
  81. return;
  82. }
  83. // Do not repair stacked items
  84. if (item.getAmount() != 1) {
  85. player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
  86. return;
  87. }
  88. // Clear ability buffs before trying to repair.
  89. SkillUtils.removeAbilityBuff(item);
  90. // Lets get down to business,
  91. // To defeat, the huns.
  92. int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
  93. short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
  94. // Call event
  95. McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item);
  96. mcMMO.p.getServer().getPluginManager().callEvent(event);
  97. if (event.isCancelled()) {
  98. return;
  99. }
  100. // Handle the enchants
  101. if (ArcaneForging.arcaneForgingEnchantLoss) {
  102. addEnchants(item);
  103. }
  104. // Remove the item
  105. if (repairMaterialMetadata == -1) {
  106. toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
  107. toRemove.setAmount(1);
  108. }
  109. inventory.removeItem(toRemove);
  110. // Give out XP like candy
  111. applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())));
  112. // BWONG BWONG BWONG
  113. player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  114. // Repair the item!
  115. item.setDurability(newDurability);
  116. }
  117. private float getPercentageRepaired(short startDurability, short newDurability, short totalDurability) {
  118. return ((startDurability - newDurability) / (float) totalDurability);
  119. }
  120. public void handleSalvage(Location location, ItemStack item) {
  121. Player player = getPlayer();
  122. if (getSkillLevel() < Repair.salvageUnlockLevel) {
  123. player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
  124. return;
  125. }
  126. if (item.getDurability() == 0) {
  127. player.setItemInHand(new ItemStack(Material.AIR));
  128. location.setY(location.getY() + 1);
  129. Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
  130. player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  131. player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
  132. }
  133. else {
  134. player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
  135. }
  136. }
  137. /**
  138. * Check if the player has tried to use an Anvil before.
  139. *
  140. * @return true if the player has confirmed using an Anvil
  141. */
  142. public boolean checkConfirmation(Material anvilType, boolean actualize) {
  143. Player player = getPlayer();
  144. McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
  145. long lastUse = mcMMOPlayer.getLastAnvilUse(anvilType);
  146. if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
  147. return true;
  148. }
  149. if (!actualize) {
  150. return false;
  151. }
  152. mcMMOPlayer.actualizeLastAnvilUse(anvilType);
  153. if (anvilType == Repair.repairAnvilMaterial) {
  154. player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
  155. }
  156. else if (anvilType == Repair.salvageAnvilMaterial) {
  157. player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
  158. }
  159. return false;
  160. }
  161. /**
  162. * Gets the Arcane Forging rank
  163. *
  164. * @return the current Arcane Forging rank
  165. */
  166. public int getArcaneForgingRank() {
  167. int skillLevel = getSkillLevel();
  168. for (Tier tier : Tier.values()) {
  169. if (skillLevel >= tier.getLevel()) {
  170. return tier.toNumerical();
  171. }
  172. }
  173. return 0;
  174. }
  175. /**
  176. * Gets chance of keeping enchantment during repair.
  177. *
  178. * @return The chance of keeping the enchantment
  179. */
  180. public double getKeepEnchantChance() {
  181. int skillLevel = getSkillLevel();
  182. for (Tier tier : Tier.values()) {
  183. if (skillLevel >= tier.getLevel()) {
  184. return tier.getKeepEnchantChance();
  185. }
  186. }
  187. return 0;
  188. }
  189. /**
  190. * Gets chance of enchantment being downgraded during repair.
  191. *
  192. * @return The chance of the enchantment being downgraded
  193. */
  194. public double getDowngradeEnchantChance() {
  195. int skillLevel = getSkillLevel();
  196. for (Tier tier : Tier.values()) {
  197. if (skillLevel >= tier.getLevel()) {
  198. return tier.getDowngradeEnchantChance();
  199. }
  200. }
  201. return 100;
  202. }
  203. /**
  204. * Computes repair bonuses.
  205. *
  206. * @param durability The durability of the item being repaired
  207. * @param repairAmount The base amount of durability repaired to the item
  208. * @return The final amount of durability repaired to the item
  209. */
  210. private short repairCalculate(short durability, int repairAmount) {
  211. Player player = getPlayer();
  212. if (Permissions.repairMastery(player)) {
  213. double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
  214. repairAmount += bonus;
  215. }
  216. if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
  217. repairAmount *= 2.0D;
  218. }
  219. if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
  220. repairAmount = Short.MAX_VALUE;
  221. }
  222. return (short) Math.max(durability - repairAmount, 0);
  223. }
  224. /**
  225. * Checks for Super Repair bonus.
  226. *
  227. * @return true if bonus granted, false otherwise
  228. */
  229. private boolean checkPlayerProcRepair() {
  230. if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
  231. getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
  232. return true;
  233. }
  234. return false;
  235. }
  236. /**
  237. * Handles removing & downgrading enchants.
  238. *
  239. * @param item Item being repaired
  240. */
  241. private void addEnchants(ItemStack item) {
  242. Player player = getPlayer();
  243. Map<Enchantment, Integer> enchants = item.getEnchantments();
  244. if (enchants.isEmpty()) {
  245. return;
  246. }
  247. if (Permissions.arcaneBypass(player)) {
  248. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  249. return;
  250. }
  251. if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
  252. for (Enchantment enchant : enchants.keySet()) {
  253. item.removeEnchantment(enchant);
  254. }
  255. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
  256. return;
  257. }
  258. boolean downgraded = false;
  259. for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
  260. Enchantment enchantment = enchant.getKey();
  261. if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
  262. int enchantLevel = enchant.getValue();
  263. if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
  264. item.addEnchantment(enchantment, enchantLevel - 1);
  265. downgraded = true;
  266. }
  267. }
  268. else {
  269. item.removeEnchantment(enchantment);
  270. }
  271. }
  272. Map<Enchantment, Integer> newEnchants = item.getEnchantments();
  273. if (newEnchants.isEmpty()) {
  274. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
  275. }
  276. else if (downgraded || newEnchants.size() < enchants.size()) {
  277. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
  278. }
  279. else {
  280. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  281. }
  282. }
  283. }