RepairManager.java 12 KB

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  1. package com.gmail.nossr50.skills.repair;
  2. import com.gmail.nossr50.config.Config;
  3. import com.gmail.nossr50.config.experience.ExperienceConfig;
  4. import com.gmail.nossr50.datatypes.player.McMMOPlayer;
  5. import com.gmail.nossr50.datatypes.skills.SubSkillType;
  6. import com.gmail.nossr50.datatypes.skills.PrimarySkill;
  7. import com.gmail.nossr50.datatypes.skills.XPGainReason;
  8. import com.gmail.nossr50.locale.LocaleLoader;
  9. import com.gmail.nossr50.mcMMO;
  10. import com.gmail.nossr50.skills.SkillManager;
  11. import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
  12. import com.gmail.nossr50.skills.repair.repairables.Repairable;
  13. import com.gmail.nossr50.util.EventUtils;
  14. import com.gmail.nossr50.util.Misc;
  15. import com.gmail.nossr50.util.Permissions;
  16. import com.gmail.nossr50.util.StringUtils;
  17. import com.gmail.nossr50.util.skills.SkillActivationType;
  18. import com.gmail.nossr50.util.skills.SkillUtils;
  19. import org.bukkit.Material;
  20. import org.bukkit.Sound;
  21. import org.bukkit.enchantments.Enchantment;
  22. import org.bukkit.entity.Player;
  23. import org.bukkit.inventory.ItemStack;
  24. import org.bukkit.inventory.PlayerInventory;
  25. import java.util.Map;
  26. import java.util.Map.Entry;
  27. public class RepairManager extends SkillManager {
  28. private boolean placedAnvil;
  29. private int lastClick;
  30. public RepairManager(McMMOPlayer mcMMOPlayer) {
  31. super(mcMMOPlayer, PrimarySkill.REPAIR);
  32. }
  33. /**
  34. * Handles notifications for placing an anvil.
  35. */
  36. public void placedAnvilCheck() {
  37. Player player = getPlayer();
  38. if (getPlacedAnvil()) {
  39. return;
  40. }
  41. if (Config.getInstance().getRepairAnvilMessagesEnabled()) {
  42. player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
  43. }
  44. if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
  45. player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  46. }
  47. togglePlacedAnvil();
  48. }
  49. public void handleRepair(ItemStack item) {
  50. Player player = getPlayer();
  51. Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
  52. if (item.getItemMeta().isUnbreakable()) {
  53. player.sendMessage(LocaleLoader.getString("Anvil.Unbreakable"));
  54. return;
  55. }
  56. // Permissions checks on material and item types
  57. if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
  58. player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
  59. return;
  60. }
  61. if (!Permissions.repairItemType(player, repairable.getRepairItemType())) {
  62. player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
  63. return;
  64. }
  65. int skillLevel = getSkillLevel();
  66. int minimumRepairableLevel = repairable.getMinimumLevel();
  67. // Level check
  68. if (skillLevel < minimumRepairableLevel) {
  69. player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(item.getType())));
  70. return;
  71. }
  72. PlayerInventory inventory = player.getInventory();
  73. Material repairMaterial = repairable.getRepairMaterial();
  74. byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
  75. ItemStack toRemove = new ItemStack(repairMaterial);
  76. short startDurability = item.getDurability();
  77. // Do not repair if at full durability
  78. if (startDurability <= 0) {
  79. player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
  80. return;
  81. }
  82. // Check if they have the proper material to repair with
  83. if (!inventory.contains(repairMaterial)) {
  84. String prettyName = repairable.getRepairMaterialPrettyName() == null ? StringUtils.getPrettyItemString(repairMaterial) : repairable.getRepairMaterialPrettyName();
  85. String message = LocaleLoader.getString("Skills.NeedMore", prettyName);
  86. if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
  87. message += ":" + repairMaterialMetadata;
  88. }
  89. player.sendMessage(message);
  90. return;
  91. }
  92. // Do not repair stacked items
  93. if (item.getAmount() != 1) {
  94. player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
  95. return;
  96. }
  97. // Clear ability buffs before trying to repair.
  98. SkillUtils.removeAbilityBuff(item);
  99. // Lets get down to business,
  100. // To defeat, the huns.
  101. int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
  102. short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
  103. // Call event
  104. if (EventUtils.callRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item).isCancelled()) {
  105. return;
  106. }
  107. // Handle the enchants
  108. if (ArcaneForging.arcaneForgingEnchantLoss) {
  109. addEnchants(item);
  110. }
  111. // Remove the item
  112. if (repairMaterialMetadata == -1) {
  113. toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
  114. toRemove.setAmount(1);
  115. }
  116. inventory.removeItem(toRemove);
  117. // Give out XP like candy
  118. applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
  119. // BWONG BWONG BWONG
  120. if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
  121. player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
  122. }
  123. // Repair the item!
