UnarmedCommand.java 3.4 KB

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  1. package com.gmail.nossr50.commands.skills;
  2. import org.bukkit.command.Command;
  3. import org.bukkit.command.CommandExecutor;
  4. import org.bukkit.command.CommandSender;
  5. import org.bukkit.entity.Player;
  6. import com.gmail.nossr50.Users;
  7. import com.gmail.nossr50.mcPermissions;
  8. import com.gmail.nossr50.datatypes.PlayerProfile;
  9. import com.gmail.nossr50.datatypes.SkillType;
  10. import com.gmail.nossr50.locale.mcLocale;
  11. public class UnarmedCommand implements CommandExecutor {
  12. @Override
  13. public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
  14. if (!(sender instanceof Player)) {
  15. sender.sendMessage("This command does not support console useage.");
  16. return true;
  17. }
  18. Player player = (Player) sender;
  19. PlayerProfile PP = Users.getProfile(player);
  20. String percentage, arrowpercentage;
  21. float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
  22. if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
  23. percentage = String.valueOf((skillvalue / 4000) * 100);
  24. else
  25. percentage = "25";
  26. if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
  27. arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
  28. else
  29. arrowpercentage = "50";
  30. int ticks = 2;
  31. int x = PP.getSkillLevel(SkillType.UNARMED);
  32. while (x >= 50) {
  33. x -= 50;
  34. ticks++;
  35. }
  36. int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
  37. if(bonus > 8)
  38. bonus = 8;
  39. player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
  40. player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
  41. if (mcPermissions.getInstance().unarmed(player))
  42. player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
  43. player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
  44. player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
  45. player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
  46. player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
  47. //player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
  48. player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
  49. player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
  50. player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
  51. player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
  52. player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
  53. player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
  54. return true;
  55. }
  56. }