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- package com.gmail.nossr50.commands.skills;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandExecutor;
- import org.bukkit.command.CommandSender;
- import org.bukkit.entity.Player;
- import com.gmail.nossr50.Users;
- import com.gmail.nossr50.mcPermissions;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.locale.mcLocale;
- public class UnarmedCommand implements CommandExecutor {
- @Override
- public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
- if (!(sender instanceof Player)) {
- sender.sendMessage("This command does not support console useage.");
- return true;
- }
- Player player = (Player) sender;
- PlayerProfile PP = Users.getProfile(player);
- String percentage, arrowpercentage;
- float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
- if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
- percentage = String.valueOf((skillvalue / 4000) * 100);
- else
- percentage = "25";
- if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
- arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
- else
- arrowpercentage = "50";
- int ticks = 2;
- int x = PP.getSkillLevel(SkillType.UNARMED);
- while (x >= 50) {
- x -= 50;
- ticks++;
- }
-
- int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
-
- if(bonus > 8)
- bonus = 8;
- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
- player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
- if (mcPermissions.getInstance().unarmed(player))
- player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
- //player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
- player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
- player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
- player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
- player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
- player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
- player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
- return true;
- }
- }
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