  124. item.setDurability(newDurability);
  125. }
  126. private float getPercentageRepaired(short startDurability, short newDurability, short totalDurability) {
  127. return ((startDurability - newDurability) / (float) totalDurability);
  128. }
  129. /**
  130. * Check if the player has tried to use an Anvil before.
  131. *
  132. * @return true if the player has confirmed using an Anvil
  133. */
  134. public boolean checkConfirmation(boolean actualize) {
  135. Player player = getPlayer();
  136. long lastUse = getLastAnvilUse();
  137. if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
  138. return true;
  139. }
  140. if (!actualize) {
  141. return false;
  142. }
  143. actualizeLastAnvilUse();
  144. player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
  145. return false;
  146. }
  147. /**
  148. * Gets the Arcane Forging rank
  149. *
  150. * @return the current Arcane Forging rank
  151. */
  152. public int getArcaneForgingRank() {
  153. int skillLevel = getSkillLevel();
  154. for (Tier tier : Tier.values()) {
  155. if (skillLevel >= tier.getLevel()) {
  156. return tier.toNumerical();
  157. }
  158. }
  159. return 0;
  160. }
  161. /**
  162. * Gets chance of keeping enchantment during repair.
  163. *
  164. * @return The chance of keeping the enchantment
  165. */
  166. public double getKeepEnchantChance() {
  167. int skillLevel = getSkillLevel();
  168. for (Tier tier : Tier.values()) {
  169. if (skillLevel >= tier.getLevel()) {
  170. return tier.getKeepEnchantChance();
  171. }
  172. }
  173. return 0;
  174. }
  175. /**
  176. * Gets chance of enchantment being downgraded during repair.
  177. *
  178. * @return The chance of the enchantment being downgraded
  179. */
  180. public double getDowngradeEnchantChance() {
  181. int skillLevel = getSkillLevel();
  182. for (Tier tier : Tier.values()) {
  183. if (skillLevel >= tier.getLevel()) {
  184. return tier.getDowngradeEnchantChance();
  185. }
  186. }
  187. return 100;
  188. }
  189. /**
  190. * Computes repair bonuses.
  191. *
  192. * @param durability The durability of the item being repaired
  193. * @param repairAmount The base amount of durability repaired to the item
  194. * @return The final amount of durability repaired to the item
  195. */
  196. private short repairCalculate(short durability, int repairAmount) {
  197. Player player = getPlayer();
  198. if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)) {
  199. double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
  200. repairAmount += bonus;
  201. }
  202. if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_SUPER_REPAIR) && checkPlayerProcRepair()) {
  203. repairAmount *= 2.0D;
  204. }
  205. if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
  206. repairAmount = Short.MAX_VALUE;
  207. }
  208. return (short) Math.max(durability - repairAmount, 0);
  209. }
  210. /**
  211. * Checks for Super Repair bonus.
  212. *
  213. * @return true if bonus granted, false otherwise
  214. */
  215. private boolean checkPlayerProcRepair() {
  216. if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
  217. getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
  218. return true;
  219. }
  220. return false;
  221. }
  222. /**
  223. * Handles removing & downgrading enchants.
  224. *
  225. * @param item Item being repaired
  226. */
  227. private void addEnchants(ItemStack item) {
  228. Player player = getPlayer();
  229. Map<Enchantment, Integer> enchants = item.getEnchantments();
  230. if (enchants.isEmpty()) {
  231. return;
  232. }
  233. if (Permissions.arcaneBypass(player)) {
  234. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  235. return;
  236. }
  237. if (getArcaneForgingRank() == 0 || !Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_ARCANE_FORGING)) {
  238. for (Enchantment enchant : enchants.keySet()) {
  239. item.removeEnchantment(enchant);
  240. }
  241. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
  242. return;
  243. }
  244. boolean downgraded = false;
  245. for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
  246. Enchantment enchantment = enchant.getKey();
  247. if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
  248. int enchantLevel = enchant.getValue();
  249. if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && (100 - getDowngradeEnchantChance()) <= Misc.getRandom().nextInt(activationChance)) {
  250. item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
  251. downgraded = true;
  252. }
  253. }
  254. else {
  255. item.removeEnchantment(enchantment);
  256. }
  257. }
  258. Map<Enchantment, Integer> newEnchants = item.getEnchantments();
  259. if (newEnchants.isEmpty()) {
  260. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
  261. }
  262. else if (downgraded || newEnchants.size() < enchants.size()) {
  263. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
  264. }
  265. else {
  266. player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
  267. }
  268. }
  269. /*
  270. * Repair Anvil Placement
  271. */
  272. public boolean getPlacedAnvil() {
  273. return placedAnvil;
  274. }
  275. public void togglePlacedAnvil() {
  276. placedAnvil = !placedAnvil;
  277. }
  278. /*
  279. * Repair Anvil Usage
  280. */
  281. public int getLastAnvilUse() {
  282. return lastClick;
  283. }
  284. public void setLastAnvilUse(int value) {
  285. lastClick = value;
  286. }
  287. public void actualizeLastAnvilUse() {
  288. lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
  289. }
  290. }