experience.yml 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260
  1. #
  2. # Experience configuration
  3. # Last updated on ${project.version}-b${BUILD_NUMBER}
  4. #
  5. # Configure the experience formula and experience settings here.
  6. #
  7. #####
  8. #
  9. # Settings for XP formula
  10. ###
  11. Experience_Formula:
  12. # Valid values are: LINEAR and EXPONENTIAL
  13. # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  14. # LINEAR: base + (level * multiplier)
  15. # EXPONENTIAL: multiplier * level ^ exponent + base
  16. Curve: LINEAR
  17. # If invalid values are entered mcMMO will not start and print an error in the console
  18. Linear_Values:
  19. base: 1020
  20. multiplier: 20
  21. Exponential_Values:
  22. multiplier: 0.1
  23. exponent: 1.80
  24. base: 2000
  25. # Cumulative experience curves will use a players power level instead of their skill level,
  26. # players with high power levels will have to gain a lot more experience to reach the next level in every skill.
  27. Cumulative_Curve: false
  28. # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
  29. Multiplier:
  30. Global: 1.0
  31. PVP: 1.0
  32. # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
  33. Mobspawners:
  34. Multiplier: 0
  35. Breeding:
  36. Multiplier: 1.0
  37. # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
  38. Modifier:
  39. Swords: 1.0
  40. Taming: 1.0
  41. Acrobatics: 1.0
  42. Excavation: 1.0
  43. Herbalism: 1.0
  44. Unarmed: 1.0
  45. Woodcutting: 1.0
  46. Mining: 1.0
  47. Archery: 1.0
  48. Axes: 1.0
  49. Repair: 1.0
  50. Fishing: 1.0
  51. Alchemy: 1.0
  52. # XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
  53. # with 1.25 by default, resulting in a 25% XP boost
  54. Custom_XP_Perk:
  55. Boost: 1.25
  56. #
  57. # Settings for Diminished Returns
  58. ###
  59. Diminished_Returns:
  60. Enabled: false
  61. # Limit the amount of experience a player can earn:
  62. # Threshold (amount of experience) per Time_Interval (in minutes)
  63. Threshold:
  64. Swords: 20000
  65. Taming: 20000
  66. Acrobatics: 20000
  67. Excavation: 20000
  68. Herbalism: 20000
  69. Unarmed: 20000
  70. Woodcutting: 20000
  71. Mining: 20000
  72. Archery: 20000
  73. Axes: 20000
  74. Repair: 20000
  75. Fishing: 20000
  76. Alchemy: 20000
  77. Time_Interval: 10
  78. #
  79. # Settings for XP conversion with '/mcconvert experience'
  80. ###
  81. Conversion:
  82. # Old experience will get divided by this modifier
  83. Exp_Modifier: 1
  84. #
  85. # Settings for XP distribution
  86. ###
  87. Experience:
  88. PVP:
  89. Rewards: true
  90. Acrobatics:
  91. Dodge: 120
  92. Roll: 80
  93. Fall: 120
  94. # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
  95. FeatherFall_Multiplier: 2.0
  96. Alchemy:
  97. # Alchemy potion stages are based on the number of ingredients added
  98. # Potion_Stage_1 represents a base potion
  99. # Potion_Stage_2 represents a base potion with one ingredient
  100. # Potion_Stage_3 represents a base potion with one ingredient and one amplifier
  101. # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
  102. # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
  103. Potion_Stage_1: 15
  104. Potion_Stage_2: 30
  105. Potion_Stage_3: 60
  106. Potion_Stage_4: 120
  107. Potion_Stage_5: 0
  108. Archery:
  109. Distance_Multiplier: 0.025
  110. Fishing:
  111. Raw_Fish: 800
  112. Raw_Salmon: 800
  113. Clownfish: 800
  114. Pufferfish: 800
  115. Shake: 50
  116. Excavation:
  117. Clay: 40
  118. Dirt: 40
  119. Coarse_Dirt: 40
  120. Podzol: 40
  121. Grass: 40
  122. Gravel: 40
  123. Mycel: 40
  124. Sand: 40
  125. Red_Sand: 40
  126. Snow: 20
  127. Snow_Block: 40
  128. Soul_Sand: 40
  129. Woodcutting:
  130. Acacia: 90
  131. Birch: 90
  132. Dark_Oak: 90
  133. Generic: 70
  134. Jungle: 100
  135. Redwood: 80
  136. Huge_Mushroom_Red: 70
  137. Huge_Mushroom_Brown: 70
  138. Herbalism:
  139. Allium: 300
  140. Azure_Bluet: 150
  141. Blue_Orchid: 150
  142. Brown_Mushroom: 150
  143. Cactus: 30
  144. Carrot: 50
  145. Chorus_Flower: 25
  146. Chorus_Plant: 2
  147. Cocoa: 30
  148. Crops: 50
  149. Dead_Bush: 30
  150. Lilac: 50
  151. Melon_Block: 20
  152. Nether_Warts: 50
  153. Orange_Tulip: 150
  154. Oxeye_Daisy: 150
  155. Peony: 50
  156. Pink_Tulip: 150
  157. Poppy: 100
  158. Potato: 50
  159. Pumpkin: 20
  160. Red_Mushroom: 150
  161. Red_Tulip: 150
  162. Rose_Bush: 50
  163. Small_Fern: 10
  164. Small_Grass: 10
  165. Sugar_Cane_Block: 30
  166. Sunflower: 50
  167. Tall_Grass: 50
  168. Tall_Fern: 50
  169. Vine: 10
  170. Water_Lily: 100
  171. White_Tulip: 150
  172. Yellow_Flower: 100
  173. Mining:
  174. Coal_Ore: 100
  175. Diamond_Ore: 750
  176. Emerald_Ore: 1000
  177. End_Bricks: 200
  178. Ender_Stone: 150
  179. Glowstone: 30
  180. Gold_Ore: 350
  181. Hard_Clay: 30
  182. Iron_Ore: 250
  183. Lapis_Ore: 400
  184. Mossy_Cobblestone: 30
  185. Netherrack: 30
  186. Obsidian: 150
  187. Packed_Ice: 50
  188. Quartz_Ore: 100
  189. Redstone_Ore: 150
  190. Sandstone: 30
  191. Stained_Clay: 50
  192. Stone: 30
  193. Red_Sandstone: 100
  194. Prismarine: 70
  195. Purpur_Block: 200
  196. Purpur_Pillar: 250
  197. Purpur_Slab: 150
  198. Purpur_Stairs: 250
  199. Repair:
  200. Base: 1000.0
  201. Wood: 0.6
  202. Stone: 1.3
  203. Iron: 2.5
  204. Gold: 0.3
  205. Diamond: 5.0
  206. Leather: 1.6
  207. String: 1.8
  208. Other: 1.5
  209. Smelting:
  210. Coal_Ore: 10
  211. Diamond_Ore: 75
  212. Emerald_Ore: 100
  213. Gold_Ore: 35
  214. Iron_Ore: 25
  215. Lapis_Ore: 40
  216. Quartz_Ore: 25
  217. Redstone_Ore: 15
  218. Taming:
  219. Animal_Taming:
  220. Wolf: 250
  221. Ocelot: 500
  222. Horse: 1000
  223. Combat:
  224. Multiplier:
  225. Animals: 1.0
  226. Creeper: 4.0
  227. Skeleton: 3.0
  228. Spider: 2.0
  229. Giant: 4.0
  230. Zombie: 2.0
  231. Slime: 2.0
  232. Ghast: 3.0
  233. Pig_Zombie: 3.0
  234. Enderman: 1.0
  235. Cave_Spider: 3.0
  236. Silverfish: 3.0
  237. Blaze: 3.0
  238. Magma_Cube: 2.0
  239. Ender_Dragon: 0.0
  240. Wither: 0.0
  241. Witch: 0.0
  242. Iron_Golem: 2.0
  243. Wither_Skeleton: 4.0
  244. Endermite: 2.0
  245. Guardian: 3.0
  246. Elder_Guardian: 4.0
  247. Shulker: 2.0